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Showing 1 to 15 of 26 results Save | Export
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Ahmed Tlili; Soheil Salha; Juan Garzón; Mouna Denden; Kinshuk; Saida Affouneh; Daniel Burgos – Journal of Computer Assisted Learning, 2024
Background Study: Several meta-analysis studies have investigated the effects of mobile learning on learning performance. However, limited attention has been paid to pedagogy in mobile learning, making quantitative evidence of the effects of pedagogical approaches on learning performance in mobile learning scarce. Filling this gap can therefore…
Descriptors: Teaching Methods, Instructional Effectiveness, Electronic Learning, Student Experience
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Zhihui Cai; Caiyan Liu; Jieni Zhan; Zhikeng Wang; Xin Hao; Si Zhang; Xinjie Chen – Journal of Computer Assisted Learning, 2025
Background: Attention has been paid to collaboration in digital game-based learning, as it fosters interaction and student engagement, thereby enhancing learning outcomes. Previous findings about the effect of collaboration in digital game-based learning were inconsistent, and few studies have explored the underlying mechanisms, particularly…
Descriptors: Cooperative Learning, Computer Games, Game Based Learning, Learning Experience
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Jian-Wei Lin; Hong-Ren Chen – Journal of Computer Assisted Learning, 2024
Background: Team-based learning (TBL) is a widely recognised pedagogical strategy used in diverse fields and courses. Despite the success of TBL, certain concerns have arisen regarding social loafing within group collaboration contexts; this loafing can reduce the overall effectiveness of learning. Objectives: This study addressed the…
Descriptors: Teamwork, Group Instruction, Consciousness Raising, Electronic Learning
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Hai-Jie Wang; Kai Chen; Youmei Wang; Chen-Chen Liu – Journal of Computer Assisted Learning, 2025
Background: Vocal music is a multifaceted subject, as students not only need to master skills but also to appreciate and critically interpret the singing process. Conventional vocal music learning methods emphasise practice and feedback, but deeper learning often stems from reflective assessment, especially when students adopt the perspective of…
Descriptors: Music Education, Teaching Methods, Singing, Music Appreciation
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Johnson-Glenberg, Mina C.; Bartolomea, Hannah; Kalina, Elena – Journal of Computer Assisted Learning, 2021
Experiences in immersive 3D virtual reality (VR) are more presence-inducing, and so it may be tempting to claim that content will be learned better in VR. This randomized control trial study on natural selection challenges that assumption. This study answers the question of whether learning STEM in an immersive 3D VR environment is always superior…
Descriptors: Computer Simulation, STEM Education, Learning Experience, Instructional Effectiveness
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Mohd Khairulnizam Ramlie; Ahmad Zamzuri Mohamad Ali – Journal of Computer Assisted Learning, 2024
Background: Effective communication in education employs diverse methods, with hologram technology representing teaching staff. Holograms, using different character realism levels, aim to sustain student interest and motivation. This study explores whether student valence, influenced by hologram tutor character appearance, significantly mediates…
Descriptors: Information Technology, Visual Aids, Computer Simulation, Student Interests
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Pelin Yildirim; Gonca Kececi – Journal of Computer Assisted Learning, 2024
Background: Science history is a discipline that teaches the development of scientific thought and the discoveries of scientists. However, these topics can sometimes be abstract and difficult to understand. The use of technology can make the teaching of the history of science more effective, engaging, and accessible. By providing students with…
Descriptors: Science Instruction, Teaching Methods, Science History, Scientists
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Shu-Fang Hsieh; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2025
Background: While both Content and Language Integrated Learning (CLIL) and Digital Game-Based Learning (DGBL) are widely recognised as effective methods to enhance bilingual education, their combination often leads to cognitive overload and fragmented learning experiences. In Taiwan's bilingual education context, where integrating English into…
Descriptors: Concept Mapping, Content and Language Integrated Learning, Computer Games, Educational Games
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Yawen Shi; Zengzhao Chen; Mengke Wang; Shaohui Chen; Jianwen Sun – Journal of Computer Assisted Learning, 2024
Background: Guided gaze is the instructor's gaze towards teaching materials to guide students' attention, and it plays a vital role in enhancing video-based education. The duration of guided gaze, indicating how long instructors focus on teaching materials, varies based on the lecture design. Nevertheless, the impact of varying durations of guided…
Descriptors: Teacher Behavior, Eye Movements, Lecture Method, Video Technology
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Liu, Ran; Stamper, John; Davenport, Jodi; Crossley, Scott; McNamara, Danielle; Nzinga, Kalonji; Sherin, Bruce – Journal of Computer Assisted Learning, 2019
Increasingly, student work is being conducted on computers and online, producing vast amounts of learning-related data. The educational analytics fields have produced many insights about learning based solely on tutoring systems' automatically logged data, or "log data." But log data leave out important contextual information about the…
Descriptors: Data Analysis, Learning Experience, Context Effect, Recordkeeping
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Brewer, R.; Movahedazarhouligh, S. – Journal of Computer Assisted Learning, 2018
As technological advancements continue to revolutionize teaching, the use of technology in both college/university and K-12 classrooms is making flipped learning a trending instructional model. "Flipping" the classroom reverses a traditional model of in-class lecture followed by practice and homework. The roles and responsibilities of…
Descriptors: Blended Learning, Higher Education, Teaching Methods, Educational Quality
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Martín, Estefanía; Roldán-Alvarez, David; Haya, Pablo A.; Fernández-Gaullés, Cristina; Guzmán, Cristian; Quintanar, Hermelinda – Journal of Computer Assisted Learning, 2019
The adoption of Information and Communication Technologies in early childhood education is crucial for adapting traditional classrooms to the digital era. Over time, young children are increasingly using touch screen technologies such as tablets at home and in early childhood settings. However, the literature shows that there is a significant gap…
Descriptors: Foreign Countries, Teaching Methods, Early Childhood Education, Learning Processes
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Price, S.; Jewitt, C.; Sakr, M. – Journal of Computer Assisted Learning, 2016
This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential…
Descriptors: History Instruction, Handheld Devices, Telecommunications, Learning Activities
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Kickmeier-Rust, M. D.; Albert, D. – Journal of Computer Assisted Learning, 2010
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over digital game-based learning, the genre is currently at an early stage. One of the most significant challenges for research and development in this area is establishing…
Descriptors: Feedback (Response), Research and Development, Educational Games, Learning Experience
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Levy, S. T.; Lahav, O. – Journal of Computer Assisted Learning, 2012
This paper addresses a central need among people who are blind, access to inquiry-based science learning materials, which are addressed by few other learning environments that use assistive technologies. In this study, we investigated ways in which learning environments based on sound mediation can support science learning by blind people. We used…
Descriptors: Assistive Technology, Pretests Posttests, Acoustics, Auditory Stimuli
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