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Campana, Kathleen; Mills, J. Elizabeth – Journal of Early Childhood Research, 2023
Computational thinking (CT) has emerged as an important method in the United States for helping children learn to solve complex problems and develop skills necessary for coding and other computer science-related endeavors. Research has revealed that CT can be encouraged with children as young as 3-4 years of age. While some preschools and schools…
Descriptors: Computation, Thinking Skills, Problem Solving, Coding
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Koelling, Glenn; Russo, Alyssa – Public Services Quarterly, 2020
The Mystery Room is an educational escape room based on information literacy and applied to multiple audiences, including first-year students and library student employees. In this article, we explain how we developed the game, its theoretical underpinnings, and why it's a flexible workshop for a variety of audiences.
Descriptors: Information Literacy, Library Instruction, Educational Games, Problem Solving
Krapp, JoAnn Vergona – School Library Journal, 1988
Reviews the literature of the critical thinking/problem solving approach to learning and discusses how these concepts relate to teaching research skills. Two activities designed to teach critical thinking and research skills in the context of grades 5 and 6 social studies are summarized. (2 references) (MES)
Descriptors: Course Integrated Library Instruction, Critical Thinking, Intermediate Grades, Learning Activities
Thompson, Verna; And Others – School Library Media Activities Monthly, 1994
Provides three activities that help develop library skills for elementary school students. One describes a riddle card game that reviews research book terms; one explains a book report activity; and one focuses on cooperative problem-solving activities to find titles by favorite authors. (LRW)
Descriptors: Authors, Cooperative Learning, Elementary Education, Learning Activities
Sine, Lynn; Murphy, Becky – School Library Media Activities Monthly, 1992
Explains a problem-solving format developed by a school media specialist and first grade teacher that used the framework of Eisenberg and Berkowitz's "Big Six Skills" for library media programs. The application of the format to a science unit on the senses is described. (two references) (MES)
Descriptors: Course Integrated Library Instruction, Elementary School Science, Grade 1, Learning Activities
Berkowitz, Robert E.; Riley-Harvey, Tracy – School Library Media Activities Monthly, 1997
Examines the information problem-solving (Big Six Skills) approach to performance evaluation, which allows library media specialists to focus on student performance and how it benefits from specific activities. Describes the "Big Six Skills Approach": task definition, information seeking, location and access, use of information,…
Descriptors: Evaluation Methods, Information Seeking, Information Skills, Information Utilization
Eisenberg, Michael B.; Berkowitz, Robert E. – 1999
This book about using the Big6 information problem solving process model in elementary schools is organized into two parts. Providing an overview of the Big6 approach, Part 1 includes the following chapters: "Introduction: The Need," including the information problem, the Big6 and other process models, and teaching/learning the Big6;…
Descriptors: Curriculum Development, Educational Technology, Elementary Education, Information Literacy
Sine, Lynn – School Library Media Activities Monthly, 1994
Offers suggestions for teaching information skills to kindergarten through second-grade students. Highlights include book titles to use as discussion lead-ins; library group activities; the use of technology, including computer software and electronic mail; and problem-solving skills. (LRW)
Descriptors: Computer Assisted Instruction, Courseware, Discussion (Teaching Technique), Electronic Mail
Fletcher, Marsha; And Others – 1987
Descriptions of 36 software programs suitable for use with students in grades 4-8 include curriculum area, title, producer, hardware requirements, program description, teaching objective, and competencies. Prerequisites and introductory, developmental, follow-up, and evaluation activities are also provided for 38 instructional sequences designed…
Descriptors: Art Education, Communication Skills, Computer Assisted Instruction, Computer Literacy