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Capitano, Johnna; Fisher, Kelly L.; Bozeman, Jennifer – Management Teaching Review, 2022
This article outlines an active learning exercise that gives students the opportunity to learn and apply the behaviors of transformational leadership theory. Students watch a brief, prerecorded "before" video depicting transactional manager--employee interactions. Students then revise the script so that the manager exhibits the four I's…
Descriptors: Transformational Leadership, Leadership Training, Active Learning, Learning Activities
Møller, Anders Kalsgaard; Kaup, Camilla Finsterbach – Journal of Pedagogical Research, 2023
In this paper we study how children aged 12-15 years learn together with their parents while solving a series of playful inquiry-based tasks with an educational robot. The purpose of the study is to understand how children and their parents learn mathematics and computational thinking in non-formal out-of-school learning activities. For the study…
Descriptors: Cooperation, Active Learning, Inquiry, Mathematics Education
Mohammad Zeidan; Xinhua Huang; Ling Xiao; Ruikun Zhao – Journal of Learning Development in Higher Education, 2022
Student engagement is often described as 'the holy grail of learning' (Sinatra, Heddy and Lombardi, 2015, p.1). Higher education educators have been implementing different pedagogical approaches to promote active learning with the aim of improving student engagement. This paper proposes an activity-based learning approach with the use of…
Descriptors: Learner Engagement, Learning Activities, Video Technology, STEM Education
Epps, Bridgette S.; Luo, Tian; Muljana, Pauline Salim – Journal of Information Technology Education: Research, 2021
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs. Background: This systematic review synthesizes current literature to…
Descriptors: Literature Reviews, Video Technology, Learning Activities, Active Learning
Grossman, Gary D.; Simon, Troy N. – Journal of College Science Teaching, 2020
We quantified student perceptions of an active learning exercise, based on open-educational video resources, in both a first-year seminar class (Natural Environment of Athens and Georgia, three sections), and a larger lecture class (Natural History of Georgia [FANR 1200, two sections), designed for nonscience majors. Evaluation of STEM pedagogical…
Descriptors: Student Attitudes, Open Educational Resources, Video Technology, Active Learning
Pun, Jack K. H.; Cheung, Kason Ka Ching – Research in Science & Technological Education, 2023
Background: Constructing knowledge through collaborative practical work is a complex process and involves the use of multiple modalities by group members. In practical work sessions, students often manipulate visual objects or textual materials but do not develop their scientific ideas. Purpose: This study illustrates (a) the challenges that…
Descriptors: Science Instruction, Grade 10, Secondary School Students, Learning Activities
Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Kolpikova, Elena P.; Chen, Derek C.; Doherty, Jennifer H. – CBE - Life Sciences Education, 2019
Preclass reading quizzes (RQs) have been shown to enhance student performance. Many instructors implementing evidence-based teaching assign preclass RQs to ensure their students are prepared to engage in class activities. Textbook companies now offer a gamified, adaptive-learning RQ format. In these RQs, students answer point-valued questions…
Descriptors: Program Effectiveness, Student Attitudes, Educational Technology, Technology Uses in Education
Cai, Liman; Wu, Dandan; Chen, Xi; Zhu, Jie; Li, Hui – Early Education and Development, 2021
Research findings This study aimed to explore whether the fusion of constructivism and instructivism could be observed in the teaching dialogs during the Engineer Block Building (EBB) activities in Chinese kindergartens. Altogether 20 block building activities about the theme of architecture were videotaped and coded with the "Engineer Design…
Descriptors: Kindergarten, Teaching Methods, Discourse Analysis, Engineering Education
Ward, Yaprak Dalat; Ward, James G.; Lester, Li-Jen; Tao, Minghao – Information Systems Education Journal, 2019
This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement…
Descriptors: College Students, Business Administration Education, Online Courses, Educational Technology
Hayse, Mark – Teaching Theology & Religion, 2018
In the undergraduate classroom, tabletop games can aid both teaching and learning -- especially when accompanied by debriefing exercises following gameplay. In particular, tabletop games enable undergraduate learners to practice the 21st century skills of collaboration, communication, and critical thinking. This qualitative study examines three…
Descriptors: Teaching Methods, Undergraduate Students, Learning Activities, Theological Education
Bayley, Tiffany; Hurst, Ada – Decision Sciences Journal of Innovative Education, 2018
The design of balanced assembly lines, especially when considering workforce, material, and cycle time factors, is an important managerial decision-making activity in manufacturing firms. Numerous active learning activities are available to assist instructors in teaching assembly line balancing to students. While effective in improving student…
Descriptors: Active Learning, Blended Learning, Manufacturing, Manufacturing Industry
Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education
Anas, Ismail – Teaching English with Technology, 2019
Although many studies reported that student-created video task could promote learners' active learning and engagement, the investigation on how the students worked and created the videos is still scarce. The process of video creation in a micro-reality context of English language learning involves social practice and cognition (a socio-cognitive…
Descriptors: Teaching Methods, Student Centered Learning, Video Technology, Self Esteem