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Isidora Castillo-Rabanal; Maxi Heitmayer – European Journal of Education, 2025
Literacy skills are acquired during childhood through 'code-related activities', which are interactions and practices that directly engage children with written words. This study presents a scoping review and meta-analysis of 18 peer-reviewed articles that explore the relationship between these code-related activities and early literacy skills.…
Descriptors: Emergent Literacy, Reading Processes, Learning Activities, Skill Development
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Seher Avcu; Deniz Eroglu – Journal of Inquiry Based Activities, 2023
In this study, a STEM activity was designed and implemented for eighth-grade students. The activity was used with thirty students and involved the construction of various hologram pyramids. During the activity, the mathematical concepts used in designing the hologram pyramids were discussed and the resulting hologram images were compared…
Descriptors: STEM Education, Learning Activities, Grade 8, Mathematical Concepts
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Samuel Oluwasanmi Babalola – Journal of Applied Research in Higher Education, 2024
Purpose: The paper explored students-staff classroom co-creation and students' involvement in out-of-class engagements as means of fostering employability skills in higher education institutions (HEIs). The paper aimed to present an alternative but equally effective means that HEIs can leverage to foster relevant 21st Century employability skills…
Descriptors: Employment Potential, 21st Century Skills, Undergraduate Students, Learning Activities
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Mandy Kirkham – Strategies: A Journal for Physical and Sport Educators, 2024
Tossing is one of the easier manipulative skills to develop and is a fun skill to teach. All students can feel successful and there are so many different activities to do when teaching tossing. This article presents some basic cues and 10 tossing stations to make teaching and learning this skill extra fun.
Descriptors: Psychomotor Skills, Physical Education, Learning Activities, Skill Development
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Tiffany Yanyi Lee; Lit Wee Sim; Mohamed Syukri Bin Mohamed Anwar; Pierina Cheung; Kerry Lee; Daniel Ansari; Gianluca Esposito; Anne Rifkin-Graboi – European Journal of Psychology of Education, 2024
Mastery motivation predicts achievement, but intricacies amongst preschoolers are unclear. In keeping with the Specificity Principle, school-age, and adolescent research demonstrates the importance of considering the "setting conditions" in which mastery motivation is observed. Here, Singaporean 4-year-olds' (N = 63)…
Descriptors: Preschool Children, Student Motivation, Numeracy, Mathematics Activities
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Chiara Elmi – School Science and Mathematics, 2025
Interactive digital technologies are playing an increasingly important part in education for enhancing collaborative learning processes and improving engagement. Social annotation (SA) tools and collaborative platforms are an innovative way to involve students to give and take feedback, annotate, and brainstorm on complex topics in science,…
Descriptors: Skill Development, Science Process Skills, Thinking Skills, Inquiry
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Ha, Taemin; Yu, Hyeonho; Dauenhauer, Brian – Journal of Physical Education, Recreation & Dance, 2022
This article introduces the fundamental concepts and introductory techniques of Taekwondo education, including learning activities, and proposes games using the introductory techniques in accordance with both national physical education standards and the five tenets of Taekwondo.
Descriptors: Physical Education, Physical Activities, Skill Development, Interpersonal Relationship
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Nagisa Nakawa; Yusuke Uegatani; Hiroki Otani; Hiroto Fukuda – Early Childhood Education Journal, 2024
The objective of this case study was to identify the role of finger gestures in learning mathematics informally during play, especially in sociocultural settings. A mathematical activity involving addition was qualitatively analyzed at a Japanese preschool. We explored how the process of subjectification and objectification contributed to a…
Descriptors: Mathematics Instruction, Learning Activities, Foreign Countries, Play
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Stone, Garrett A.; Powell, Gwynn M.; McGuire, Francis A. – Schole: A Journal of Leisure Studies and Recreation Education, 2022
The last day of a course is often viewed as awkward, abrupt, and even antithetical to a course's aims. More often than not, prime opportunities for reflection, reinforcement, reconciliation, and closure are typically subsumed to administrative tasks and end-of-course exhaustion. This paper summarizes the scant end-of-course literature, reviews the…
Descriptors: Leisure Education, Reflection, Review (Reexamination), Learning Activities
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Merve Arik; Mustafa Sami Topçu – International Journal of Technology and Design Education, 2024
This study examined the effects of the engineering design-based activities developed in the context of aircraft engineering on the engineering design process (EDP) skills of students. Through the notebooks that the students provided during the implementation process, their EDP skills for each engineering design phase (identification of the…
Descriptors: Design, Learning Activities, Engineering Education, Aviation Technology
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Joohi Lee; Sham'ah Yunus; Joo Ok Lee – Early Childhood Education Journal, 2025
Robotics has emerged as a popular interdisciplinary pedagogical approach in the field of education to teach children STEM concepts. By providing playful learning experiences, the use of robots engages children in an active learning process, making it an effective tool to promote their targeted knowledge, skills, and disposition towards STEM,…
Descriptors: Preschool Children, Preschool Education, Programming, Skill Development
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Rahmat Aziz; Agus Maimun; Abdul Hamid; Masturin; Alfiana Yuli Efiyanti – Journal of Education and Learning (EduLearn), 2025
Students' creativity is a fundamental goal in education. The school has a strategic role in developing students' creativity. This study elaborates on classroom activities to develop students' creativity. The study used a mixed-method sequential explanatory design. Quantitative data were obtained from six hundred junior and senior high school…
Descriptors: Creativity, Learning Activities, Skill Development, Junior High School Students
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Semra Fis Erümit – International Journal of Computer Science Education in Schools, 2024
This study investigates the contribution of plugged and un-plugged activities to primary school students' development of computational thinking skills. The plugged and unplugged activities were used together in this study. In the implementation, in addition to the un-plugged activities prepared by the "Ministry of National Education,"…
Descriptors: Elementary School Students, Thinking Skills, Computation, Programming
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Giorgia Adorni; Alberto Piatti; Engin Bumbacher; Lucio Negrini; Francesco Mondada; Dorit Assaf; Francesca Mangili; Luca Maria Gambardella – Technology, Knowledge and Learning, 2025
In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and developing tools for its instruction and assessment, we focus on the characteristics of computational thinking problems (CTPs) -- activities requiring CT to be…
Descriptors: Computation, Thinking Skills, Problem Solving, Learning Activities
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Tsortanidou, Xanthippi; Daradoumis, Thanasis; Barberá-Gregori, Elena – Education 3-13, 2023
This paper examines the implementation of unplugged tasks across different school settings developing computational thinking skills and concepts at upper primary school children in Spain without programming and without using electronic devices. The study is based on qualitative case study design. Across the three case studies/schools --…
Descriptors: Foreign Countries, Elementary Education, Computation, Thinking Skills
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