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Deborah L. Neidich; Allison Nesbitt; Sean Y. Greer; Sarah M. Zaleski – HAPS Educator, 2025
Narrative-based roleplaying is a mode of active learning that can be integrated into a wide array of educational settings. This paper offers guidelines to create narrative-based role-playing activities to improve learner engagement and educational outcomes. Stories offer unique learning opportunities as they encourage learner participation through…
Descriptors: Role Playing, Anatomy, Crime, Science Instruction
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Kevser Hava – Malaysian Online Journal of Educational Technology, 2024
Research on flipped learning in English as a Foreign Language (EFL) education has garnered substantial scholarly attention in recent years. This systematic review aims to elucidate the potential of flipped learning within the framework of foreign language education. A total of thirty articles from Social Science Citation Index (SSCI) journals,…
Descriptors: Flipped Classroom, English (Second Language), Second Language Learning, Second Language Instruction
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A. Qvortrup; E. Lykkegaard – Scandinavian Journal of Educational Research, 2024
In this conceptual article, we propose a new approach to investigating changeable factors in teaching. Using a constructivist approach as a conceptual framework, we argue for investigating changeable factors recognizing their malleability and suggest studying teaching as a set of natural experiments. Methodologically, we propose an abductive…
Descriptors: Teaching Methods, Constructivism (Learning), Play, Educational Environment
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Anne Wally Ryan; Line Kolås; Anders Grov Nilsen; Aslaug Grov Almås – Education and Information Technologies, 2024
Within the higher education sector, the principle of student-active and research-based education are established in strategy documents and action plans, but at the same time there is an ongoing debate about what is meant by research-based learning and how it can be applied in practical teaching contexts. The aim of this empirical study is to…
Descriptors: Literature Reviews, Learning Activities, Research Training, Cooperative Learning
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Gabriela de Carvalho Barros Bezerra; Wilk Oliveira; Ana Cláudia Guimarães Santos; Juho Hamari – ACM Transactions on Computing Education, 2024
Despite recent high interest among researchers and practitioners in learning programming, even the most dedicated learners can struggle to find motivation for studying and practicing programming. Therefore, in recent years, several strategies (e.g., educational games, flipped classrooms, and visual programming languages) have been employed to…
Descriptors: Gamification, Programming, Computer Science Education, Workshops
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Maciej Rys – Innovations in Education and Teaching International, 2024
Hackathon has been growing and taking various industries by storm thanks to its flexibility and ability to fit into them. It has been proven successful and helpful in solving different IT and non-IT challenges. They also serve as an intriguing educational and networking tool, encouraging people to pursue innovative studies and activities. However,…
Descriptors: Educational Innovation, Problem Solving, Attendance, Learning Motivation
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Usman Khalid – Assessment Update, 2025
This article speaks on a critical component of independent learning is to cultivate the habit of self-study, which is an effective way of improving students' grades, material understanding, class participation, and confidence. Self-study also enables students to be independent learners, which not only hones their critical and reasoning skills but…
Descriptors: Economics Education, College Seniors, Independent Study, Lifelong Learning
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
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Kevin McCaughey; Rick Rosenberg – English Teaching Forum, 2024
Authors Kevin McCaughey and Rick Rosenberg demonstrate techniques for using board games to stimulate student-centered language practice that is flexible, productive, engaging, and fun. The article includes tips for efficient game play and for using games with a variety of levels and class sizes. The authors show that playing board games for…
Descriptors: Game Based Learning, Second Language Learning, Student Centered Learning, English (Second Language)
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Jingyun Wang; Adam Wynn; Takahiko Mendori; Gwo-Jen Hwang – Smart Learning Environments, 2024
This study investigates the effect of studying with topic maps provided by a self-developed language learning support system on (a) learning perception, (b) learning achievement and (c) variation in learning attitude and motivation, from the perspective of prior learning attitude, motivation and learning style. An analysis was conducted on the…
Descriptors: Foreign Countries, Learning Management Systems, Grammar, Concept Mapping
Marina Vasilaki – Online Submission, 2024
The purpose of this research was to explain why many people do not like mathematics and find it difficult because it is difficult to understand or because a teacher they had did not give the appropriate weight. The methodology used in this research was the quantitative method. The sample was collected through electronic questionnaires involving…
Descriptors: Mathematics, Pedagogical Content Knowledge, Student Centered Learning, Learning Activities
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Valentina Nachtigall; Angelina Firstein – European Journal of Psychology of Education, 2024
The present two studies investigated whether students' development of epistemic beliefs about the educational sciences (study A; N = 152) and linguistics (study B; N = 150) can be affected by authentic learning activities in an out-of-school lab (OSL). OSLs aim to engage students in authentic activities that attempt to simulate the ways how…
Descriptors: Authentic Learning, Learning Activities, Student Attitudes, Epistemology
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Azam Ghazali; Zakiah Mohamad Ashari; Joanne Hardman; Mohd Nazir Md Zabit – Journal of Turkish Science Education, 2025
Early science learning has the potential to enhance children's social interaction development, but a lack of resources in schools requires well-structured activities and a supportive learning environment. In a project aimed at helping children develop an interest in science education from an early age, this describes a Project-Based,…
Descriptors: Active Learning, Student Projects, Technology Uses in Education, Science Education
Emmanuel Dumbuya – Online Submission, 2025
The exponential growth of online learning has catalyzed significant pedagogical innovations and transformed the educational landscape. This paper explores the emerging trends in online learning, including the shift towards blended learning, the rise of personalized learning, and the integration of technology-enhanced pedagogical practices. The…
Descriptors: Educational Trends, Electronic Learning, Educational Innovation, Teaching Methods
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Chia-Ju Lin; Hsin-Yu Lee; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
In STEM hands-on learning activities, collaboration with group members can be a significant motivator for students' engagement. This research is based on the 6E Learning by DeSIGN™ model and explores the impact of incorporating reflective strategies on students' learning performance, motivation, and participation in collaborative STEM learning…
Descriptors: STEM Education, Reflection, Assistive Technology, Recognition (Psychology)
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