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Simsek, Faruk; Hamzaoglu, Ergin – Journal of Theoretical Educational Science, 2023
The importance of this research is to determine the effect of integrating the REACT strategy, which is a practice of the context-based learning method, with STEM education on students' scientific literacy and STEM motivation. The research was conducted with 82 seventh-grade students. A quasi-experimental design with a pre-test and post-test…
Descriptors: STEM Education, Learning Activities, Secondary School Students, Scientific Literacy
Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2024
Background: Society requires individuals to have the ability to synthesise knowledge from diverse sources, typically acquired through science, technology, engineering, and mathematics (STEM) education. Objectives and Methods: We utilised a moderately rigorous design to investigate the effects of combining a hands-on STEM activity with active…
Descriptors: Knowledge Level, Teaching Methods, Flipped Classroom, Academic Achievement
Sherry E. Moss – Management Teaching Review, 2024
This article presents an exercise designed to instill growth mindsets in business students and to demonstrate their effects on achievement motivation. The main points of the exercise are to introduce implicit theories of intelligence (i.e., fixed and growth mindsets), demonstrate that mindsets are malleable, apply growth mindset strategies, and…
Descriptors: Experiential Learning, Teaching Methods, Student Attitudes, Business Administration Education
Sayed M. Ismail; Chuanli Wang; Radman Jamalyar – Asian-Pacific Journal of Second and Foreign Language Education, 2023
Task-based instruction (TBI) is a pedagogical approach that centers on engaging learners in meaningful and communicative tasks to promote language acquisition, active participation, and practical language use. The primary objective of this investigation was to assess the influence of TBI on reading comprehension, motivation for L2 reading,…
Descriptors: Learning Activities, Second Language Instruction, Reading Comprehension, Anxiety
Zikai Zhou; Yuanyuan Zhang – American Journal of Distance Education, 2024
Motivation activates and sustains one's behaviors toward a goal, and it is one of the most important factors affecting students' learning outcomes, especially for online learning. With the widespread of COVID-19, distance education has become more prevalent in today's universities and colleges. Understanding college students' motivation in taking…
Descriptors: Undergraduate Students, Graduate Students, Student Motivation, Distance Education
Pei-Zhen Chen; Ting-Chieh Chang; Ching-Lin Wu – Educational Studies, 2024
In previous research, gamified classroom management has been found to improve high school students' classroom participation. This study applied gamification classroom management through a "Class of Oz" in an elementary school to cultivate students' learning. Two classes were randomly assigned to the experimental group, and the other two…
Descriptors: Role Playing, Gamification, Classroom Techniques, Student Motivation
Meng-Ting Lo – British Journal of Educational Psychology, 2024
Background: The motivation and emotions of students are context dependent. There are specific moments when students may find their coursework more or less motivating, resulting in stronger or milder emotional responses. Identifying factors directly controllable by teachers empowers them to effectively address challenging situations characterized…
Descriptors: College Students, Student Motivation, Personal Autonomy, Educational Environment
Alaa Alnajashi – Journal of Education and Learning, 2024
The current demand for integrating technology into English language instruction to engage students in meaningful conversations is pressing in the digital era. Despite this, research on employing Google tools for collaborative, task-based activities in English education is scarce, particularly in meeting the needs of today's digital learners and…
Descriptors: Foreign Countries, College Students, English Instruction, Student Motivation
Briitta Ollonen; Marjaana Kangas – Early Childhood Education Journal, 2025
This research focuses on exploring teacher motivational scaffolding and preschoolers motivational triggers in a playful learning project conducted in a Finnish preschool context. The aim of playful learning was to promote preschoolers' multiliteracy and digital skills in a news-making project. The participants were 17 preschoolers and their…
Descriptors: Scaffolding (Teaching Technique), Preschool Teachers, Preschool Children, Student Motivation
Rad, Hanieh Shafiee – Teaching English with Technology, 2023
This research employed microlearning and flipped teaching approach, both together and separately, to examine EFL learners' grammar achievement and motivation. The design of this study was quasi-experimental by employing three intact classrooms as experimental groups (i.e. microlearning, flipped learning, and microflipped learning) and one intact…
Descriptors: English (Second Language), Second Language Instruction, Flipped Classroom, Learning Activities
James, Nicole M.; Kreager, Bailey Zo; LaDue, Nicole D. – Journal of Geoscience Education, 2022
To support student construction of knowledge during class meetings, there is a growing demand to incorporate active learning practices. However, 'active learning' can range from occasionally voting on a multiple-choice question, to spending all of class time on worksheets. Consequently, the outcomes of active learning course reforms vary widely.…
Descriptors: Teaching Methods, Learning Activities, Introductory Courses, Geology
Alexander, James A.; Cruz, Laura E.; Torrence, Michael L. – IDEA Center, Inc., 2019
"Gamification" is often (incorrectly) assumed to mean using games in the classroom, but its primary purpose is to integrate differentiated strategies of motivation and engagement into a number of activities, including teaching and learning. The authors synthesize research and practice in the field of gamification (also called gamified,…
Descriptors: Learner Engagement, Student Motivation, Games, Learning Activities
Vasiliki Brinia; Aris Plios; Paraskevi Psoni – International Journal of Learning and Change, 2024
Playfulness as a learning technique is applied into the present research in a group of adult learners. Initially, a game scenario was designed and implemented for the subject of microeconomics. Following a qualitative research methodology, through observation and interviews with ten participants before and after the playful activity, the results…
Descriptors: Play, Game Based Learning, Microeconomics, Learning Activities
Martins, J. E. M. Perea – Physics Education, 2020
This work presents a sequence to introduce resistive gas sensors in the classroom. It explains the physical principle of the metal oxide semiconductor sensors and exemplifies its real interfacing through the sensor model MQ-2. Besides, it also presents the design of two electronic systems to indicate the level of alcohol concentration in the air,…
Descriptors: Physics, Science Instruction, Teaching Methods, Electronic Equipment
Brett Rocha; Kevin F. McMullen – Journal of Civil Engineering Education, 2024
Completion of an escape room activity requires participants to work as a team to find hidden clues and solve challenging puzzles to escape before time expires. The use of escape rooms for active learning may produce a positive classroom environment by improving teamwork skills, encouraging engagement with course materials, fostering intellectual…
Descriptors: Engineering Education, Teaching Methods, Student Motivation, Puzzles