Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 18 |
Since 2006 (last 20 years) | 25 |
Descriptor
Educational Games | 86 |
Learning Activities | 86 |
Second Language Learning | 86 |
Teaching Methods | 58 |
Language Instruction | 55 |
Class Activities | 50 |
English (Second Language) | 32 |
Second Language Instruction | 22 |
Foreign Countries | 19 |
French | 19 |
Communicative Competence… | 17 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Practitioners | 11 |
Teachers | 2 |
Researchers | 1 |
Location
Netherlands | 3 |
Brazil | 2 |
Japan | 2 |
Kazakhstan | 2 |
Norway | 2 |
Portugal | 2 |
Singapore | 2 |
Taiwan | 2 |
Turkey | 2 |
American Samoa | 1 |
Asia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Shing-lung; Liu, Yeu-Ting – Interactive Learning Environments, 2023
In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners' learning of sentences and discourse-level forms in the following settings: "learning with game…
Descriptors: Second Language Learning, Game Based Learning, Educational Games, Learning Motivation
Dina Altayevna Malgazhdarova; Gulzira Kabayevna Kenzhetayeva; Ismail Hakki Mirici – Novitas-ROYAL (Research on Youth and Language), 2024
A persistent issue exists in Kazakh higher education institutions regarding the nonsystematic approach to teaching grammar. Although some believe that grammar is acquired automatically, thus requiring no separate study, this sentiment may not be entirely accurate. Knowledge may sometimes be presented in an unsystematic manner, lacking structure…
Descriptors: Game Based Learning, Learning Activities, English (Second Language), Second Language Learning
Quy, Pham Huynh Phu – English Teaching Forum, 2019
The author presents strategies for successful team-bonding games along with descriptions of games and suggestions for building a collaborative atmosphere before, during, and after the games.
Descriptors: Cooperative Learning, Educational Games, Teaching Methods, Second Language Learning
Rebekah R. Ingram; Ryan T. Ransom; Kahente Horn-Miller – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2024
The Atlas of Kanyen'kehá:ka Space project (Kanyen'kehá:ka Nation, 2020; see www.mohawkatlas.org) launched in 2019 for the purposes of preserving Kanyen'kéha (Mohawk language) place names and related landscape terminology. Built using Nunaliit, a community mapping framework developed by Carleton University's Geomatics and Cartographic Research…
Descriptors: Place Based Education, Eskimo Aleut Languages, American Indian Languages, Atlases
Liu, I-Fan – International Journal of Distance Education Technologies, 2020
Fun games can generate a flow experience for players, and further increase their willingness to continue gameplay. However, an important issue that has long concerned educators and game developers is how to incorporate learning subjects into games and achieve the goal of learning through play. This study designed an English blockade-running game…
Descriptors: Game Based Learning, Handheld Devices, Intention, Educational Games
Cervi-Wilson, Tiziana; Brick, Billy – Research-publishing.net, 2018
Recent developments in mobile technologies have increased the ways in which languages can be learnt, both within and beyond the classroom. Whereas the use of mobile technologies seems to challenge traditional knowledge and skills acquisition, research shows that foreign language study can be enriched through easy access to resources selected to…
Descriptors: Computer Oriented Programs, Italian, Second Language Learning, Handheld Devices
Cruaud, Caroline – Innovation in Language Learning and Teaching, 2018
There is increased interest in the use of gamification as an innovative practice in the field of training and education. Based on the use of game mechanics, gamification aims at engaging students in their learning. However, there is not much research on the use of gamification in school settings, especially when it comes to foreign language…
Descriptors: French, Second Language Learning, Second Language Instruction, Play
Brandt, Annika C.; Schriefers, Herbert; Lemhöfer, Kristin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
The aim of this study was twofold: first, to develop an experimental technique as a tool to investigate learning outcomes of spontaneous, naturalistic second language (L2) learning under controlled laboratory conditions; and second, to explore how this technique can be used to understand the basic conditions and limits of this learning. Two…
Descriptors: Second Language Learning, Second Language Instruction, Grammar, Nouns
Alharthi, Saleh – TESOL International Journal, 2020
Technology use in the classroom to improve student's learning has gained significant attention over the past few years. Technology has metamorphosed from CALL to MALL and the use of gamification. Teachers are more concerned with methodologies that can improve students' motivation and engagement, particularly in EFL classrooms. This mixed method…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Ju Seong Lee, Editor; Di Zou, Editor; Michelle Mingyue Gu, Editor – New Language Learning and Teaching Environments, 2024
This edited book explores the integration of technology into English language education, with a particular focus on extracurricular and extramural contexts. The editors and an international team of scholars discuss how English teachers can critically and systematically design and implement language activities inside and outside the classroom to…
Descriptors: Guides, English (Second Language), Second Language Instruction, Second Language Learning
Schneider, Elke; Ming, Kavin – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
As students move through the grades, content area learning becomes increasingly significant for reading, writing, and speaking tasks. One research-evidenced approach to actively engaging adolescent learners in acquiring, remembering, and using academic vocabulary in reading, writing and speaking tasks across disciplines is multisensory structured…
Descriptors: Morphology (Languages), Learning Strategies, Academic Language, Metacognition
Rusman, Ellen; Ternier, Stefaan; Specht, Marcus – Educational Technology & Society, 2018
This article describes the theory-informed design of the "ELENA goes shopping" mobile game and reports on the evaluation of its effectiveness through a design research approach. The game aimed to foster young children's (aged 4-8) interest in a neighboring (geographically proximate) language and to familiarize them with its sounds,…
Descriptors: Young Children, Early Childhood Education, Second Language Learning, Educational Games
Franciosi, Stephan J.; Mehring, Jeffrey – Research-publishing.net, 2015
Studies suggest that simulations and games not only improve target language skills, but they can also support knowledge creation regarding a broader variety of topics. Thus, we wanted to explore how playing an online simulation game affected knowledge of energy supply and its relationship to environmental and economic factors among learners of…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Educational Games
Wu, Ting-Ting; Huang, Yueh-Min – Educational Technology & Society, 2017
English learning has become a vital educational strategy in many non-English-speaking countries. Vocabulary is a critical element for language learners. Therefore, developing sufficient vocabulary knowledge enables effective communication. However, learning a foreign language is difficult and stressful. In addition, memorizing English vocabulary…
Descriptors: Foreign Countries, College Freshmen, Second Language Learning, Second Language Instruction
Coelho, Daniela; Andrade, Ana Isabel; Portugal, Gabriela – Language Awareness, 2018
This article reports a study which examined the effects of an "Awakening to Languages" (AtL) programme on preschool children's language abilities. This programme aimed at exposing children to language and cultural diversity as well as promoting positive attitudes towards different languages and cultures amongst children. However,…
Descriptors: Preschool Children, Metalinguistics, Communication Skills, Syntax