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Elizabeth A. Ethridge; Adrien D. Malek-Lasater; Kyong-Ah Kwon – Early Childhood Education Journal, 2024
Early childhood teachers routinely facilitate play-based learning experiences in their physical classrooms; however, the pivot to virtual teaching platforms created a barrier for providing age appropriate, play-based learning opportunities during the COVID-19 pandemic. There are few studies exploring how to promote play in the virtual classroom or…
Descriptors: Play, Teaching Methods, Preschool Teachers, Virtual Classrooms
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Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
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Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
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Lindsay Renee Dresang – HAPS Educator, 2024
What happens when an individual spinal nerve is damaged or severed? The loss of function upon nerve damage is a straightforward concept to understand. But what if that spinal nerve contributes to the brachial plexus? The brachial plexus can be an intimidating structure for students, but this structure is also rich in regional anatomy connotations…
Descriptors: Anatomy, Difficulty Level, Undergraduate Students, Human Body
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Jhon Stephen P. Debit; Hannah Mae P. Bacoba; Mariane Mariz C. Tabanao; Angelo Mark P. Walag – Journal of Chemical Education, 2024
It is the responsibility of chemistry educators to identify and implement instructional strategies, such as introducing educational board games that can foster active and constructive learning and promote an enjoyable learning experience. This study aimed to design, develop, and evaluate a board game that has the potential to be used as a…
Descriptors: Science Education, Science Instruction, Chemistry, Educational Games
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Rani Van Schoors; Sohum M. Bhatt; Jan Elen; Annelies Raes; Wim Van den Noortgate; Fien Depaepe – International Journal of Designs for Learning, 2024
Due to swift technological changes in society, programming tasks are proliferating in formal and informal education around the globe. However, challenges arise regarding the acquisition of programming skills. Many students are unequipped to develop programming skills due to limited instruction or background and therefore feel insecure when…
Descriptors: Secondary School Students, Grade 1, Individualized Instruction, Electronic Learning
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Barjesteh, Hamed; Ghaseminia, Maral – International Journal of Listening, 2023
This study sought to examine the effects of pre-listening tasks in promoting the listening comprehension ability of Iranian English foreign language (EFL) learners. To undertake the study, Sixty-three female EFL university students were chosen to engage three task-based activities namely, podcast, video and topic preparation tasks. They were first…
Descriptors: Listening Comprehension, Second Language Learning, Second Language Instruction, English (Second Language)
Sagun Giri – ProQuest LLC, 2023
Past efforts to teach novices programming through pair programming and project-based learning utilizing different low floors, high ceilings and wide walls platforms have been successful. Building from related work, this study investigates the effectiveness of Productive Failure (PF) pedagogical design in supporting youth and novices when learning…
Descriptors: Coding, Youth, Computation, Thinking Skills
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Zheng, Lanqin – Lecture Notes in Educational Technology, 2021
This book highlights the importance of design in computer-supported collaborative learning (CSCL) by proposing data-driven design and assessment. It addresses data-driven design, which focuses on the processing of data and on improving design quality based on analysis results, in three main sections. The first section explains how to design…
Descriptors: Data Use, Instructional Design, Computer Assisted Instruction, Cooperative Learning
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Mandy Kirkham – Strategies: A Journal for Physical and Sport Educators, 2024
Tossing is one of the easier manipulative skills to develop and is a fun skill to teach. All students can feel successful and there are so many different activities to do when teaching tossing. This article presents some basic cues and 10 tossing stations to make teaching and learning this skill extra fun.
Descriptors: Psychomotor Skills, Physical Education, Learning Activities, Skill Development
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Reba A. Wissner – New Directions for Teaching and Learning, 2024
This chapter is a case study of the first and only public musicology program in the United States and how the program's courses embed the teaching of digital literacy. Suggestions for adapting and implementing some of the activities in disciplines outside of music are provided.
Descriptors: College Students, Music Education, Technological Literacy, Learning Activities
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Tan, Chekfoung; Casanova, Diogo; Huet, Isabel; Alhammad, Muna – International Journal of Mobile and Blended Learning, 2022
Due to the COVID-19 pandemic, most universities needed to move to online teaching and learning, in some cases with very limited knowledge or experience in running online programmes. Engaging students online has become an imminent challenge that universities and academics are still trying to address. This paper reports on the findings from the…
Descriptors: Blended Learning, Cooperative Learning, COVID-19, Pandemics
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Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
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Merve Kasim; Yasemin Deringöl – Education and Information Technologies, 2025
The aim of this study is to investigate the impact of technology-supported mathematical modeling method on the mathematical skills of a fourth-grade student with Mathematical Learning Disabilities. The study group consists of a fourth-grade student. It was discovered that the student lacked numerical and logical skills compared to other students.…
Descriptors: Educational Technology, Technology Uses in Education, Grade 4, Mathematics Instruction
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Jiuliang Li; Noriko Iwashita – Journal of Educational Research, 2025
This study applied expectancy-value theory (EVT) to examine the impact of diagnostic language assessment (DLA) on the learning activities of a group of Chinese learners of English as a foreign language (EFL). A model of test impact on learning was conceptualized by integrating EVT and DLA theories. Structural equation modeling (SEM) was performed…
Descriptors: Diagnostic Tests, Language Tests, English (Second Language), Second Language Learning
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