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Al-Olimat, Khalid S. – IEEE Transactions on Education, 2022
Contribution: Project-based learning is a widely used learning approach that has proven itself effective in engineering education. This article describes a generalized model to teach undergraduate students the concepts of dc electric motors using project-based learning through a complete module that consists of modeling and simulation, and…
Descriptors: Engineering Education, Active Learning, Student Projects, Models
Naibert, Nicole; Barbera, Jack – Journal of Chemical Education, 2022
Student engagement is an important consideration when incorporating active learning activities into a classroom. To facilitate the large-scale assessment of students' engagement in activities, a survey measure must first be developed and evaluated. Therefore, the goal of this study was to create a self-report measure of student engagement for use…
Descriptors: Test Construction, Measures (Individuals), Learner Engagement, Chemistry
Kanemoto, Emi; Routenberg, Robbie; Piazza, Sophia – Communication Teacher, 2022
Courses: This semester-long assignment is suited for any course that highlights cultural differences, diversity and equity, social advocacy, social justice, intercultural communication, and intercultural awareness and understanding. Objectives: This series of inclusivity projects will help students to: (1) equip themselves with communication…
Descriptors: Community Involvement, Active Learning, Student Projects, Inclusion
Yildiz, Mesut; Ecevit, Tugba – Journal of Inquiry Based Activities, 2022
This study presents a STEM activity titled "A Paleontologist's Task: Fossils" designed based on the 5E learning model. The activity was implemented within the unit of "Earth's crust and Earth" in a science lesson with 22 fourth grade students attending a public primary school in Düzce/Turkey in the 2020- 2021 academic year. As…
Descriptors: STEM Education, Elementary School Students, Learning Activities, Paleontology
Mercat, Christian – Open Education Studies, 2022
This introduction presents Active Learning Methodology, surveying its history, main existing tools and supporting evidence, with an emphasis on mathematics and higher education, in particular engineering studies. This work is part of the DrIVE-Math project, developing innovative mathematical teaching strategies in engineering studies.
Descriptors: Active Learning, Classroom Techniques, Engineering Education, Higher Education
Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
Chang, Jina; Park, Joonhyeong; Park, Jisun – Asia-Pacific Science Education, 2023
This study aims to explore how to use an AI chatbot pedagogically in scientific inquiry by developing a guided-inquiry activity using an AI chatbot and applying it. The developed guided-inquiry activity consisted of designing and doing inquiry activities using the transmission of sound as the topic. In this activity, a chatbot, which was given the…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Science Education, Inquiry
Tietjen, Phil; Ozkan Bekiroglu, Saliha; Choi, Koun; Rook, Michael M.; McDonald, Scott P. – Pedagogy, Culture and Society, 2023
Institutions are increasingly redesigning academic learning spaces with the aim of enhancing learning outcomes. Existing research into this phenomenon has shown promise regarding how these new spaces are being designed and used; however, there has been much less effort towards developing a language for analysing the emergent learning activity…
Descriptors: Learning Activities, Proximity, Educational Environment, Learning Experience
Karamustafaoglu, Orhan; Pektas, Hüseyin Miraç – Education and Information Technologies, 2023
There is a great need for applied studies at the K-12 level on how creative problem solving skills can be developed in out-of-school environments and what kind of learning activities can be used. Therefore, in this study, the effects of inquiry-based STEM (Science, Technology, Engineering and Mathematics) activities on students' STEM awareness and…
Descriptors: Creative Thinking, Problem Solving, Active Learning, Inquiry
Steven L. Rogers; Adam J. Jeffery; Jamie K. Pringle; Antonia C. Law; Alexandre Nobajas; Katie Szkornik; Angela C. Turner; Adam Moolna; Ben Davenward; Luke Hobson – Journal of Learning Development in Higher Education, 2023
Living Labs provide stakeholders with authentic and spontaneous environments in which innovations and technologies can be developed. This paper highlights the use of Living Labs as an educational teaching and learning environment. We give four current examples of practice and present a conceptual framework for pedagogic design and development of…
Descriptors: Experiential Learning, Authentic Learning, Learning Laboratories, Foreign Countries
Nadia Shahira Amiruddin; Romarzila Omar; Uzzairah Nabila Ahmad Tazli; Norazilawati Abdullah – Journal of Education and Learning (EduLearn), 2025
This study focuses on designing a project-based learning module for early science education for home-based learning. The module comprises four dimensions: plants, planets, magnets and robotics, and weather. Using a quantitative approach and the design and development research (DDR) method, 15 early childhood education (ECE) experts were surveyed…
Descriptors: Delphi Technique, Active Learning, Student Projects, Science Education
Gerti Pishtari; María Jesús Rodríguez-Triana; Luis P. Prieto; Adolfo Ruiz-Calleja; Terje Väljataga – Journal of Computer Assisted Learning, 2024
Background: In the field of Learning Design, it is common that researchers analyse manually design artefacts created by practitioners, using pedagogically-grounded approaches (e.g., Bloom's Taxonomy), both to understand and later to support practitioners' design practices. Automatizing these high-level pedagogically-grounded analyses would enable…
Descriptors: Electronic Learning, Instructional Design, Active Learning, Inquiry
Annamaria Miranda; Loredana Saliceto – International Journal for Technology in Mathematics Education, 2024
Recent research in mathematics education shows that by exploring the properties of figures and making conjectures, especially through dynamic geometry software, students can better develop their understanding of concepts. Furthermore, comparing different geometric worlds and, within them, different representations enhances Euclidean knowledge. In…
Descriptors: Mathematics Education, Computer Software, Technology Uses in Education, Concept Formation
Collins, Brady; Nyenhuis, Robert – Journal of Political Science Education, 2021
The active learning literature has greatly expanded over the past few years. This article investigates the utility of employing concept map activities in a medium-sized class, and whether or not it improves students' learning and retention of material. We find that concept mapping activities significantly enhance students' mastery and recollection…
Descriptors: Instructional Effectiveness, Concept Mapping, Retention (Psychology), Active Learning
Capitano, Johnna; Fisher, Kelly L.; Bozeman, Jennifer – Management Teaching Review, 2022
This article outlines an active learning exercise that gives students the opportunity to learn and apply the behaviors of transformational leadership theory. Students watch a brief, prerecorded "before" video depicting transactional manager--employee interactions. Students then revise the script so that the manager exhibits the four I's…
Descriptors: Transformational Leadership, Leadership Training, Active Learning, Learning Activities

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