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Espinosa-Bueno, Juana Silvia; Labastida-Pina, Diana Veronica; Padilla-Martinez, Kira; Garritz, Andoni – Online Submission, 2011
It is argued that the lack of consensus on what constitutes an inquiry-based approach makes the generalization about it difficult, because the concept is relatively unspecific and vague. This problem can partially be solved by constructing a set of activities promoted by inquiry, thus defining the inquiry objectives for classroom and laboratory…
Descriptors: Classification, Foreign Countries, Science Teachers, Pedagogical Content Knowledge
McCall, Jeremiah – Routledge, Taylor & Francis Group, 2011
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and…
Descriptors: Educational Strategies, Video Games, Educational Games, Computer Simulation
Silva, Glaucia V. – Hispania, 2011
Over the past four decades, scholars have debated the pedagogical and sociolinguistic needs of heritage language learners. It is widely accepted that these learners present several characteristics that are different from those of foreign (or non-heritage) language learners. However, scholars have also pointed to similarities between the two groups…
Descriptors: Textbooks, Heritage Education, Second Language Learning, Second Language Instruction
Hanson, Liz – Educational Leadership, 2011
A literacy coach describes the various components of her work and how they combine to help teachers provide more effective literacy instruction. Walk-throughs, literacy team meetings, formal coaching, professional learning communities, and regular meetings with the principal enable her to understand what teachers need and then assist teachers in…
Descriptors: Instructional Improvement, Literacy, Teachers, Faculty Development
Cornelius, Sarah; Gordon, Carole; Ackland, Aileen – Interactive Learning Environments, 2011
This article argues for a flexible model of learning for adults which allows them to make choices and contextualise their learning in a manner appropriate to their own professional practice whilst also developing as a member of a learning community. It presents a design based around online "learning activities" which draws on ideas of…
Descriptors: Constructivism (Learning), Adult Education, Adult Learning, Adult Students
Wilson, Kathleen; Trainin, Guy; Laughridge, Virginia; Brooks, David; Wickless, Mimi – Journal of Early Childhood Literacy, 2011
This study examined first-grade students' journal writing to determine how placing live zoo animals in classrooms for science education links to students' emergent and early writing. Students were asked to write journal entries during the daily language arts period. Although no direct instruction in informational text writing was offered, teachers…
Descriptors: Direct Instruction, Animals, Journal Writing, Learning Activities
Horwitz, Julie; Bradley, Janice; Hoy, Linda – Journal of Staff Development, 2011
In a professional learning community, adults learn through focused conversations on teaching practices and teacher learning to support student learning. Teachers in a professional learning community push each other's thinking and learning about teaching through questioning. While there are multiple opportunities for this critical thinking to…
Descriptors: Faculty Development, Learning Activities, Interprofessional Relationship, Communities of Practice
Kallery, Maria – International Journal of Science Education, 2011
In the present study, we test the effectiveness of a teaching intervention aiming at acquainting children aged four to six years with the concept of the sphericity of the earth and the causes of the phenomenon of day and night. The treatment comprised three units of activities that were developed collaboratively by a researcher and early years…
Descriptors: Young Children, Action Research, Long Term Memory, Astronomy
Sullivan, Joan; Hatton, Mary – Science and Children, 2011
Family Math and Science Nights engage students and parents in active investigations tied to the curriculum in a fun, informal environment. Through this program, families actively explore math and science ideas, discover together through guided inquiry, and apply their discoveries to solve a problem at the end. All activities are hands-on, use…
Descriptors: Science Activities, Discovery Learning, Discovery Processes, Learning Activities
Harteveld, Casper; ten Thij, Eleonore; Copier, Marinka – Simulation & Gaming, 2011
One of the goals of game designers is to design for an engaging experience and for social interaction. The question is how. We know that games can be engaging and allow for social interaction, but how do we achieve this or even improve on it? This article provides an overview of several scientific approaches that deal with this question. It…
Descriptors: Interpersonal Relationship, Interaction, Social Environment, Educational Research
Finger, Glenn; Jamieson-Proctor, Romina; Cavanagh, Rob; Albion, Peter; Grimbeek, Peter; Bond, Trevor; Fitzgerald, Robert; Romeo, Geoff; Lloyd, Margaret – Australian Educational Computing, 2013
This paper presents a summary of the key findings of the TTF TPACK Survey developed and administered for the Teaching the Teachers for the Future (TTF) Project implemented in 2011. The TTF Project, funded by an Australian Government ICT Innovation Fund grant, involved all 39 Australian Higher Education Institutions which provide initial teacher…
Descriptors: Foreign Countries, Teacher Education Programs, Surveys, Psychometrics
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Yakup, Doganay; Ashirimbetova, Madina; Davis, Brent – English Language Teaching, 2013
The issue of introducing the target culture into language classroom practice has long been an object of debates as well as the opinions of the learners towards it. Eventually, modern practitioners found a way of having the language learners acquainted with the target culture and introducing culture through culture-based textbook activities.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Cultural Awareness
Vazirabad, Aylar Fallah – International Education Studies, 2013
This study focused on five particular Communication Strategies (CSs) namely: Paraphrase, approximation, hesitation, reduction, borrowed words and invented, or anglicised. The aim was to investigate the link between the use of approvable and positive CS-types and the impact of ESL students' beliefs about CSs in a game-activity. It aims to promote…
Descriptors: English (Second Language), Educational Games, Language Fluency, Second Language Instruction
Baker, Julie C.; Isbell, Janet K.; Wendt, Jeremy; Wilson, Brenda – International Journal of Technology in Teaching and Learning, 2013
The V-SPACE project equipped English teachers with iPads as tools to create and maintain virtual spaces for their students. Teachers learned effective ways to integrate technology with English content while strengthening technological knowledge and pedagogical skills. In a summer institute, 29 high school teachers were trained, using their iPads,…
Descriptors: Scores, Technological Literacy, Handheld Devices, High School Teachers

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