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Jin Wei-Kocsis; Moein Sabounchi; Gihan J. Mendis; Praveen Fernando; Baijian Yang; Tonglin Zhang – IEEE Transactions on Education, 2024
Contribution: A novel proactive and collaborative learning paradigm was proposed to engage learners with different backgrounds and enable effective retention and transfer of the multidisciplinary artificial intelligence (AI)-cybersecurity knowledge. Specifically, the proposed learning paradigm contains: 1) an immersive learning environment to…
Descriptors: Computer Security, Artificial Intelligence, Interdisciplinary Approach, Models
Gurupriya Ramanathan; Sydney Cosso; Juli Pool – Early Childhood Education Journal, 2024
The natural curiosity of young children, makes the preschool period an important time for introducing and reinforcing engineering practices. Engineering here is defined as goal-oriented thinking that addresses problems and decisions within constraints by drawing on available resources. Engineering encompasses hands-on activity, inquiry, teamwork,…
Descriptors: Preschool Education, Engineering, Learning Activities, Inquiry
Brandon Folse; Frederick J. Poole – Teaching Sociology, 2024
The increasing ubiquity of gamification in everyday life normalizes it as a motivational tool. While much scholarship supports gamification, labor sociologists have long problematized the phenomenon. In this mixed-methods action research study, we explore the results of gamifying a lesson on gamification in a sociology of work course. We designed…
Descriptors: Sociology, Gamification, Job Analysis, Learning Activities
Haotian Yang – ProQuest LLC, 2024
This study explores the relationship between perceived authenticity and cognitive engagement within authentic learning environments, a topic that has garnered increasing attention in educational research and practice. While previous studies have linked authenticity and engagement to improved academic outcomes, there remains a gap in understanding…
Descriptors: Biofeedback, Learner Engagement, Cognitive Processes, Authentic Learning
Catherine A. Manly – Research in Higher Education, 2024
This study investigates the effect of offering multiple means of representing content, one aspect of Universal Design for Learning (UDL). Students across the full range of the dis/ability spectrum all too often struggle to achieve course success. UDL-based course design promises to help students with disabilities (whether disclosed or not) as well…
Descriptors: Access to Education, Students with Disabilities, Program Effectiveness, Online Courses
Esentas, Melike – International Journal of Curriculum and Instruction, 2021
The purpose of this study is to determine the opinions of the participants regarding the use of mind and intelligence games as a leisure time educational tool. The study population consists of a total of 97 mind and intelligence games trainers and referees as 58 women and 37 men with an average age of 38.103 who voluntarily participated in the…
Descriptors: Leisure Time, Games, Student Attitudes, Game Based Learning
Mohammad, Milan; Viuff, Søren Lundgaard; Munch, Marie Warrer; Berg, Ronan M. G. – Advances in Physiology Education, 2021
Collaborative teaching strategies such as peer instruction and conventional group work have previously been shown to enhance meaningful learning, but they have not previously been compared. In this present study, we compared the impact of solving quizzes with peer instruction and conventional group work on immediate learning in a laboratory…
Descriptors: Peer Teaching, Cooperative Learning, Learning Activities, Physiology
Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
Koch, Mary Kate; Mendle, Jane – Teaching of Psychology, 2023
Background: Incorporating professional development into undergraduate psychology coursework is an ongoing area of improvement for educators. Objective: We present a novel activity encouraging students to explore various professional skills and roles for which their psychology major prepares them through application to real-world issues. Method:…
Descriptors: Undergraduate Students, Developmental Psychology, Majors (Students), Professional Development
Miller, Samuel; Stallings, Sarah; Massey, Dixie; Metzger, Salem R. – Phi Delta Kappan, 2023
While endorsed as critical for promoting learning, students' interest in a topic has had minimal, if any, influence on curriculum development. Teachers thus are challenged to promote students' interest within an established curriculum. After students demonstrated misunderstandings after reading an article about bacteria, Sarah Stallings and Samuel…
Descriptors: Student Interests, Student Participation, Student Centered Learning, Grade 4
Alirezabeigi, Samira; Masschelein, Jan; Decuypere, Mathias – Critical Studies in Education, 2023
Screens are becoming omnipresent surfaces inside classrooms, namely through the implementation of personal screens at schools. This implementation reconfigures spatiotemporal organization of lesson activities by introducing specific screen mediated tasks that are majorly conducted individually on screens. By adopting the notion of timescape as an…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Time
Integration of Game-Based Learning to Teach Levels of Measurement in Research Methods and Statistics
Storm, Colin H.; Penner, Anna – Communication Teacher, 2023
Students typically find research methods and statistics classes intimidating. In particular, learning different types of data measurement and operationalization can take significant time and practice to understand. Utilizing a pedagogical approach that turns a party game into a fun exercise, students collaboratively learn to operationalize…
Descriptors: Research Methodology, Statistics, Game Based Learning, Educational Games
James Russo; Jane Hubbard – Australian Primary Mathematics Classroom, 2023
Beginning a mathematics lesson involving a challenging task with a carefully chosen preliminary experience is an effective means of activating student cognition. In this article, the authors highlight a variety of preliminary experiences, each with a different structure and form, all designed to support students to more successfully engage with…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Concepts, Concept Formation
Horowitz, Basak – Journal of Economic Education, 2023
The author of this article discusses a cooperative learning exercise designed for introductory macroeconomics that was completed by 44 groups of three or four students during the spring 2021, fall 2021, and spring 2022 semesters at a private U.S. liberal arts college. The exercise aims to foster an active learning community where students…
Descriptors: Cooperative Learning, Learning Activities, Diversity, Inclusion
Chamil Arkhasa Nikko Mazlan; Mohd Hassan Abdullah; Mohd Azam Sulong; Ashardi Abas; Mohamad Rohieszan Ramdan; Abdul Rahman Safian; Dayang Rafidah Syariff M. Fuad – Contemporary Educational Technology, 2023
This scoping review investigates the potential of bite-sized learning approach in music education. The review identified articles from Scopus and ERIC databases, revealing that bite-sized learning is widely discussed in the field of ICT, mathematics, and medicine. Bite-sized learning is pedagogical and pragmatic, providing easy access,…
Descriptors: Music Education, Learning Activities, Teaching Methods, Information Technology

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