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Covert, Anita; Thomas, Gordon L. – 1978
Games and simulations can be thought of as experiential learning activities for classroom use. Games are activities in which people agree to abide by a set of conditions in order to attain a desired state or end, and simulations are activities that model reality. In this publication, it is suggested that five dimensions be considered in…
Descriptors: Class Activities, Educational Games, Educational Theories, High Schools
Schenck-Hamlin, William J.; And Others – 1978
The 35 exercises presented in this paper have been designed to simulate real-life experiences involving the process of persuasion and to enhance understanding of the persuasive process. Among the aspects of the persuasive process dealt with are the identification of persuasive events, emotive language, language intensity, source credibility,…
Descriptors: Advertising, Attitudes, Experiential Learning, Group Activities
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Carton, Dana – Modern Language Journal, 1977
Outlines a "post office" lesson used in foreign language teaching. Students write postcards to each other and class conversation becomes a realistic exercise in asking directions to the Post Office, price of postage, methods of mailing, etc. (CHK)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, French
Ax, Ellen; Kohls, Robert – 1977
This document offers instructions to trainers on the use of more than 100 learning aids, learning activities, and evaluation techniques that are helpful in working with trainees. The strategies described will be useful not only in trainer/trainee situations (which imply active participation on the part of the trainee) but also in teacher/student…
Descriptors: Audiovisual Instruction, Elementary Secondary Education, Evaluation Methods, Field Instruction
Troyka, Lynn Quitman; Nudelman, Jerrold – 1975
Six simulation games for English instruction in the classroom are offered in this book, the aim of which is to encourage communication. In simulation games, rules are structured to correspond to those that are an integral part of a real situation, with supporting documentation replicating actual materials pertinent to the situation. The contents…
Descriptors: Class Activities, Communication (Thought Transfer), Educational Games, English Instruction
Omaggio, Alice C. – 1978
This paper presents some of the materials available for games and simulation activities in the foreign language classroom and organizes the materials in terms of their usefulness for reaching specific instructional objectives. The list of games and simulations represents a wide variety of activities that can be used in the development of various…
Descriptors: Chinese, Class Activities, Comprehension, Culture
Drake, Larry – 1991
This module offering an overview of teaching strategies is 1 in a series of 10 modules written for vocational education teacher education programs. It is to supplement the American Association for Vocational Instructional Materials's Category C: Instructional Execution (Modules C-1 through C-30) of the Professional Teacher Education Module Series.…
Descriptors: Behavioral Objectives, Cognitive Style, Competency Based Teacher Education, Course Content