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Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
José Carlos Casas-Rosal; Carmen León-Mantero; David Gutiérrez-Rubio; Orlando Arencibia – Teaching Statistics: An International Journal for Teachers, 2025
Critical thinking is a skill that people must develop to navigate skillfully the information they receive through media channels. The cultivation of this skill must begin in the early stages of education and continue uninterrupted through the completion of academic training. For this reason, the search for tools to promote critical thinking in the…
Descriptors: Preservice Teacher Education, Preservice Teachers, Teacher Education Curriculum, Critical Thinking
Deni Hadiana; Ibnu Salman; Novi Sylvia; Nur Alia; Anggraeni Dian Permatasari; Handewi Purwati Saliem – Educational Process: International Journal, 2025
Background/purpose: Food security is a critical global issue intensified by climate change, economic pressures, and geopolitical instability, resulting in disrupted food supply chains and increased food prices. Research-based learning in nature schools offers innovative approaches to fostering food security awareness through immersive experiences…
Descriptors: Food, Security (Psychology), Hunger, Active Learning
Mikkel Godsk; Karen Louise Møller – Education and Information Technologies, 2025
There is a widespread agenda of improving teaching and learning in higher education by engaging students with educational technology. Based on a large-scale literature review, the article presents 61 specific, research-based recommendations for realising the engagement potential of eight types of educational technologies in higher education. These…
Descriptors: College Students, Learner Engagement, Technology Uses in Education, Educational Technology
Seena Mathew – American Biology Teacher, 2025
Knowledge of scientific principles and practices is vital to creating informed citizens. At its core, science helps create citizens who question the why and how of things, while also increasing knowledge of the world and beyond. Humans by nature are curious and thrive when they are engaged in learning that relates to real-world situations relevant…
Descriptors: Biology, Art, Interdisciplinary Approach, College Science
Zachary Fitz-Walter; Nicholas O’Donnell; Joshua Hall; Henry Sun; Justin Carter – Student Success, 2025
University orientation plays a crucial role in fostering student engagement, social integration, and retention. This practice report describes the development and refinement of a game-based orientation activity: a digital scavenger hunt designed to enhance engagement, social connectedness, and campus familiarisation. The activity was guided by the…
Descriptors: School Orientation, College Freshmen, Educational Games, Game Based Learning
Maria-del-Mar Suárez – Educational Linguistics, 2025
Humor is seen as an effective tool to create a conducive learning environment. However, there is a dearth of research into the use of humor devices by second language (L2) learners. To fill this gap, this study investigated the role of proficiency and self-reported creativity in the quantity and diversity of humor devices used in written comedy…
Descriptors: Comedy, Scripts, Creative Writing, Humor
Christiane Reilly; Thomas C. Reeves – Active Learning in Higher Education, 2024
This design-based research (DBR) study had both local and general goals. Its local goal was to increase active learning in the online courses offered at a large research university in the midwestern United States. Its larger goal was to define active learning design principles for online courses in general, so that they might be used to improve…
Descriptors: Active Learning, Instructional Design, Research Methodology, Educational Research
David Ernesto Salinas-Navarro; Eliseo Vilalta-Perdomo; Rosario Michel-Villarreal; Luis Montesinos – Interactive Technology and Smart Education, 2024
Purpose: This article investigates the application of generative artificial intelligence (GenAI) in experiential learning for authentic assessment in higher education. Recognized for its human-like content generation, GenAI has garnered widespread interest, raising concerns regarding its reliability, ethical considerations and overall impact. The…
Descriptors: Experiential Learning, Learning Activities, Performance Based Assessment, Artificial Intelligence
Pankaj Chejara; Reet Kasepalu; Luis P. Prieto; María Jesús Rodríguez-Triana; Adolfo Ruiz Calleja; Bertrand Schneider – British Journal of Educational Technology, 2024
Multimodal learning analytics (MMLA) research has made significant progress in modelling collaboration quality for the purpose of understanding collaboration behaviour and building automated collaboration estimation models. Deploying these automated models in authentic classroom scenarios, however, remains a challenge. This paper presents findings…
Descriptors: Cooperation, Learning Activities, Models, Learning Modalities
Injae Hong; Jeremy M. Wolfe – Cognitive Research: Principles and Implications, 2024
In classic visual search, observers typically search for the presence of a target in a scene or display. In foraging tasks, there may be multiple targets in the same display (or "patch"). Observers typically search for and collect these target items in one patch until they decide to leave that patch and move to the next one. This is a…
Descriptors: Food, Visual Learning, Decision Making, Learning Activities
Gihan S. Edirisinghe; Maria A. M. Trindade; Lan Luo – Decision Sciences Journal of Innovative Education, 2024
The COVID-19 pandemic forced instruction into remote formats, rendering active learning efforts in business classrooms infeasible. In response, we adopt a novel model for interactive classroom activities by hosting classroom games on Google Sheets, the free and widely used cloud-based spreadsheet application. First developed for a synchronous Zoom…
Descriptors: Internet, Computer Software, Interaction, Computer Mediated Communication
Fu, Eugene Yujun; Ngai, Grace; Leong, Hong Va; Chan, Stephen C. F.; Shek, Daniel T. L. – Education and Information Technologies, 2023
As a high-impact educational practice, service-learning has demonstrated success in positively influencing students' overall development, and much work has been done on investigating student learning outcomes from service-learning. A particular direction is to model students' learning outcomes in the context of their learning experience, i.e., the…
Descriptors: Service Learning, Prediction, Outcomes of Education, Artificial Intelligence
Lee, Zheng-Wei – Biochemistry and Molecular Biology Education, 2023
Online learning is implemented in response to emergency remote teaching during global pandemic. We conducted a survey on Life Sciences undergraduate students on their preferences on mode of lesson delivery, mode of learning and learning activities. Students across different study years responded in a similar order ranking blended learning delivery…
Descriptors: Undergraduate Students, Biological Sciences, Online Courses, Student Attitudes
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning

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