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Alex Fegely; Cory Gleasman; Tammi Kolski – Educational Technology Research and Development, 2024
Computer science teaching standards for grades K-8 have been implemented in nearly all U.S. states, and the core subject area teachers (e.g., math, science, English, social studies) have been asked to integrate these standards into their instruction. Thus, it is important that K-8 pre-service teachers of all subjects are both prepared and…
Descriptors: Educational Technology, Robotics, Shared Resources and Services, Preservice Teacher Education
Reisky Megawati Tammu – Journal of Biological Education, 2024
Many students majoring in biology education at university find genetics as a quite complicated and difficult subject. A reflective journal has been used widely in teacher education to improve students' performance. This study aims to describe the role of the reflective journals for biology education students ina genetics course. The subjects in…
Descriptors: Reflection, Journal Writing, Teaching Methods, Biology
Ronnakrit Rangsarittikun; Richard Watson Todd – RELC Journal: A Journal of Language Teaching and Research, 2024
The languaging curriculum involves learning to strategically make use of available tools and resources to successfully do things with English for real-world purposes. In this article, we describe how languaging was implemented in a task where students communicate about a hobby of their choice on Reddit discussion forums. Over three weeks, the…
Descriptors: Social Media, Computer Mediated Communication, Second Language Learning, Code Switching (Language)
Leah R. Cheek; Vinson Carter; Michael K. Daugherty; Christian Z. Goering – Reading Teacher, 2024
Empathy, an unsung, yet critical element of learning, can be strategically interlaced with literacy instruction and engineering design to create a rich and authentic learning experience for students. Integrated STEM education rests on the promise of engaging students and providing deep understandings through the intentional practice of delivering…
Descriptors: Empathy, STEM Education, Literacy Education, Engineering Education
Tamara Pigozne; Arturs Medveckis; Ivita Pelnena – Pegem Journal of Education and Instruction, 2024
The goal of the study is to analyse the relation between students' digital learning and transversal skills, as well as between students' digital learning and virtues. In the correlative study, 73 teachers of Class 12 of general education institutions participated, filling out a questionnaire in the Google Docs environment. As a result of the…
Descriptors: Educational Technology, Electronic Learning, Grade 12, Access to Computers
Katy Ieong Cheng Ho Weatherly; Christopher Alan Weatherly – Journal of General Music Education, 2024
This article aims to provide practical strategies and examples for pre-service early education programs and early education teachers to develop music- and movement-based curricula for teacher preparation programs and early childhood music classrooms. To address the inconsistencies in early childhood music programs, the authors developed the…
Descriptors: Preservice Teachers, Music Education, Early Childhood Education, Preservice Teacher Education
Mayra Stefany Torres-Munares; Ada Cristina Hurtado-Flores; Ernesto Adolfo Carrera-Salas – Cogent Education, 2024
College students often face difficulties managing their time due to a lack of basic organizational skills. The research proposes the implementation of a mobile application to improve time management based on gamification as a solution to promote compliance with academic activities. For the correct development of these academic activities, the SOAR…
Descriptors: Foreign Countries, Undergraduate Students, Gamification, Technology Uses in Education
Isaac S. Rosenthal; Molly N. Simon; Laura Trouille; Jarrett E. K. Byrnes – Journal of Geoscience Education, 2024
Hundreds of thousands of undergraduates enroll in general education science courses to fulfill university core requirements. However, many of these lecture-based courses fail to foster high-level data literacy skills. This work details the design, implementation, and analysis of a new climate change-based classroom activity for college students…
Descriptors: Citizen Participation, Climate, Environmental Education, Introductory Courses
Sarah Gerard; Emily Relkin; Claire Christensen; Naomi Hupert; Erika Gaylor – Society for Research on Educational Effectiveness, 2024
Background: Computational thinking (CT) is a way of thinking that helps children solve problems and complete tasks in more organized ways, using computer science skills. Prior research indicates that promoting CT skills in young children can support the acquisition of general problem solving (PS), executive function (EF), and social emotional…
Descriptors: Computation, Thinking Skills, Video Games, Computer Games
Anuradha Peramunugamage; Uditha W. Ratnayake; Shironica P. Karunanayaka; Chulantha L. Jayawardena – Asian Association of Open Universities Journal, 2024
Purpose: This article explores the impact of systematically designed online collaborative activities in two engineering undergraduate modules and key considerations for student interaction in Moodle. Design/methodology/approach: The educational design research approach was chosen to improve educational practices through iterative needs analysis,…
Descriptors: Educational Technology, Cooperation, Learning Activities, Electronic Learning
Ali Yalçin; Selma Güleç – Journal of Inquiry Based Activities, 2024
The activity-based social studies teaching is a learning process which applies activities prepared according to knowledge, skills, values and achievements and makes students actively participate. One of the most important goals of the social studies course is the activity-based teaching process, which is one of the ways to raise effective,…
Descriptors: Social Studies, Social Environment, Grade 5, Secondary School Students
Ashish Gurung; Kirk Vanacore; Andrew A. McReynolds; Korinn S. Ostrow; Eamon S. Worden; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Learning experience designers consistently balance the trade-off between open and close-ended activities. The growth and scalability of Computer Based Learning Platforms (CBLPs) have only magnified the importance of these design trade-offs. CBLPs often utilize close-ended activities (i.e. Multiple-Choice Questions [MCQs]) due to feasibility…
Descriptors: Multiple Choice Tests, Testing, Test Format, Computer Assisted Testing
van Gog, Tamara; Hoogerheide, Vincent; van Harsel, Milou – Educational Psychology Review, 2020
Problem-solving tasks form the backbone of STEM (science, technology, engineering, and mathematics) curricula. Yet, how to improve self-monitoring and self-regulation when learning to solve problems has received relatively little attention in the self-regulated learning literature (as compared with, for instance, learning lists of items or…
Descriptors: Problem Solving, STEM Education, Self Management, Cognitive Processes
Michael Wilder – ProQuest LLC, 2020
The purpose of this study was to explore the influence of curricular organization on student cognitive load and student performance in online learning environments. The findings of this study contribute to the development of usable instruction design principles for online education. This research study used the lens of cognitive load theory to…
Descriptors: Cognitive Processes, Difficulty Level, Performance, Electronic Learning
Morgan, Jim; Lindsay, Euan; Howlin, Colm; Van den Bogaard, Maartje E. D. – Advances in Engineering Education, 2021
The Charles Sturt University (CSU) Engineering programme is a new course (degree programmme) established in 2016 by a university that had not previously taught engineering. This start from scratch occasion was taken as an opportunity to build an all-new programme structure and philosophy. Students at CSU Engineering complete a sequence of three…
Descriptors: Engineering Education, Student Projects, Active Learning, Universities

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