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Colorado State Univ., Ft. Collins. Dept. of Vocational Education. – 1975
The 20 resource English units which comprise the guide for grades seven-nine are designed to supplement, rather than replace, regular instructional materials and are intended for use as enrichment materials to use as reinforcement exercises after regular English units have been taught. The purpose of the guide is to give students a chance to…
Descriptors: Business Education, Business English, Career Education, Career Exploration
PDF pending restorationNebraska State Dept. of Education, Lincoln. Div. of Instructional Services. – 1972
The purpose of this publication is to define minimal competencies for foreign language classes. The term "simulation" refers to role playing. The simulations are stated in terms of practical communication performance objectives. The intent is to have the student direct his learning in the basic skills toward an immediate objective rather than a…
Descriptors: Basic Skills, Communication Skills, Communicative Competence (Languages), Cultural Traits
Peer reviewedLevy, Tedd – Social Education, 1995
Presents a role-playing activity based on political and legal issues surrounding a mutiny on a Spanish slave ship that landed on U.S. soil in 1839. Includes learning objectives, background information, and role descriptions. Suggests student writing assignments and further research projects. (CFR)
Descriptors: Black History, Blacks, Court Litigation, Court Role
Peer reviewedOvoian, Gary; Gregory, Don – Social Studies Review, 1991
Presents a program for teaching social studies through a simulated archaeological dig. Describes an integrated lesson in solving real problems through a variety of disciplines making full use of technology. Discusses objectives, project organization, and the necessary materials. Emphasizes student interest in learning through experience. Includes…
Descriptors: Archaeology, Classroom Environment, Computer Assisted Instruction, Critical Thinking
Maxey, Phyllis F. – 1982
One of a series of units designed to acquaint secondary school students with business issues, this packet focuses on the decisions facing American companies doing business in South Africa. Teacher and student materials are provided in separate sections. The teacher's guide presents an overview, objectives, five detailed lesson plans, suggested…
Descriptors: Business, Business Responsibility, Controversial Issues (Course Content), Decision Making
Maxey, Phyllis F.; Kraemer, Karen D. – 1983
One of a series of units designed to help secondary students understand business issues, this packet focuses on the role of organized labor in the business world. Teacher and student materials are provided in two separate sections. The teacher's guide contains five detailed lesson plans, suggestions for follow-up activities, definitions of…
Descriptors: Business, Business Communication, Business Responsibility, Collective Bargaining
Murphy, Elaine M. – 1977
A variety of resources, learning activities, and instructional materials make up this population education resource kit. Four major components comprise the kit. The first section is a leader's guide for the organization of an educational workshop about population education. Designed for teachers and community people, the workshop guide presents…
Descriptors: Audiovisual Aids, Curriculum Guides, Demography, Elementary Secondary Education
Campbell, Jane – 1980
This teacher's guide introduces kindergarten students to what a business is and how it is managed. Approximate instructional time for the unit is four to six hours. Using a learning center approach, students set up their own cookie factory and manufacture cookies in the classroom. Activities reinforce counting money, writing, putting letters into…
Descriptors: Business, Class Activities, Consumer Economics, Consumer Education
Billings, R. Bruce; Agthe, Donald E. – 1977
The Housing and Land Speculation Game provides students in college microeconomics courses with an opportunity to learn about market adjustment toward equilibrium and investment strategy. Students are divided into a land tax only group and a land and property tax group. They analyze the market situation and determine game strategy in accordance…
Descriptors: Business Education, Consumer Education, Economics Education, Educational Games
Kerr, J. Y. K.; And Others – 1977
Games, simulations and related techniques as an extension of the language teacher's repertory are receiving renewed attention. The value of goal-directed pair or group activities in teaching for communicative competence is obvious. Less value is attached to the sort of "language games" which consist of juggling verbal formulae of little or no…
Descriptors: Bibliographies, Communicative Competence (Languages), Dramatics, Educational Games
Ohio State Univ., Columbus. Center for Vocational and Technical Education. – 1974
The learning experiences in the teacher's guide provide second, third, and fourth grade students at the primary level with the opportunity to participate in the creation and production of greeting cards. Students explore different kinds of cards and become involved in the production process of a simulated greeting card company. They learn about…
Descriptors: Art Education, Art Products, Career Awareness, Career Education
Johnson, Robert G. – 1975
This activity is one of a series of 17 teacher-developed instructional activities for geography at the secondary-grade level described in SO 009 140. This activity employs a simulation approach to investigate factors influencing industrial locations. Students design proposals intended to attract specific industries to specific cities. The flow…
Descriptors: Decision Making, Development, Economics Education, Evaluation
Peer reviewedMiller, Gregory R.; Cooper, Stephen C. – Journal of Engineering Education, 1995
Presents a multifaceted method for teaching engineering mechanics to satisfy several desiderata. This approach includes design projects, group work, basic competency exams, computational environments for simulating and visualizing phenomena, multimedia instructional tools, hands-on experiences, and student presentations. Describes the materials…
Descriptors: Audiovisual Instruction, Computer Simulation, Computer Uses in Education, Educational Resources
Miller, Megan; Hegelheimer, Volker – Interactive Technology and Smart Education, 2006
Despite their motivational appeal to learners, innovative and technologically advanced computer simulation games targeting native English speakers frequently remain beyond the competence of ESL learners as independent didactic tools. Guided by Chapelle's (2001) criteria for determining CALL task appropriateness, this paper illustrates how the…
Descriptors: Feedback (Response), Vocabulary Development, English (Second Language), Second Language Learning
Sands, Janet – 1981
This module on effective use of instructional techniques is the second of 11 modules in the set, Introduction to Teaching Adults. Designed to meet the learning needs of part-time continuing education instructors, these modules can be used as resource materials for local workshops or study-discussion groups, as self-instruction (each module takes…
Descriptors: Adult Education, Adult Educators, Autoinstructional Aids, Behavioral Objectives

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