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Yang Wang; Yating Zhang – Distance Education, 2024
With the development of technology and the normalization of COVID-19 pandemic prevention and control, asynchronous online learning is becoming popular. However, it is still to be explored on how to enhance students' learning engagement and knowledge construction. Based on this, we used content analysis to explore the roles of teaching strategies…
Descriptors: Teaching Methods, Learner Engagement, Asynchronous Communication, Electronic Learning
Nicole Naibert; Jack Barbera – Journal of Chemical Education, 2022
Investigating student engagement in active learning activities could provide valuable insight into variations of student learning outcomes when active learning is included in a course. This study sought to explore students' engagement in relation to active learning activities incorporated in a general chemistry lecture course using the Activity…
Descriptors: Learner Engagement, Chemistry, General Education, Active Learning
Buchara, Sabrina; Catalán Soto, Fernanda; Gutiérrez, Estefanía; Galíndez, Daiana – Latin American Journal of Content and Language Integrated Learning, 2023
The aim of this article is to improve and develop students' critical thinking, as well as their linguistics skills, by making use of the CLIL approach. Focusing on relevant topics in today's society, such as the voting system, is an interesting opportunity not only to motivate students' learning, but also to be aware of the world they live in. The…
Descriptors: Critical Thinking, Content and Language Integrated Learning, Second Language Learning, Second Language Instruction
Kamonrat Komonniramit; Saowaluck Tepsuriwong – rEFLections, 2023
This research employed a case study to examine motivational factors which influenced two learners' participation in course-adjunct English activities. The first participant was a high-motivation learner who joined many of the activities, while the second one was a low-motivation learner who rarely attended the activities. An in-depth interview was…
Descriptors: Learning Motivation, Student Participation, Second Language Learning, English (Second Language)
Yong Ju Jung; Soo Hyeon Kim; Gi Woong Choi – Information and Learning Sciences, 2024
Purpose: The purpose of this paper is to revisit previous design principles and guidelines for online makerspaces in public libraries (Kim et al., 2020) and expand the design principles with more updated implications and examples from the literature published during and after the COVID-19 pandemic. Design/methodology/approach: The authors reviewed…
Descriptors: Public Libraries, Library Services, Electronic Libraries, Cooperative Learning
Asnawi Muslem; Faisal Mustafa; Ruhul Reffina Rahayu; Eridafithri – Electronic Journal of e-Learning, 2024
Google Classroom has been frequently used as an e-learning platform to substitute for Learning Management System (LMS), and the use of its features (Classwork, Stream, People, etc.) varies among teachers with different goals, focuses, and familiarity. However, research has not addressed how the selection of Google Classroom features affects…
Descriptors: Computer Software, Virtual Classrooms, Teaching Methods, English (Second Language)
Tony Lee; Vincent Cho – Journal of Educational Technology Systems, 2025
This study investigated the role of generative artificial intelligence (AI) tools in facilitating informal digital English learning activities among second language (L2) learners in a Chinese context. It explored how factors like learners' ideal L2 self-imagination, international posture, and perceptions of information quality influence their…
Descriptors: Artificial Intelligence, Blended Learning, Technology Uses in Education, Learning Activities
Bridey Lea; Myfany Turpin; Joel Liddle Perrurle – Innovation in Language Learning and Teaching, 2025
Purpose: In recent years, digital projects have created tools for learning languages, such as mobile applications (apps). In contexts where the language has low prestige, innovative digital learning tools can support language revitalisation. This article takes the Australian Kaytetye Indigemoji app as a case study in community resource…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Computer Software
Somkiat Kongthanajindasiri; Manop Sungkaew; Benchaporn Sawangsri – Journal of Education and Learning, 2025
In this study, we aimed to develop an active play learning model to enhance cognitive thinking skills in elementary school students. We employed a qualitative research methodology, targeting health and physical education teachers from schools in Suphan Buri Province in Thailand. We collected data through individual surveys and indepth interviews…
Descriptors: Foreign Countries, Play, Executive Function, Elementary School Students
Heillyn Camacho; Lone Dirckinck-Holmfeld; Geoffrey Tabo – Design and Technology Education, 2023
This article presents a design-based research (DBR) methodology to develop a teacher professional development intervention that is aimed at helping teachers become designers of student-centred e-learning activities. The intervention was tested at Gulu University (GU) and Maseno University (MU), and a set of activities and tools, as well as six…
Descriptors: Student Centered Learning, Faculty Development, Intervention, Design
Erol Erdem; Özlem Kaf – African Educational Research Journal, 2023
This study aimed to examine the impact of authentic learning on attitudes towards the course using a meta analysis method. To achieve this, the researcher established inclusion and exclusion criteria and conducted a literature review. The review included 23 studies, from which they extracted 26 individual effect sizes. The researcher analyzed…
Descriptors: Authentic Learning, Transformative Learning, Meta Analysis, Research Reports
Hershkovitz, Arnon; Tabach, Michal; Cohen, Anat – Journal of Educational Computing Research, 2022
In a large-scale quantitative study that adopted a learning analytics approach, we searched for associations between students' activity in a game-based online mathematics learning environment and their mathematics achievements on a national standardized test. Students were active in the environment throughout the school year, and particularly…
Descriptors: Electronic Learning, Learning Activities, Mathematics Achievement, Elementary School Students
Lebrón, Mariana J.; Lasley, Joe – New Directions for Student Leadership, 2022
Games aren't just useful products, the process of creating games is playful and full of learning potential. This article builds upon a discussion of game-based learning as a cyclical, iterative process that includes motivation, action, and feedback by taking the discussion of the activity of creating games as learning activity. Leadership students…
Descriptors: Games, Design, Leadership, Game Based Learning
Gioiosa, Marie Elaine; Kinkela, Katherine – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this study is to propose an alternative approach to the think-pair-share active learning method and assess it for outcomes. Design/methodology/approach: This paper evaluates student knowledge of the course content presented in the study (data analytics and artificial intelligence) using a pre- and post-test process with…
Descriptors: Active Learning, Learning Activities, Cooperative Learning, Instructional Effectiveness
Funda Örnek; Shaima Alaam – Science & Education, 2025
This study analyzed Bahraini primary school science textbooks and workbooks from grades 1 to 6 in terms of their coverage of the five essential features of scientific inquiry. These features include the following: feature 1, engaging learners in scientifically oriented questions; feature 2, making learners give priority to evidence in responding…
Descriptors: Foreign Countries, Science Instruction, Textbooks, Content Analysis

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