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Showing 1 to 15 of 26 results Save | Export
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Volkan Kanburoglu; Esin Dibek; Asude Balaban Dagal; Ozana Ural – Educational Policy Analysis and Strategic Research, 2023
The main purpose of this study is to evaluate the effectiveness of emotion-related video activities in the "Family-Centered I Recognize My Emotions Asynchronous Activity Series" which is prepared for children on children's emotion regulation skills. Within the framework of this main purpose, differences in children's emotion regulation…
Descriptors: Asynchronous Communication, Video Technology, Parent Background, Educational Attainment
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Syafril; Azrul, Azrul – Pegem Journal of Education and Instruction, 2023
Pedagogical competence is a competence that must be possessed by a teacher. Students as prospective teachers have low pedagogical competence. One way to improve the pedagogical quality of prospective teachers is to train HOTs thinking. However, in the field, there are still many obstacles in efforts to increase these abilities, one of the efforts…
Descriptors: Preservice Teachers, Teacher Education Programs, Thinking Skills, Pedagogical Content Knowledge
Amy Denise Parker – ProQuest LLC, 2022
Physical therapy students often have difficulty with the complexities of physical therapy practice. A lack of clinical reasoning skills is most likely the basis of the problem. Physical therapy education programs must foster clinical reasoning development through educational activities that prepare physical therapy students for competent clinical…
Descriptors: Simulation, Video Technology, Health Sciences, Thinking Skills
Marie Kirkpatrick – ProQuest LLC, 2021
Individuals with autism spectrum disorder (ASD) have deficits in communication and engage in restrictive and repetitive behaviors that may impede their ability to learn, particularly in school environments. Evidence-based practices such as visual supports and video modeling have been used to support individuals with ASD. Activity schedules, a type…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Video Technology, Learning Activities
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Nagro, Sarah A. – Journal of Teacher Education, 2020
A convergent parallel mixed methods study investigated the potential of one teacher preparation approach for promoting candidate reflection. Thirteen candidates participated in clinical field experiences and four corresponding seminar classes with guided video analysis activities. Candidates were systematically guided through focusing on others…
Descriptors: Reflection, Video Technology, Preservice Teachers, Teaching Experience
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O'Connor, Emily; Roy, Kevin; O'Hagan, Fergal; Brown, Elizabeth Campbell; Richard, Gisèle; Walsh, Ellyssa; Flynn, Alison – Canadian Journal for the Scholarship of Teaching and Learning, 2023
We developed and launched an online, course-integrated module called Growth & Goals aimed to help students better develop evidence-based learning skills. The module focuses on five main concepts: self-regulated learning, goal-setting, metacognition, mindfulness, and mindsets (growth and fixed continuum). Growth & Goals is an open education…
Descriptors: Online Courses, Units of Study, Learning Strategies, Skill Development
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Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
Nurmukhamedov, Ulugbek, Ed.; Sadler, Randall, Ed. – TESOL Press, 2020
For young learners to adults, "New Ways in Teaching with Games" offers over 90 fresh activities -- each with video instruction -- that involve play and games that will enrich your EFL and ESL classrooms. This innovative volume: (1) Introduces traditional, online, and commercial games and explains how they can be used to practice…
Descriptors: Teaching Methods, Learning Activities, Video Technology, Play
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Lussi Borer, Valérie; Flandin, Simon; Muller, Alain – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
This article presents a study of individual video-based educational sessions with secondary trainee teachers (N = 30) observing others' teaching. Within a Peircian semiotic framework, the study was designed to deepen the researchers' understanding of video-enhanced experience in educational settings beyond the usual research areas of noticing,…
Descriptors: Video Technology, Secondary School Teachers, Preservice Teachers, Observation
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Yang, Yuqin – International Association for Development of the Information Society, 2019
The study used activity systems analysis to characterize the processes, dynamics, and tensions in the social practices developed by a class of academic low-achievers in a knowledge-building environment augmented by analytics-supported reflective assessment. A class of 37 Grade 9 low-achievers and an experienced teacher participated this study.…
Descriptors: Low Achievement, Knowledge Level, Video Technology, Student Attitudes
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Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2019
The recent and popular "Maker" movement worldwide has revived conversations about creativity, hands-on "Making," arts and design, humans with tools and digital experiences beyond the flat-screen. However, such conversation mainly revolved outside the realm of formal education. This article presents two learning tasks, one in…
Descriptors: STEM Education, Teaching Methods, Video Technology, Teacher Attitudes
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Ledbetter-Cho, Katherine; Lang, Russell; Moore, Melissa; Davenport, Katy; Murphy, Caitlin; Lee, Allyson; O'Reilly, Mark; Watkins, Laci – International Journal of Developmental Disabilities, 2017
Objectives: The effects of iPod-based visual activity schedules with embedded video models (video-enhanced activity schedules) on the academic skills and challenging behavior of children with autism spectrum disorder (ASD) were evaluated. Methods: A multiple baseline design across three target skills was used with two participants, ages 9 and 11,…
Descriptors: Video Technology, Child Behavior, Autism, Pervasive Developmental Disorders
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Bagiati, Aikaterini; Evangelou, Demetra – European Early Childhood Education Research Journal, 2016
Children's free play naturally enhances skills of observation, communication, experimentation, as well as development of rationale and construction skills. These domains, while synthesised, can lead to the development of certain process models regarding the way constructions could be designed, built and improved. The Design Process model…
Descriptors: Preschool Children, Play, Toys, Construction (Process)
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Shultz, Ginger V.; Li, Ye – Journal of Chemical Education, 2016
Problem-based learning methods support student learning of content as well as scientific skills. In the course of problem-based learning, students seek outside information related to the problem, and therefore, information literacy skills are practiced when problem-based learning is used. This work describes a mixed-methods approach to investigate…
Descriptors: Student Development, Information Literacy, Problem Based Learning, Organic Chemistry
Herlo, Dorin – International Association for Development of the Information Society, 2016
In initial teacher training, the call to use IT tools, and to integrate them into the virtual learning space, is not conjectural but is an example of introducing new technologies in the complexity of educational sciences. For this reason we approached the use of new technologies in the courses and seminars of subjects from the curriculum of…
Descriptors: Information Technology, Technology Education, Preservice Teacher Education, Technology Integration
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