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Ohio State Dept. of Education, Columbus. Div. of Vocational Education. – 1974
The supplement to the Career Exploration Curriculum Guide: 9-10 presents concrete approaches that school districts in Ohio are utilizing to implement and integrate career exploration throughout the curriculum. The lessons and units in the supplement contain objectives, learning activities, suggested teaching procedures, and resource lists.…
Descriptors: Art, Career Education, Career Exploration, Career Planning
Donovan, Dorothy J. – 1975
This material is produced to provide a program to instruct secondary level students in the political, governmental, and legal processes and to encourage active student participation in these processes. The materials draw heavily upon community cooperation as a base for practical learning. Part of a year-long curriculum, this unit focusing on voter…
Descriptors: Case Studies, Civil Liberties, Community Cooperation, Elections
Texas Education Agency, Austin. Div. of Curriculum Development. – 1975
Guidelines are provided for developing a high school course on the fundamentals of the free enterprise system. The course goal is to promote an economically literate citizenry with a positive attitude toward its economic responsibilities. A one-semester course is described in detail, with special comments about the roles of school administrator…
Descriptors: Affective Objectives, Capitalism, Cognitive Objectives, Consumer Education
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Vort, Jeanine VanDe – Journal of Geography, 1997
Discusses the development and implementation of a simulation game for a sixth-grade class that used the structure of Thornton Wilder's play, "Our Town," to examine the geographical issues involved in community planning. The land development issue discussed was based on a real-life local concern. (MJP)
Descriptors: Built Environment, Citizen Participation, Community Development, Community Planning
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Laney, James D.; Moseley, Patricia A. – Social Studies and the Young Learner, 1990
Argues the archaeologist/anthropologist approach motivates and engages students, and teaches interpretive and problem-solving skills. Outlines a role play for intermediate grades in which students observe, describe, and make inferences about the contents of a suitcase packed by someone known to the students. Lists objectives, materials,…
Descriptors: Anthropology, Archaeology, Cooperative Learning, Inferences
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Coomber, Jan; Evans, Rosemary – History and Social Science Teacher, 1989
Presents 18 secondary level student activities that focus on women in twentieth-century Canadian history. Designed to challenge students to question their assumptions and sharpen critical thinking skills, these strategies use role playing, simulation, and research skills to explore the enfranchisement, socialization and historical role of women.…
Descriptors: Class Activities, Critical Thinking, Debate, Females
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Derry, Sharon; And Others – Teaching of Psychology, 1995
Maintains that literacy and informed decision making in an uncertain world require the ability to reason statistically. Describes a course designed to help students use statistical concepts as tools for social reasoning within simulations of real-world problems. Describes four types of instructional activities used. (CFR)
Descriptors: Cognitive Processes, Course Content, Course Descriptions, Critical Thinking
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Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
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Johnson, Scott D.; And Others – Interactive Learning Environments, 1993
This study examines the effect of the "Technical Troubleshooting Tutor," a computer-coached training program, on aircraft electrical system troubleshooting. Performance ability differences between control groups are noted, and troubleshooting models and flow diagram examples are included. The study demonstrates the possibilities for…
Descriptors: Aviation Education, Cognitive Processes, Comparative Analysis, Computer Assisted Instruction
Peer reviewed Peer reviewed
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Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games
Telese, James A.; Jordan, Kathy – 1993
The Ocean Drilling Project brings together scientists and governments from 20 countries to explore the earth's structure and history as it is revealed beneath the oceans' basins. Scientific expeditions examine rock and sediment cores obtained from the ocean floor to learn about the earth's basic processes. The series of activities in this…
Descriptors: Class Activities, Cooperative Learning, Environmental Education, Geology
Friesem, Judy; Lynn, Valerie, Ed. – 1989
Estuaries are marine systems that serve as nurseries for animals, links in the migratory pathways, and habitat for a complex community of organisms. This curriculum guide intended for use at the middle school level is designed for use with the on-site program developed by the Padilla Bay National Esturine Research Reserve (Washington). The guide…
Descriptors: Animals, Class Activities, Ecology, Environmental Education
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1983
This module on guiding student study is one of a series of 127 performance-based teacher education learning packages focusing upon specific professional competencies of vocational teachers. Addressed in the three learning experiences included in the module are making student assignments (in-class study assignments, independent study projects, and…
Descriptors: Assignments, Behavioral Objectives, Case Studies, Classroom Techniques
Iozzi, Louis A.; And Others – 1980
"Preparing for Tomorrow's World" (PTW) is an interdisciplinary, future-oriented program incorporating information from the sciences/social sciences and addressing societal concerns which interface science/technology/society. "Beacon City," one of a series of program modules, is an urban land use simulation. Land use planning…
Descriptors: Critical Thinking, Decision Making, Environmental Education, Futures (of Society)
Iozzi, Louis A.; And Others – 1980
"Space Encounters" is one of the "Preparing for Tomorrow's World" (PTW) program modules. PTW is an interdisciplinary, future-oriented program incorporating information from the sciences/social sciences and addressing societal concerns which interface science/technology/society. The program promotes responsible citizenry with…
Descriptors: Critical Thinking, Decision Making, Environmental Education, Futures (of Society)
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