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Lawson, Alyssa P.; Mayer, Richard E. – Educational Psychology Review, 2021
Generative learning theory posits that learners engage more deeply and produce better learning outcomes when they engage in selecting, organizing, and integrating processes during learning. The present experiments examine whether the generative learning activity of generating explanations can be extended to online multimedia lessons and whether…
Descriptors: Multimedia Instruction, Learning Activities, Prompting, College Students
Wetcher-Hendricks, Debra – Teaching Sociology, 2022
Although students rely on social solidarity in their everyday lives, they generally fail to acknowledge its existence. An active learning class exercise, conducted within approximately 35 minutes, introduces sociology students to Emile Durkheim's concept of solidarity and the distinction between its mechanical and organic forms. Some groups of…
Descriptors: Social Theories, Group Unity, Cooperation, Active Learning
Alblehai, Fahad – Education and Information Technologies, 2022
Virtual learning environments have been recognized as an area of particular importance by which educators can use to improve desirable learning behaviours. Investigating the impact of different virtual environments on learners' behaviours has become the centre of attention of researchers, especially during COVID-19. The homophily effect of…
Descriptors: Computer Simulation, Electronic Learning, Educational Environment, Learning Activities
Horton, Karla B. – Journal of Service-Learning in Higher Education, 2022
This article describes the use of service-learning--with a focus on civic engagement, academic performance, and personal growth- using a mock organization. This format of service -learning is utilized in an undergraduate macro-level practice social work course. This article describes the application of the mock organization and provides insight…
Descriptors: Undergraduate Students, Service Learning, Civics, Social Work
Derek L. Choi-Lundberg; Kerryn Butler-Henderson; Kristyn Harman; Joseph Crawford – Australasian Journal of Educational Technology, 2023
In the years prior to the COVID-19 pandemic, there was considerable innovation in designing and implementing teaching and learning with technology in fully online, face-to-face and blended modes. To provide an overview of technology-enhanced learning in higher education, we conducted a systematic literature review following PRISMA guidelines of…
Descriptors: Higher Education, Instructional Design, Digital Literacy, Influence of Technology
Yuyus Saputra; Fuad Abdullah – MEXTESOL Journal, 2023
Language learning engagement has awakened interest in recent decades. This has taken place because engagement enables students to perform physical and mental, goal-directed, and purpose-driven activities. Unfortunately, keeping students emotionally engaged during Emergency Remote Teaching (ERT) remains under-researched. Therefore, this study…
Descriptors: Distance Education, Emotional Response, English (Second Language), Second Language Instruction
Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
Julia Lipinska – Language Learning Journal, 2024
Improvisational theatre activities can be used as a tool for developing interactional competence in a language classroom. The unpredictable nature of improvisation resembles authentic communication, as it requires topic negotiation, spontaneous reactions and cooperation. The present article examines the student perspective on improvisation, which…
Descriptors: Secondary School Students, Second Language Learning, French, Foreign Countries
Ishari Amarasinghe; Konstantinos Michos; Francisco Crespi; Davinia Hernández-Leo – Journal of Computer Assisted Learning, 2024
Background: Data-driven educational technology solutions have the potential to support teachers in different tasks, such as the designing and orchestration of collaborative learning activities. When designing, such solutions can improve teacher understanding of how learning designs impact student learning and behaviour; and guide them to refine…
Descriptors: Learning Activities, Educational Technology, Design, Cooperative Learning
Kyeorda Kemp; Brianne Lewis; Akshata R. Naik; Virginia E. Uhley – Advances in Physiology Education, 2024
We offered an enrichment program for high school students with the theme, "The Environment, Health, and You" during the Summer of 2022 and the Spring of 2023. We developed several educational modules for high school students that provided them with an opportunity to learn and explore the foundations of physiological systems, nutrient…
Descriptors: High School Students, Learning Modules, Physiology, Nutrition Instruction
Hashmatullah Tareen; BaoHui Zhang; Mohammad Tahir Haand – Asian-Pacific Journal of Second and Foreign Language Education, 2024
Autonomous learning is extensively acknowledged as a desirable goal in undergraduate education as it is found to comply with learner-centered approaches and enable learners to pursue life-long learning. However, very few empirical researchers have closely examined the actual practices of autonomous learning in the Afghan context. Therefore, the…
Descriptors: Foreign Countries, Personal Autonomy, Undergraduate Students, English (Second Language)
Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
Jeffrey S. Nevid; Casey E. Armata – Teaching of Psychology, 2024
Background: Methods are needed to incentivize student attention to class material. Objective: The purpose of this study was to examine the effects of in-class quizzing to incentivize student attention to class material to boost exam performance. Method: A randomized, alternating treatments design embedded in an introductory psychology class…
Descriptors: Attention, Tests, Incentives, Student Behavior
Linda Castañeda; Victoria I. Marín; Daniel Villar-Onrubia – Educational Technology Research and Development, 2024
Technology-mediated interactions and datafication are increasingly central in contemporary social dynamics and institutions, including teaching and learning processes. In order to fully understand the complex entanglements of human and non-human actants that emerge in postdigital education, it is essential to imagine new methodological approaches…
Descriptors: Learning Activities, Topology, Learning Processes, Technology Uses in Education
Jakob Schwerter; Taiga Brahm – Technology, Knowledge and Learning, 2024
University students often learn statistics in large classes, and in such learning environments, students face an exceptionally high risk of failure. One reason for this is students' frequent statistics anxiety. This study shows how students can be supported using e-learning exercises with automated knowledge of correct response feedback,…
Descriptors: Statistics Education, College Students, Mathematics Anxiety, Electronic Learning

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