Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Authentic Learning | 2 |
| Educational Games | 2 |
| Learning Activities | 2 |
| Role Playing | 2 |
| Artificial Intelligence | 1 |
| Computer Games | 1 |
| Computer Software | 1 |
| Cooperation | 1 |
| Debate | 1 |
| Distance Education | 1 |
| Experiential Learning | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Information Analyses | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shu-Wei Liu; Hung-Yu Chan; Huei-Tse Hou – Educational Technology Research and Development, 2025
The current monument guide teaching has proven to have many challenges, as the learning effectiveness may be reduced by external interference in the real guide activities, and online approaches may cause the problem of insufficient interaction. This study integrated role-playing and multi-dimensional scaffolding theories to develop a remote…
Descriptors: Role Playing, Computer Games, Educational Games, Scaffolding (Teaching Technique)
Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods

Peer reviewed
Direct link
