NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Educational Technology…26
Audience
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for…1
What Works Clearinghouse Rating
Showing 1 to 15 of 26 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Xiaoman Wang; Matthew Schmidt; Albert Ritzhaupt; Jie Lu; Rui Tammy Huang; Minyoung Lee – Educational Technology Research and Development, 2024
The purpose of this study was to explore the competencies of those professionals working in the nascent area of Learning Experience Design (LXD). Following systematic procedures and inspiration from our conceptual framework of LXD that emphasizes knowledge, skill, and ability statements (KSA), we collected and coded N = 388 unique LXD job…
Descriptors: Learning Experience, Occupational Information, Job Analysis, Factor Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Xiaoquan Pan; Ling Lin – Educational Technology Research and Development, 2025
In the wake of network technology and with the flourishing development of online learning, online presence is beginning to be conceptualized as a pivotal determinant affecting students' cognitive and learning behaviors in the online landscapes. However, how online presence influences students' technology-enhanced language learning experience…
Descriptors: Undergraduate Students, College English, Second Language Learning, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
Peer reviewed Peer reviewed
Direct linkDirect link
Andrew Tawfik; Matthew Schmidt; Linda Payne; Rui Huang – Educational Technology Research and Development, 2024
We report findings from an eDelphi study that aimed to explore 16 expert panelists' perspectives regarding the key attributes of learning experience design (LXD) as it relates to the following: design, disciplines, methods, and theory. Findings suggest consensus was reached regarding LXD's focus on learner-centrism and incorporating human-centered…
Descriptors: Delphi Technique, Learning Experience, Design, Users (Information)
Peer reviewed Peer reviewed
Direct linkDirect link
Schmidt, Matthew; Lu, Jie; Luo, Wenjing; Cheng, Li; Lee, Minyoung; Huang, Rui; Weng, Yueqi; Kichler, Jessica C.; Corathers, Sarah D.; Jacobsen, Laura M.; Albanese-O'Neill, Anastasia; Smith, Laura; Westen, Sarah; Gutierrez-Colina, Ana M.; Heckaman, Leah; Wetter, Sara E.; Driscoll, Kimberly A.; Modi, Avani – Educational Technology Research and Development, 2022
Type 1 diabetes (T1D) is a lifelong and chronic condition that can cause severely compromised health. The T1D treatment regimen is complex, and is a particular challenge for adolescents, who frequently experience a number of treatment adherence barriers (e.g., forgetfulness, planning and organizational challenges, stress). Diabetes Journey is a…
Descriptors: Adolescents, Diabetes, Self Management, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Xun Ge; Kyungwon Koh; Ling Hu – Educational Technology Research and Development, 2024
A qualitative study was conducted in a secondary school to evaluate student learning processes and outcomes by examining their inquiry questions, journals, and maker artifacts in a curriculum-based maker learning environment supported by the Guided Inquiry Design (GID). Thirteen 8th-grade students in a suburban middle school in the southwest of…
Descriptors: Secondary School Students, Grade 8, Active Learning, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Aslan, Sinem; Agrawal, Ankur; Alyuz, Nese; Chierichetti, Rebecca; Durham, Lenitra M.; Manuvinakurike, Ramesh; Okur, Eda; Sahay, Saurav; Sharma, Sangita; Sherry, John; Raffa, Giuseppe; Nachman, Lama – Educational Technology Research and Development, 2022
Parents recognize the potential benefits of technology for their young children but are wary of too much screen time and its potential deficits in terms of social engagement and physical activity. To address these concerns, related literature suggests technology usages with a blend of digital and physical learning experiences. Towards this end, we…
Descriptors: Multimedia Instruction, Cooperative Learning, Play, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Michael Pin-Chuan Lin; Daniel H. Chang; Philip H. Winne – Educational Technology Research and Development, 2025
A chatbot is artificial intelligence software that converses with a user in natural language. It can be instrumental in mitigating teaching workloads by coaching or answering student inquiries. To understand student-chatbot interactions, this study is engineered to optimize student learning experience and instructional design. In this study, we…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Shen, Dandan; Chang, Chiung-Sui – Educational Technology Research and Development, 2023
The emergence of advanced information technology has revolutionized education and accentuated the demand for high-quality learning. However, many teachers fall short of using technology effectively and optimizing instructional design to promote deeper learning. To address this issue, this study proposes a four-element flipped learning model, which…
Descriptors: College Students, Flipped Classroom, Control Groups, Conventional Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Matthew Caratachea; W. Monty Jones – Educational Technology Research and Development, 2024
The emergence of immersive VR technology in K-12 educational spaces has created a need for research examining the affordances and constraints of this technology for student learning. The current study uses a case-study methodology to illustrate K-12 secondary science teachers' perceived affordances and constraints of using immersive VR tools to…
Descriptors: Secondary School Teachers, Science Teachers, Affordances, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Zhu, Meina; Sari, Annisa R.; Lee, Mimi Miyoung – Educational Technology Research and Development, 2020
This study examines the research methods, topics, and trends of empirical MOOC research to gain a comprehensive understanding of the MOOC phenomenon through reviewing 541 empirical MOOCs research published from 2009 to 2019. The results indicate that: (1) the majority of studies adopted quantitative research methods followed by mixed research…
Descriptors: Literature Reviews, Online Courses, Educational Research, Educational Trends
Peer reviewed Peer reviewed
Direct linkDirect link
Bergner, Yoav; Mund, Shiri; Chen, Ofer; Payne, Willie – Educational Technology Research and Development, 2021
We report on an exploratory effort to design an interest-based learning experience for high school (step) dancers to engage with concepts in mathematics and data science. We hypothesized that generating and analyzing data from their own dance movement, through motion and audio capture, would: (1) enable learners to form analogies between off-line…
Descriptors: Numeracy, High School Students, Student Interests, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Valle, Natercia; Antonenko, Pavlo; Valle, Denis; Sommer, Max; Huggins-Manley, Anne Corinne; Dawson, Kara; Kim, Dongho; Baiser, Benjamin – Educational Technology Research and Development, 2021
Based on the achievement goal theory, this experimental study explored the influence of predictive and descriptive learning analytics dashboards on graduate students' motivation and statistics anxiety in an online graduate-level statistics course. Participants were randomly assigned into one of three groups: (1) predictive dashboard; (2)…
Descriptors: Online Courses, Graduate Students, Statistics Education, Anxiety
Previous Page | Next Page »
Pages: 1  |  2