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Koelling, Glenn; Russo, Alyssa – Public Services Quarterly, 2020
The Mystery Room is an educational escape room based on information literacy and applied to multiple audiences, including first-year students and library student employees. In this article, we explain how we developed the game, its theoretical underpinnings, and why it's a flexible workshop for a variety of audiences.
Descriptors: Information Literacy, Library Instruction, Educational Games, Problem Solving
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MacMillan, Don – Issues in Science and Technology Librarianship, 2010
This case study describes an information literacy lab for an undergraduate biology course that leads students through a range of resources to discover aspects of genetic information. The lab provides over 560 students per semester with the opportunity for hands-on exploration of resources in steps that simulate the pathways of higher-level…
Descriptors: Genetics, Biology, Information Literacy, Scientific and Technical Information
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Trefts, Kristin; Blakeslee, Sarah – RSR: Reference Services Review, 2000
Discussion of academic library instruction focuses on the use of humor to make it more effective. Highlights include a literature review on humor in education, as a communication device, and use in the business sector; a stand-up comedy workshop; lecture humor; and humorous active learning activities. (LRW)
Descriptors: Academic Libraries, Active Learning, Comedy, Communication (Thought Transfer)