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Chunyun Zhang; Hebo Ma; Chaoran Cui; Yumo Yao; Weiran Xu; Yunfeng Zhang; Yuling Ma – IEEE Transactions on Learning Technologies, 2024
Knowledge tracing (KT) aims to trace students' evolving knowledge states based on their learning sequences. Recently, some deep learning based models have been proposed to incorporate the historical information of individuals to trace students' knowledge states and achieve encouraging progress. However, these works ignore the collaborative…
Descriptors: Supervision, Knowledge Level, Learning Processes, Cooperative Learning
Zhang, Minglei – Communication Teacher, 2023
The increasing popularity of the team-based learning (TBL) approach signifies how much the student-centered learning environment contributes to the effectiveness of teaching. Given the need to establish an agreement for groups to communicate their visions for collaborative efforts within the teamwork, this activity provides a basic communicative…
Descriptors: Cooperative Learning, Learning Experience, Instructional Effectiveness, Communication (Thought Transfer)
Gabriela de Carvalho Barros Bezerra; Wilk Oliveira; Ana Cláudia Guimarães Santos; Juho Hamari – ACM Transactions on Computing Education, 2024
Despite recent high interest among researchers and practitioners in learning programming, even the most dedicated learners can struggle to find motivation for studying and practicing programming. Therefore, in recent years, several strategies (e.g., educational games, flipped classrooms, and visual programming languages) have been employed to…
Descriptors: Gamification, Programming, Computer Science Education, Workshops
Dirin, Amir; Nieminen, Marko; Laine, Teemu H.; Nieminen, Lassi; Ghalebani, Leila – Education and Information Technologies, 2023
Emotional contagion is an intriguing subject in many academic fields, and it is also relevant in collaborative learning where learners share a physical or virtual space. We aimed at exploring the possibilities of motivating, fascinating, and experiential elements of virtual reality (VR) in a collaborative learning context, with a focus on…
Descriptors: Computer Simulation, Cooperative Learning, Psychological Patterns, College Freshmen
Qi, Dan; Zhang, Mingli; Zhang, Yan – Asia-Pacific Education Researcher, 2022
Learner participation in MOOCs provides learners opportunities to create value through their experience. However, little is known about how their participation affects value co-creation and satisfaction in the learning process. Employing the service-dominant (S-D) logic, the value co-creation theory, and satisfaction theory as the theoretical…
Descriptors: Student Participation, Online Courses, Student Satisfaction, Cooperative Learning
Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
Yang, Xigui – ProQuest LLC, 2023
Collaborative learning is acknowledged as an important skill in both higher education and modern society. However, there are many challenges when designing and implementing collaborative learning and many studies report that college students are often frustrated when placed in such situations. Despite the fact that the literature has a wide range…
Descriptors: Undergraduate Students, Student Attitudes, Cooperative Learning, Negative Attitudes
Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
Oramon Tuekkhow; Sasitorn Hirun; Kittima Boonyos; Wanitcha Sittipon – Southeast Asia Early Childhood, 2024
The purpose of this research was to study and compare children's collaborative behaviours through organising experiences based on the engineering design process. This research was conducted in the context of Thai early childhood classroom. The study group used in this research was 30 students from Kindergarten 3/1 Anubansamsen School (The…
Descriptors: Early Childhood Education, Child Behavior, Sharing Behavior, Foreign Countries
Almås, Håvard; Pinkow, Felix; Giaever, Fay – Smart Learning Environments, 2023
While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players' individual experiences can, however, contribute to a more nuanced utilization of learning games and to…
Descriptors: Game Based Learning, Learning Experience, College Students, Cooperative Learning
Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
Barry, Wayne – Perspectives: Policy and Practice in Higher Education, 2023
The professional learning of academics working in UK higher education (HE) can be a complex enterprise occurring across a multitude of (in)formal learning encounters, challenging academics to negotiate and prioritise their time and the opportunities available to them. This study investigates the professional learning of academics in UK HE,…
Descriptors: Foreign Countries, College Faculty, Faculty Development, Informal Education
Cristian Pliscoff; Pablo Sanabria-Pulido – Teaching Public Administration, 2025
How can Latin American students learn more effectively how different governments address similar public problems? This region shares similarities in terms of culture and history. However, Latin American students study only their public policies and public administration based on the notion that each administrative system has its own…
Descriptors: Foreign Countries, Public Administration Education, Undergraduate Students, Learning Experience
Indah Widiastuti; Cucuk Wawan Budiyanto; Towip Towip; Yuyun Estriyanto; Syed Ahmad Helmi Syed Hassan; Devi Pratami – Journal of Applied Research in Higher Education, 2025
Purpose: This study aims to comprehend vocational preservice teachers' recalled experiences with the Cooperative Problem-based Learning (CPBL) pedagogical approach in an entrepreneurship course and to reveal how these experiences will impact their future teaching practice. The course under study intends to improve preservice teachers'…
Descriptors: Scaffolding (Teaching Technique), Problem Based Learning, Cooperative Learning, Entrepreneurship