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Showing 1 to 15 of 45 results Save | Export
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Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
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Hojjat Dehghanzadeh; Mohammadreza Farrokhnia; Hossein Dehghanzadeh; Kiumars Taghipour; Omid Noroozi – British Journal of Educational Technology, 2024
Using gamification to support learning in K-12 education has received much attention from scholars in recent years. However, there is still a lack of comprehensive understanding of how gamification should be used to effectively enhance the learning experiences of K-12 students. The purpose of this review was to synthesize research findings on the…
Descriptors: Gamification, Educational Games, Elementary Secondary Education, Learning Experience
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Cullinane, Alison; McGregor, Debra; Frodsham, Sarah; Hillier, Judith; Guilfoyle, Liam – British Journal of Educational Technology, 2022
For the last 28 years, one of the leading international science education organisations has regularly provided a week-long summer school experience for doctoral students. In summer 2020, the COVID-19 pandemic prevented international travel and close-contact interactions between scholars. This required the transformation and relocation of learning…
Descriptors: Educational Change, Doctoral Programs, Doctoral Students, Summer Programs
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Shiyan Jiang; Jeanne McClure; Cansu Tatar; Franziska Bickel; Carolyn P. Rosé; Jie Chao – British Journal of Educational Technology, 2024
This study addresses the need for inclusive AI education by focusing on marginalized female students who historically lack access to learning opportunities in computing. It applies the theoretical framework of intersectionality to understand how gender, race and ethnicity intersect to shape these students' learning experiences and outcomes.…
Descriptors: Artificial Intelligence, Computer Uses in Education, Inclusion, Disproportionate Representation
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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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Davy Tsz Kit Ng; Chee Wei Tan; Jac Ka Lok Leung – British Journal of Educational Technology, 2024
In recent years, AI technologies have been developed to promote students' self-regulated learning (SRL) and proactive learning in digital learning environments. This paper discusses a comparative study between generative AI-based (SRLbot) and rule-based AI chatbots (Nemobot) in a 3-week science learning experience with 74 Secondary 4 students in…
Descriptors: Student Empowerment, Learning Strategies, Self Management, Science Education
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Mettis, Kadri; Väljataga, Terje – British Journal of Educational Technology, 2021
With the support of various personal and institutional mobile technologies, numerous physical and virtual spaces can be turned into interesting and motivating hybrid learning settings. By its nature, outdoor mobile learning happens on the move is connected to specific locations and settings inviting learners to study their surroundings, inquire…
Descriptors: Learning Experience, Outdoor Education, Blended Learning, Place Based Education
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Hernández-Leo, Davinia; Martinez-Maldonado, Roberto; Pardo, Abelardo; Muñoz-Cristóbal, Juan A.; Rodríguez-Triana, María J. – British Journal of Educational Technology, 2019
The field of "learning design" studies how to support teachers in devising suitable activities for their students to learn. The field of "learning analytics" explores how data about students' interactions can be used to increase the understanding of learning experiences. Despite its clear synergy, there is only limited and…
Descriptors: Instructional Design, Data Analysis, Guidelines, Decision Making
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Marquès Puig, Joan Manuel; Daradoumis, Thanasis; Calvet Liñan, Laura; Arguedas, Marta – British Journal of Educational Technology, 2020
This work presents an automated assessment tool for online distributed programming, called DSLab. It is a web-based environment that provides a transparent deployment and execution of assignments in remote computers, a transparent initialization and the possibility to add new logs by the students. DSLab has been evaluated in a real distributed…
Descriptors: Alternative Assessment, Automation, Programming, Distance Education
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Vasudevan, Lalitha; Riina-Ferrie, Joseph – British Journal of Educational Technology, 2019
In order to explore how experiences with youth media production resonate with people throughout their lives, we conducted video interviews with alumni from the Educational Video Center's youth documentary programs across the organization's history of more than 30 years. We talked with alumni and watched their films together to see what memories…
Descriptors: Films, Video Technology, Alumni, Youth Programs
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Merilampi, Sari; Koivisto, Antti; Sirkka, Andrew – British Journal of Educational Technology, 2018
This paper presents the Design for Somebody (DfS) philosophy targeted to iterative, user-oriented development of solutions for special user groups. In this article, the DfS is discussed using a game development context. The paper gives concrete examples how the DfS can be used in developing motivating serious games. The paper presents three games…
Descriptors: Instructional Design, Educational Games, Learning Experience, Users (Information)
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Jung, Jiyoon; Ottenbreit-Leftwich, Anne – British Journal of Educational Technology, 2020
We introduce an analytic approach to examine preservice teachers' technology integration learning as a process mapped against their technology-related course experience in a technology integration course. The approach assumes that (1) the preservice teachers have common course learning experience; (2) their data are collected pre- and post-course…
Descriptors: Preservice Teachers, Teaching Methods, Technology Integration, Pedagogical Content Knowledge
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Shonfeld, Miri; Greenstein, Yoram – British Journal of Educational Technology, 2021
This paper focuses on student attitudes about using a virtual world (VW) learning platform. VWs allow students to meet via avatars and experience events that simulate real social experiences. It can also enhance student motivation, learning and collaboration. However, studies have reported that many students and teachers find VW difficult to use,…
Descriptors: Preservice Teachers, College Students, Student Attitudes, Computer Simulation
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Huang, Kun; Law, Victor; Lee, Sang Joon – British Journal of Educational Technology, 2019
The Community of Inquiry (CoI) model provides a lens to examine online learning through three elements: teaching presence (the design and facilitation of learning experiences), social presence (the extent to which learners project themselves as real people) and cognitive presence (the extent to which learners are able to construct meaning through…
Descriptors: Epistemology, Communities of Practice, Learning Experience, Online Courses
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Scagnoli, Norma I.; Choo, Jinhee; Tian, Jing – British Journal of Educational Technology, 2019
Video lectures (VL), considered an effective means for delivering course content and infusing teaching presence in the virtual environment, have become very popular in education. The purpose of this study was to investigate online student experiences with VL focusing on their opinion of usefulness of VL, their satisfaction with them and their…
Descriptors: Student Attitudes, Video Technology, Teaching Methods, Computer Simulation
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