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Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
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Jacobs, Christopher J.; Morgan, William J. – Journal for the Psychology of Language Learning, 2022
The construct of psychological flow bridges several areas of second language learning interest, including motivation, investment, self-efficacy, and autonomy. Flow, characterized by intense focus on an enjoyable activity that is at once challenging and accessible, creates conditions that have been linked to learning. Research interest in flow has…
Descriptors: Learning Experience, Learning Motivation, Classroom Environment, Self Efficacy
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Dongni Guo; Yingru Zhao; Qi Sun; Roberto L. M. Ramos – Online Learning, 2025
Using a qualitative multiple-case study design, this study explored the strategies employed by five Chinese teachers of English as a Foreign Language (EFL) to design activities that incorporate digital tools and visuals, aiming to enhance parent-involved interactions in online language learning settings. Grounded theory analysis of teachers'…
Descriptors: Parent Participation, Online Courses, English (Second Language), Second Language Learning
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Marie-Monique Schaper; Mariana Aki Tamashiro; Rachel Charlotte Smith; Ole Sejer Iversen – ACM Transactions on Computing Education, 2025
As emerging technologies are rapidly advancing as part of our societies and everyday life, it is crucial to include and empower all students in learning about computing and advanced technologies. These include technical capabilities of algorithms, such as the use of AI, that enable novel interactions between humans and their environment and give…
Descriptors: Inclusion, Artificial Intelligence, Student Empowerment, Algorithms
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Jaramillo Cherrez, Nadia – Australasian Journal of Educational Technology, 2022
This study describes the experiences of students in a flipped intermediate Spanish college class who used a video discussion digital tool to develop their confidence to speak in the foreign language. Students participated in a series of 10 speaking tasks designed based on the framework on technology-mediated tasks (Gonzalez-Lloret & Ortega,…
Descriptors: Asynchronous Communication, Speech Skills, Second Language Learning, Spanish
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Schmitz, Marcel; Scheffel, Maren; Bemelmans, Roger; Drachsler, Hendrik – Journal of Learning Analytics, 2022
Learning activities are at the core of every educational design effort. Designing learning activities is a process that benefits from reflecting on previous runs of those activities. One way to measure the behaviour and effects of design choices is to use learning analytics (LA). The challenge, however, lies in the unavailability of an…
Descriptors: Learning Analytics, Instructional Design, Learning Activities, Decision Making
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Almusaed, Amjad; Almssad, Asaad; Andersson, Nina; Brunzell, Lena – International Society for Technology, Education, and Science, 2022
New trends such as globalization, knowledge economy, and information technology revolution have become essential factors affecting the development of universities in the new era. These trends have had a profound impact on the survival and growth of universities. First, universities need to shoulder the knowledge creation work in many fields…
Descriptors: Learner Engagement, College Students, Educational Change, Curriculum Development
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Rapeepan Ponsawad; Autthapon Intasena – Higher Education Studies, 2025
The purpose of the study was to examine the effectiveness of multimedia integrated CIRC learning management plan on grade 2 students' spelling ability. The research employed a one-group experimental design in which a learning management plan based on CIRC principles, with the integration of multimedia, was used as the main intervention. The…
Descriptors: Spelling, Grade 2, Cooperative Learning, Multimedia Materials
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Chun-Ying Chen – ACM Transactions on Computing Education, 2025
This study examined the effects of worked examples with different explanation types and novices' motivation on cognitive load, and how this subsequently influenced their programming problem-solving performance. Given the study's emphasis on both instructional approaches and learner motivation, the Cognitive Theory of Multimedia Learning served as…
Descriptors: Models, Learning Motivation, Cognitive Processes, Difficulty Level
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Aaron W. Beger; Sarah Hannan; Riya Patel; Eva M. Sweeney – Advances in Physiology Education, 2025
Virtual escape rooms (ERs) require learners to solve puzzles and answer riddles while trying to "escape" a digital room. Although the educational merit of such gamified learning activities continues to be realized, guides on the development of ERs are lacking, as well as student perceptions on how, if, and where they should be integrated…
Descriptors: Anatomy, Computer Simulation, Gamification, Foreign Countries
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Voorhees, David H.; LeMay, Lynsey E.; Nagy, Elizabeth A.; Perez, Adriana E. – New Directions for Community Colleges, 2022
Bringing metacognition onto college campuses is a transformational experience for students and faculty as well as their institutions. In this chapter, we share a collection of metacognitive activities and describe their value in and outside of the classroom based upon our experiences in the community college setting. These activities are easily…
Descriptors: Metacognition, Transformative Learning, Community Colleges, Two Year College Students
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Eichler, Jack F. – Journal of Chemical Education, 2022
Studies on the efficacy of the flipped classroom structure have become more prevalent in the chemistry education research literature over the past 10 years, and the body of research that has been compiled appears to indicate flipped classroom structures positively impact student learning outcomes relative to "teaching as usual"…
Descriptors: Flipped Classroom, Chemistry, Learning Activities, Educational Research
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Adams, Samantha P.; Du Preez, Ronel – Technology, Knowledge and Learning, 2022
The application of gamification for educational purposes has been widely reported with mixed results. Successful application, in most cases, is subjective and failures or mistakes are often downplayed when in reality, there is much to be learnt from these (failed) attempts. Despite the unique nature of each context and target audience,…
Descriptors: Learner Engagement, Game Based Learning, Learning Activities, Instructional Effectiveness
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Abdon Winters, Susan; Spataro, Sandra E.; Hughes, Stephanie – Management Teaching Review, 2022
Management students conduct much of their coursework in teams, as they should. We teach them where teams can fail and how teams can become high performing. But too often, the team experience for students is solely about logistics and coordination. Students often miss the rich benefits of using their self-awareness and social intelligence to…
Descriptors: Peer Evaluation, Feedback (Response), Teamwork, Cooperative Learning
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Zhanna V. Smirnova; Zhanna V. Chaykina; Lyubov I. Kutepova; Natalia S. Andryashina; Olga M. Smetanina – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
The article discusses the issue of integrating educational activities with the use of innovative teaching methods, gaming technologies. The formation of integration in educational activities is a problem that arose a long time ago and is one of the most urgent in education to this day. The main problems of modernization of education in Russia,…
Descriptors: Game Based Learning, Cognitive Processes, Learning Activities, Instructional Effectiveness
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