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Cecilia Ferm Almqvist; Ann Werner – Research Studies in Music Education, 2024
When the need of transforming and remixing music education is illuminated, fields of tensions in relation to the traditional master-apprentice model of teaching often appear. Binaries have been constructed and critiqued in research to describe tensions at various music educational levels. Some studies have also asked for a holistic,…
Descriptors: Music Education, Teaching Methods, Learning Processes, Higher Education
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Xiu Xin; Meng Zhang – Journal of Computer Assisted Learning, 2024
Background: Some studies have researched the correlation between flipped learning and cognitive learning outcomes; however, there is a paucity of research elaborating on the effects of flipped language learning on cognitive load (CL). Objectives: This study investigates the effects of using flipped learning designs (student-led, teacher-led and…
Descriptors: Flipped Classroom, Second Language Learning, English (Second Language), Computer Assisted Instruction
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Joshua Wedlock; Nick Wilson – TESOL in Context, 2024
Considering the need for pedagogically effective learning activities and materials to support language learning, particularly within teacher-led instruction, it is curious that at present there is no overarching, research-based framework available to educators to draw from when designing and implementing such activities and materials. To address…
Descriptors: Neurosciences, Educational Psychology, Second Language Learning, Learning Activities
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Robert L. Moore; Woorin Hwang; Jennifer D. Moses – Educational Technology & Society, 2024
This systematic review examines the empirical literature published between 2015 and 2021 on mobile-based microlearning in adult learning contexts. The rapid shift to online learning in 2020 in response to the global COVID-19 pandemic has emphasized the need to explore flexible learning options for adult learners. The convenience of mobile-based…
Descriptors: Adult Students, Handheld Devices, Learning Activities, Electronic Learning
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Ciara Thomas Murphy; Lee Martin – Journal of Museum Education, 2024
From a social constructivist perspective, learning happens by way of engagement with other people and with objects in the environment, often through a process of play and exploration. The notion of tinkering illustrates this mode of creative play, which is relevant not only to youth learning but also to educators' professional learning. In this…
Descriptors: Experiential Learning, Reflective Teaching, Family Environment, Constructivism (Learning)
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Xinjian Cen; Rachel J. Lee; Christopher Contreras; Melinda T. Owens; Jeffrey Maloy – Journal of Microbiology & Biology Education, 2024
Active learning, including student thinking and discussion in class, has been shown to increase student learning gains. However, it is less clear how instructor-level variation in the implementation and timing of active learning activities affects student gains. Our study aims to investigate the extent to which the time spent on individual…
Descriptors: Time on Task, Active Learning, Learning Activities, Academic Achievement
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King-Dow Su – Journal of Science Education and Technology, 2024
According to extensive research, problem-based learning (PBL) in STEM education improves student learning outcomes and supports them in gaining practical skills necessary for upward future careers. Despite current efforts to promote PBL-STEM activities in education, their uptake in life science remains low. Several types of research involving…
Descriptors: Problem Based Learning, Learning Activities, Interdisciplinary Approach, STEM Education
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Ibrahim Halil Topal – The EUROCALL Review, 2024
Vocabulary is an essential component in language learning. In addition to its relationship with other language skills, such as pronunciation (form), reading (meaning), and grammar (use), vocabulary is required for language proficiency. In parallel, language learners must be equipped with specific amounts of vocabulary to comprehend texts of…
Descriptors: Vocabulary Development, Educational Technology, Technology Uses in Education, Computer Oriented Programs
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Sabina Nowak; Regina Kaplan-Rakowski – International Journal on E-Learning, 2024
This study investigates subjective vitality (SV) within the context of high-immersion virtual reality (VR) and video-based language learning. Within the framework of a blended learning curriculum, English as a Foreign Language (EFL) students (N = 111) participated in a relaxing language learning activity delivered via VR or video. This study…
Descriptors: Relaxation Training, Computer Simulation, Video Technology, Learning Activities
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Li, Shuang; Wang, Shuang; Du, Junlei; Pei, Yu; Shen, Xinyi – Journal of Computer Assisted Learning, 2022
Background: Failure to effectively organize and manage learning time is an important factor influencing online learners' performance. Investigation of time-investment patterns for online learning will provide educators with useful knowledge of how learners engage in and regulate their online learning and support them in tailoring online course…
Descriptors: Online Courses, Time Management, Time Factors (Learning), Learning Strategies
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Lambert, Craig; Gong, Qian; Zhang, Grace – Language Teaching Research, 2023
This study investigates the effect of personal investment in the form of learner-generated content (LGC) on the lexical recall of beginning-level learners of Chinese. The study employed a 2 x 2 repeated-measures design with content at two levels -- teacher-generated content or TGC, and learner-generated content or LGC -- and time at two levels…
Descriptors: Recall (Psychology), Second Language Learning, Second Language Instruction, Chinese
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do Amaral, João Alberto Arantes; Vargas, João Tristan – Anatolian Journal of Education, 2023
In this article we present our findings regarding of providing online educational activities, delivered by six adults, during 13 weeks (first semester 2020) to 15 children aging from 5 to 7 (the Beaver scouts), on a non-formal education context. The activities combined guided play and problem-based learning activities. Our research objective was…
Descriptors: Nonformal Education, Electronic Learning, Clubs, Youth Clubs
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Shabnam Ara, S. J.; Tanuja, R.; Manjula, S. H.; Venugopal, K. R. – Journal of Educational Technology Systems, 2023
Learning analytics (LA) is considered a promising field of study as it's helping to improve learning and the context in which it occurs. A learner's performance can be defined as how well students are learning in terms of knowledge and skills development and can be analyzed based on students' outcomes and engagement in the course. We have…
Descriptors: Learning Analytics, Learning Management Systems, Academic Achievement, Prediction
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Fulya Öner Armagan; Mustafa Metin; Reyhan Atalay – Journal of Educational Technology and Online Learning, 2023
This study aims to compare the views of science teachers on face-to-face and online STEM-based activities. The study was carried out with phenomenology; one of the qualitative research methods. Five science teachers (three female, two male) participated in the study. Data were collected with a structured interview form. Since they were in the…
Descriptors: Science Teachers, Teacher Attitudes, STEM Education, Learning Activities
Jennifer M. Varrichio – ProQuest LLC, 2022
The purpose of this study was to gather expert instructional designers' descriptions of their decision-making processes and procedures while designing and developing formative game-based activities for online courses in workplace environments. The question addressed by the study is "How do instructional designers describe their…
Descriptors: Game Based Learning, Electronic Learning, Workplace Learning, Instructional Design
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