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Johnson, Corey W. – Schole: A Journal of Leisure Studies and Recreation Education, 2015
This four-day learning activity on the controversy of exclusion of gays and subsequently atheists in Boy Scouting is particularly relevant because it highlights the complexities that surround issues of equality, equity, the provision of leisure services, First Amendment rights, and the implications of court decisions on social justice. This lesson…
Descriptors: Debate, Inclusion, Simulation, Recreational Activities
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Martin, Andrew – Simulation & Gaming, 2010
It is normal practice today for organizations to store large quantities of records of related information as computer-based files or databases. Purposeful information is retrieved by performing queries on the data sets. The purpose of DATABASE MANAGER is to communicate to students the method by which the computer performs these queries. This…
Descriptors: Databases, Information Retrieval, Simulation, Learning Activities
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Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
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Lu, Su-Ju; Liu, Ying-Chieh – Environmental Education Research, 2015
Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary…
Descriptors: Foreign Countries, Marine Education, Elementary School Students, Educational Games
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso – International Association for Development of the Information Society, 2014
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Teaching Methods
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Rivera-Guillen, J. R.; de Jesus Rangel-Magdaleno, J.; de Jesus Romero-Troncoso, R.; Osornio-Rios, R. A.; Guevara-Gonzalez, R. G. – IEEE Transactions on Education, 2012
Servomotors are widely used in computerized numerically controlled (CNC) machines, hence motion control is a major topic covered in undergraduate/graduate engineering courses. Despite the fact that several syllabi include the motion dynamics topic in their courses, there are neither suitable tools available for designing and simulating multi-axis…
Descriptors: Engineering Education, College Instruction, Motion, Electronics
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Waters, Stewart; Kenna, Joshua; Bruce, Darrian – Social Studies, 2016
The inclusion of technology in the classroom is an increasingly important feature of effective instruction. The implementation of Common Core Standards in many states also requires teachers to consider new pedagogical strategies to support meaningful learning. This article explores the intersection between technology demands and curricular change…
Descriptors: Computer Oriented Programs, Common Core State Standards, History Instruction, Social Studies
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Erzurumlu, S. Sinan; Rollag, Keith – Decision Sciences Journal of Innovative Education, 2013
How can you get undergraduate students more interested and engaged with business cases? Instead of using the traditional case teaching format, turn the case into a consulting exercise. Give students only the managerial dilemma and some starting information, form them into consulting teams, and then have each team requests additional case…
Descriptors: Student Interests, Learner Engagement, Learning Activities, Simulation
Laurent, Mark A. – ProQuest LLC, 2013
This narrative study examines using a real life simulated problem base learning activity during education of clinical staff, which is expected to design and develop clinically correct electronic charting systems. Expertise in healthcare does not readily transcend to the realm of manipulating software to collect patient data that is pertinent to…
Descriptors: Problem Based Learning, Learning Activities, Simulation, Corporations
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Shea, Stephen – PRIMUS, 2012
The blue-eyed islanders puzzle is an old and challenging logic puzzle. This is a narrative of an experience introducing a variation of this puzzle on the first day of classes in a liberal arts mathematics course for non-majors. I describe an exercise that was used to facilitate the class's understanding of the puzzle.
Descriptors: Liberal Arts, Mathematics Instruction, Puzzles, Logical Thinking
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Cherryholmes, Cleo H. – Simulation & Gaming, 2011
This article describes some of the highlights of the author's work with Harold Guetzkow while he was a doctoral student in political science at Northwestern University in the mid-1960s. Harold was a model of professionalism and the author had the great opportunity to learn about the profession during their publication of the "Inter-Nation…
Descriptors: Political Science, Doctoral Programs, Simulation, Rhetoric
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Kauble, Christena Ann – Science Activities: Classroom Projects and Curriculum Ideas, 2011
Several classroom activities using a model of a seashore and an oil spill demonstrate the basic properties of oil spills in oceans. Students brainstorm about how to best clean up the mess. They work in teams, and after agreeing on how they will proceed, their method is tested by measuring the amount of oil removed and by rating the cleanliness of…
Descriptors: Fuels, Learning Activities, Environmental Education, Science Activities
Cleveland-Innes, Martha – Commonwealth of Learning, 2018
The Guide to Blended Learning is an introduction using technology and distance education teaching strategies with traditional, face-to-face classroom activities. This Guide has been designed to assist teachers adopt blended learning strategies through a step-by-step approach taking constructivist and design-based approach and reflecting on…
Descriptors: Blended Learning, Technology Uses in Education, Distance Education, Educational Benefits
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Ngo, Thi Phuong Le – Research-publishing.net, 2015
A Virtual Resource Center (VRC) has been brought into use since 2008 as an integral part of a task-based language teaching and learning program for Business English courses at Nantes University, France. The objective of the center is to enable students to work autonomously and individually on their language problems so as to improve their language…
Descriptors: Computational Linguistics, Data Analysis, Business Communication, Second Language Learning
Bumbacher, Engin; Salehi, Shima; Wierzchula, Miriam; Blikstein, Paulo – International Educational Data Mining Society, 2015
Studies comparing virtual and physical manipulative environments (VME and PME) in inquiry-based science learning have mostly focused on students' learning outcomes but not on the actual processes they engage in during the learning activities. In this paper, we examined experimentation strategies in an inquiry activity and their relation to…
Descriptors: Physics, Science Instruction, College Students, Predictor Variables
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