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Gi-cheol Kim; Rachel Gurvitch – Quest, 2024
Although educators in the field of kinesiology implement online education in various forms, online education rarely receives attention in literature. The purpose of this study is to explore online courses in the subject matter of kinesiology through the community of inquiry framework. This mixed-method study adopted a multiple case study approach…
Descriptors: Kinesiology, Electronic Learning, Instructional Effectiveness, Learning Management Systems
Vasiliki Brinia; Aris Plios; Paraskevi Psoni – International Journal of Learning and Change, 2024
Playfulness as a learning technique is applied into the present research in a group of adult learners. Initially, a game scenario was designed and implemented for the subject of microeconomics. Following a qualitative research methodology, through observation and interviews with ten participants before and after the playful activity, the results…
Descriptors: Play, Game Based Learning, Microeconomics, Learning Activities
Sajeni Mahalingam; Ali Moinuddin; Veronica G. Rodriguez Moncalvo – Canadian Journal for the Scholarship of Teaching and Learning, 2024
Large enrollments in undergraduate courses pose several teaching and learning challenges that impact students' learning experience and performance. Implementing co-learning activities in tutorials of large courses can help mitigate these challenges and improve the learning environment. One type of collaborative learning activity that has become…
Descriptors: Undergraduate Study, Outcomes of Education, Cooperative Learning, Tutorial Programs
Hengtao Tang; Miao Dai; Xu Du; Jui-Long Hung; Hao Li – Innovations in Education and Teaching International, 2024
Blended learning has been widely integrated in college-level computer science education. Despite evidence about benefits of blended learning, students' in-class activities remain underexplored. To afford effective blended learning experience, supporting students in both modalities is essential. This study thus took an initial step to fill the gap…
Descriptors: Blended Learning, Computer Science Education, Online Courses, Pretests Posttests
Sarah Huxley – International Journal of Contemporary Educational Research, 2024
This paper presents how a playful and embodied pedagogical approach (fun-ing) (Huxley, 2023) was applied to an international online poetry workshop for young people, and in doing so, foregrounds qualities of learning experiences, rather than neo-liberal skills-based outcomes alone. The methodology of fun-ing is grounded in a reflexive and emplaced…
Descriptors: Foreign Countries, Poetry, Workshops, International Programs
Daniel Adeboye; Desmond W. Govender; Irene Govender – International Society for Technology, Education, and Science, 2024
Students naturally have a phobia for STEM subjects which leads to poor performance in these subjects. The reason for this is varied but can be associated with the teaching approach. As an improvement on the traditional teaching method and the earlier technology-enabled teaching methodologies, using the affordances of technology to effectively…
Descriptors: STEM Education, Intervention, Learning Activities, Elementary School Students
Florina Matu – NECTFL Review, 2025
This article articulates how the instructor of a French for the Professions course at the U.S. Air Force Academy designed her course by using students' inputs, in particular in the area of assessment. It highlights students' perspectives and contributions, as well as the instructor's deliberate actions to incorporate their voices as expressed in…
Descriptors: French, Second Language Instruction, Second Language Learning, Languages for Special Purposes
I. Nyoman Laba Jayanta; G.A.P. Suprianti; Ni Nyoman Ganing; I. G.A. Lokita Purnamika Utami – International Journal of Language Education, 2025
Many elementary school students do not enjoy learning English due to ineffective instructional approaches that limit independent learning. While digital technology offers potential solutions, its educational use faces challenges such as misinformation and students' low digital resilience. This study investigates the current levels of digital…
Descriptors: Foreign Countries, Game Based Learning, Elementary School Students, Grade 5
Gordon, Stuart J. G.; Bolwell, Charlotte F.; Raney, Jessica L.; Zepke, Nick – Education Sciences, 2022
Problem-solving abilities, creative and critical thinking, communication skills, and teamwork are now recognized as fundamental determinants of professional success, especially in vocational professions, such as veterinary science. Tertiary education is now obliged to provide opportunities for students to become proficient in these qualities. With…
Descriptors: Lecture Method, Student Centered Learning, Active Learning, Learning Activities
Liu, Zheyu; Yin, Hongbiao; Cui, Weijin; Xu, Boyu; Zhang, Mingchang – British Journal of Educational Technology, 2022
Designing reflective activities for online video learning could enhance learning outcomes and, to some extent, influence learning processes (ie, attentional processes and emotional experiences). It is necessary to select different levels of reflective activities in online video learning according to learning processes and outcomes. This study…
Descriptors: Reflection, Electronic Learning, Video Technology, Learning Activities
Jing Xiang; Zaoxiu Fu – International Dialogues on Education, 2022
The comprehensive practical activity curriculum can be said to be created to cater to children's curiosity and nature of exploration. Through the creation of problem situations, children are guided not only to explore what the world is, but also to pay close attention to what the world will be and cultivate children's key competencies in the real…
Descriptors: Learning Activities, Discovery Learning, Competence, Active Learning
Teppo Jakonen; Heidi Jauni – Computer Assisted Language Learning, 2024
The development of videoconferencing technology has enabled new modes of combining in-person and remote teaching. In this article, we investigate interactional practices in hybrid language classrooms that combine on-site and remote participation by way of telepresence technology. Telepresence robots are videoconferencing tools that can be remotely…
Descriptors: Robotics, Second Language Learning, Second Language Instruction, Videoconferencing
Martínez, Lara; Fernández Medina, Delicia; Zabala, Cecilia – Latin American Journal of Content and Language Integrated Learning, 2023
The aim of this paper is to show the impact of Information and Communications Technology (ICT) by using WhatsApp with activities based on collaborative work, real time communication, and feedback. The relevance of presenting authentic material such as topics of students' interest combined with collaborative work is central for developing…
Descriptors: Content and Language Integrated Learning, Second Language Learning, Second Language Instruction, Student Attitudes
Long He – ProQuest LLC, 2023
Achieving an in-depth understanding of unfamiliar science concepts has been found to be difficult when learners can not index science language to relevant sensorimotor experiences. Ongoing research in embodied cognition highlights the importance of relevant sensorimotor experiences in understanding and learning new information. Aiming to foster…
Descriptors: Computer Simulation, Learning Activities, Instructional Design, Instructional Effectiveness
Conrad Oh-Young; Michael Karlin – TEACHING Exceptional Children, 2025
ChatGPT, an artificial intelligence (AI) large language model system, has taken the world by storm. Fearful that students would use ChatGPT to circumvent the learning process, multiple school districts in the U.S. have outright banned its use. Despite this, there are some who suggest that ChatGPT has the potential to reshape the field of education…
Descriptors: Early Childhood Education, Special Education, Artificial Intelligence, Computer Software

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