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Yetisensoy, Okan; Rapoport, Anatoli – Journal of Pedagogical Research, 2023
The increasing role of artificial intelligence (AI) in daily life has led to the emergence of numerous skill sets associated with AI. AI literacy, which is becoming an important citizenship competence, has become a skill that has gained importance in recent years. It is thought that the aim of social studies to prepare students as active citizens…
Descriptors: Artificial Intelligence, Multiple Literacies, Social Studies, Relationship
Gabriela Bjørnsen; Ove Njå – Australian Journal of Adult Learning, 2023
Fire and rescue operations in tunnels constitute unusual and complex working environments for first responders. The ability to make correct decisions, based on the tunnel's specific characteristics, demands welltrained incident commanders equipped with sufficient knowledge and skills. The potential catastrophic consequences of tunnel fires have…
Descriptors: Vocational Education, Fire Science Education, Fire Protection, Emergency Programs
Jessica M. Parks; Sheri Worthy – Journal of Family and Consumer Sciences, 2023
Family and consumer sciences (FCS) is an interdisciplinary field in which professionals, regardless of their specialty area, will most likely need to interact with individuals and families in poverty. Several tools are available to help instructors teach college students about poverty. The Community Action Poverty Simulation (CAPS) has been widely…
Descriptors: Computer Simulation, Family and Consumer Sciences, Poverty, College Students
Ferrara, Francesca; Ferrari, Giulia – Digital Experiences in Mathematics Education, 2023
In this article, we draw on assemblage theory to investigate how children aged 5 engage with different material surfaces to explore ordinal and relational aspects of number. The children participate in an activity in which they first interact with a strip on the floor, then with a multi-touch iPad application, to work with numbers in expressive…
Descriptors: Kindergarten, Young Children, Numeracy, Number Concepts
Anita Yosepha – International Society for Technology, Education, and Science, 2023
The development of higher-order thinking skills requires appropriate learning techniques. Project-based learning and integrated learning are learning models that can be used for this purpose. This study aimed to evaluate the contribution of project-based learning and integrated learning to the HOTS development of students in 6 private schools. The…
Descriptors: Thinking Skills, Student Projects, Active Learning, Private Schools
Teaching Receptive Identification to Children Who Were Unsuccessful with a Standard Training Program
Kaylee R. Tomak – ProQuest LLC, 2020
This research strongly suggests that essentially all children with the skill of generalized matching can learn receptive identification, even if they have failed to do so, using the standard least-to-most prompting procedure. The effective alternative procedures were antecedent picture prompting (Stone & Malott, 2010), consequence picture…
Descriptors: Children, Identification, Classification, Learning Strategies
Metz, Cynthia J.; Metz, Michael J. – Advances in Physiology Education, 2022
The COVID-19 pandemic required a shift to online learning that posed particular challenges for the education of dental students. Basic science courses were presented in an online, asynchronous format to facilitate small group rotations through preclinical work. The success of active learning was previously examined in a Dental Physiology course,…
Descriptors: Physiology, Active Learning, Teaching Methods, Instructional Effectiveness
Kobernyk, Oleksandr; Kolomiiets, Nataliia; Komar, Olha; Roienko, Liudmyla; Baidiuk, Liubov – Journal of Curriculum and Teaching, 2022
The relevance of the study is based on the discrepancy between the need for the project management program-methodical support and insufficient development in pedagogical practice. Aims. The aim of the study is to examine the effective development and implementation of the project method in the HEI from the standpoint of pedagogy as a new type of…
Descriptors: Active Learning, Student Projects, Creative Thinking, Creativity Tests
Argyriou, Paraskevi; Benamar, Kenza; Nikolajeva, Milena – Psychology Learning and Teaching, 2022
The present study investigated whether student engagement with different online blended learning activities predicts academic performance as measured via a multiple-choice online exam for an undergraduate cognitive psychology course. Higher completion rates of weekly online quizzes predicted final exam performance. Findings are discussed in…
Descriptors: Blended Learning, Learner Engagement, Academic Achievement, Learning Activities
Lister, Pen – Smart Learning Environments, 2022
This paper explores potential ways of evaluating the implicit learning that may be present in autonomous smart learning activities and environments, reflecting on prior phenomenographic research into smart learning activities positioned as local journeys in urban connected public spaces. Implicit learning is considered as intrinsic motivation,…
Descriptors: Learning Activities, Technology Uses in Education, Evaluation Methods, Learning Processes
Humpherys, Sean L.; Bakir, Nesrin; Babb, Jeffry – Journal of Education for Business, 2022
We present a role play business simulation that fosters experiential learning of the Systems Development Life Cycle (SDLC). A web portal simulates stakeholder-to-student interactions during the analysis phase. The simulation generalizes to other business domains by overcoming learning constraints such as non-collocated and asynchronous students,…
Descriptors: Experiential Learning, Role Playing, Simulation, Business Administration Education
Wickramasinghe, Vathsala; Ramanathan, Udayabanu – Journal of Workplace Learning, 2022
Purpose: The purpose of this paper is to present the findings of a study that investigated workplace learning activities and drivers that enhanced learning as experienced by employees in Sri Lanka. Design/methodology/approach: This study was conducted in the knowledge process outsourcing sector, where employees perform knowledge work in flatter…
Descriptors: Foreign Countries, Workplace Learning, Learning Activities, Employees
Chicharro, Deborah; García-Manzanares, María; Gomez, Olga; Juárez, Miriam; Llamazares-Martín, Clara; Soriano, Enrique; Terrado, Jose – Advances in Physiology Education, 2022
Gamification is a dynamic tool for educational transformation useful to encourage student interest and enhance learning. Here we present a study conducted to investigate the effectiveness of an educational card game developed by us in veterinary anatomy practicals to reinforce knowledge acquisition in veterinary students. A total of four sets of…
Descriptors: Veterinary Medical Education, Anatomy, Gamification, Educational Games
Fan, Yue; Lane, H. Chad; Delialioglu, Ömer – Educational Technology & Society, 2022
Due in part to its flexibility and open design, the video game Minecraft has emerged as a popular tool for teaching and learning. Inspired by prior research showing the influence of problem-solving mindsets in physical settings, this study is an effort to understand the extent to which an open-ended task influences subsequent problem-solving…
Descriptors: Creativity, Game Based Learning, Video Games, Problem Solving
Minkin, Leonid; Zable, Anthony C. – Physics Teacher, 2022
Physics-related tricks that use simple everyday materials, which many children attempt, are often entertaining, memorable, and motivate their interest to physics. One example is balancing a stick on a fingertip or open palm (Fig. 1). To balance a stick, there are two important aspects that must be considered: (1) the rotational dynamics of the…
Descriptors: Physics, Science Instruction, Children, Scientific Concepts

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