Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 4 |
Descriptor
Learning Activities | 15 |
Training Methods | 15 |
Simulation | 8 |
Computer Simulation | 7 |
Role Playing | 6 |
Educational Games | 4 |
Simulated Environment | 4 |
Communication Skills | 3 |
Computer Assisted Instruction | 3 |
Experiential Learning | 3 |
Instructional Design | 3 |
More ▼ |
Source
Simulation & Gaming | 2 |
Counselor Education and… | 1 |
Electronic Library | 1 |
Interactive Learning… | 1 |
Interactive Technology and… | 1 |
International Journal of… | 1 |
Journal of Applied… | 1 |
Research in Learning… | 1 |
SAGE Open | 1 |
Author
Arnseth, Hans Christian | 1 |
Ax, Ellen | 1 |
Baker, Milda A. | 1 |
Barker, Larry L. | 1 |
Binsubaih, Ahmed | 1 |
Brilingaite, Agne | 1 |
Bukauskas, Linas | 1 |
Cash, Kathleen | 1 |
Cram, Andrew | 1 |
Dick, Geoff | 1 |
Duke, Richard D. | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Descriptive | 6 |
Reports - Research | 4 |
Guides - General | 2 |
Opinion Papers | 2 |
Guides - Non-Classroom | 1 |
Historical Materials | 1 |
Education Level
Adult Education | 2 |
Postsecondary Education | 1 |
Audience
Practitioners | 2 |
Location
Indonesia | 1 |
United Arab Emirates | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Maennel, Kaie; Brilingaite, Agne; Bukauskas, Linas; Juozapavicius, Aušrius; Knox, Benjamin James; Lugo, Ricardo Gregorio; Maennel, Olaf; Majore, Ginta; Sütterlin, Stefan – SAGE Open, 2023
Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX…
Descriptors: Computer Security, Computer Science Education, Information Security, Computer Simulation
Hontvedt, Magnus; Arnseth, Hans Christian – International Journal of Computer-Supported Collaborative Learning, 2013
Research on simulator training has rarely focused on the way simulated contexts are constructed collaboratively. This study sheds light on how structuring role-play and fostering social interactions may prove fruitful for designing simulator training. The article reports on a qualitative study of nautical students training in a ship simulator. The…
Descriptors: Marine Education, Navigation, Professional Training, Social Environment
Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff – Research in Learning Technology, 2011
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how…
Descriptors: Expertise, Problem Solving, Social Environment, Learning Activities

Westwood, Marvin – Simulation & Gaming, 1994
Reviews the rationale for the use of simulation and game exercises as part of counselor education programs. Counselor competencies in the areas of knowledge, skills, and self-awareness are discussed; and the use of experience-based learning activities is explained, including the debriefing stage. (Contains three references.) (LRW)
Descriptors: Competence, Counselor Training, Educational Games, Experiential Learning

Malandro, Loretta A.; Barker, Larry L. – Journal of Applied Communication Research, 1977
Discusses the current state of research in experiential learning and looks at its future as a training method for communication skills in business and education. (MH)
Descriptors: Business Education, Communication Skills, Game Theory, Higher Education

Jayakanthan, R. – Electronic Library, 2002
Discusses computer games being used for education and training. Describes educational computer games; simulation games in military training; adventure games in business and corporate environments; interface design; pedagogical knowledge; domain expertise; and future possibilities. (LRW)
Descriptors: Computer Games, Computer Interfaces, Computer Simulation, Educational Games
Robinson, Bryan E.; Baker, Milda A. – 1978
This annotated list of seventeen educational games, developed for teaching about young children and/or parenting skills, recommends the use of simulation games as tools in the teaching of child development to adults. Advantages of simulation games over other educational techniques are discussed. The board game of "Mandala," a child-rearing game,…
Descriptors: Child Development, Child Rearing, Educational Games, Interpersonal Relationship

Stadler, Holly A.; Rynearson, David – Counselor Education and Supervision, 1981
Describes a simulation method that encourages students to experience powerlessness, isolation, and few if any options, in order to develop a clearer understanding of their clients, environments, and problems of minority groups. Discusses the applicability of the simulation beyond counselor education programs. (Author/RC)
Descriptors: Counselor Training, Cultural Awareness, Educational Needs, Environmental Influences
Ax, Ellen; Kohls, Robert – 1977
This document offers instructions to trainers on the use of more than 100 learning aids, learning activities, and evaluation techniques that are helpful in working with trainees. The strategies described will be useful not only in trainer/trainee situations (which imply active participation on the part of the trainee) but also in teacher/student…
Descriptors: Audiovisual Instruction, Elementary Secondary Education, Evaluation Methods, Field Instruction
LOUBERT, J. DANIEL – 1967
MANY AMERICANS EMPLOYED OVERSEAS, ESPECIALLY NAVY AND MARINE PERSONNEL, NEED KNOWLEDGE OF THE CULTURES IN WHICH THEY LIVE. THERE IS CRITICISM OF TRADITIONAL WAYS OF SELECTING PERSONS AND TRAINING THEM. A NUMBER OF NEW TECHNIQUES, BASED ON EXPERIMENTAL TRAINING IN SIMULATION OF FOREIGN SOCIETIES, SEEM TO PROVIDE FOR OVERCOMING INTERNALIZATION…
Descriptors: Cross Cultural Training, Cultural Awareness, Culture Conflict, Educational Needs

Duke, Richard D. – Simulation & Gaming, 1995
This personal narrative traces the background of instructional gaming from 1958 to 1995. The advantages and disadvantages of gaming as a disciplined activity are considered. The evolution of professional organizations, related academic activity, the game design process, and the need for consistent use of terms are addressed. Contains 57…
Descriptors: Computer Games, Computer Simulation, Computer System Design, Design Requirements

Johnson, Scott D.; And Others – Interactive Learning Environments, 1993
This study examines the effect of the "Technical Troubleshooting Tutor," a computer-coached training program, on aircraft electrical system troubleshooting. Performance ability differences between control groups are noted, and troubleshooting models and flow diagram examples are included. The study demonstrates the possibilities for…
Descriptors: Aviation Education, Cognitive Processes, Comparative Analysis, Computer Assisted Instruction
Cash, Kathleen – 1983
A technical note based on work in Indonesia covers designing and using simulations for training nonformal educators. The first section defines simulations and discusses situations when simulation is appropriate, participants, and considerations for trainers planning a simulation. A sample simulation about planning. "Why is Participation…
Descriptors: Citizen Participation, Community Leaders, Developing Nations, Educational Planning
Binsubaih, Ahmed; Maddock, Steve; Romano, Daniela – Interactive Technology and Smart Education, 2006
In Dubai, traffic accidents kill one person every 37 hours and injure one person every 3 hours. Novice traffic accident investigators in the Dubai police force are expected to "learn by doing" in this intense environment. Currently, they use no alternative to the real world in order to practice. This paper argues for the use of an…
Descriptors: Foreign Countries, Accidents, Traffic Safety, Time Management
Thayer, Lou – 1978
The goal of this inservice guide for teaching consumer education at the secondary and adult level is to help consumers become more assertive when buying goods and services. A major section in the guide defines assertiveness. The four basic components of assertive behavior are the ability to express emotions openly, the capacity to exercise one's…
Descriptors: Adult Education, Assertiveness, Business Education, Change Agents