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Showing 1 to 15 of 52 results Save | Export
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Schneider, Bertrand; Pea, Roy – Educational Media and Technology Yearbook, 2017
In this chapter we present the results of an eye-tracking study on collaborative problemsolving dyads. Dyads remotely collaborated to learn from contrasting cases involving basic concepts about how the human brain processes visual information. In one condition, dyads saw the eye gazes of their partner on the screen; in a control group, they did…
Descriptors: Cooperative Learning, Eye Movements, Problem Solving, Brain
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Smith, Carmen Petrick – School Science and Mathematics, 2018
Body-based activities have the potential to support mathematics learning, but we know little about the impact they have in the classroom. This study compares high school geometry students learning through either body-based or analogous non-body-based activities over the course of a two-week unit on similarity. Pre- and post-tests revealed that…
Descriptors: Secondary School Mathematics, Geometry, Mathematics Activities, High School Students
Amalfitano, Tracy Ellen Russo – ProQuest LLC, 2017
Today's teachers are charged with transforming education through technology, providing all learners with access and meaningful experiences across content areas in ways of teaching and learning they may never have experienced themselves. This dissertation examines the effect of increasing preservice teachers' prior personal learning experiences…
Descriptors: Preservice Teachers, Self Efficacy, Technology Integration, Learning Experience
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Chiu, Pit Ho Patrio; Cheng, Shuk Han – Higher Education Research and Development, 2017
Recent studies on active learning classrooms (ACLs) have demonstrated their positive influence on student learning. However, most of the research evidence is derived from a few subject-specific courses or limited student enrolment. Empirical studies on this topic involving large student populations are rare. The present work involved a large-scale…
Descriptors: Active Learning, Academic Achievement, Student Attitudes, Learning Experience
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Amod, Zaytoon; Heafield, Deidré; Seabi, Joseph – International Journal of Disability, Development and Education, 2018
The search for assessment procedures that are more fair and useful have led to the investigation of alternatives to traditional forms of intellectual assessment. This study explored an alternative which combined a dynamic assessment approach with the Planning, Attention, Simultaneous and Successive Processing (PASS) model of cognitive processing.…
Descriptors: Remedial Programs, Intervention, Grade 4, Grade 5
Chi, Tai-Yin – ProQuest LLC, 2016
This research presents an experimental study to determine to what extent computer skill learners can benefit from generating self-explanation with the aid of different computer-based visualization technologies. Self-explanation was stimulated with dynamic visualization (Screencast), static visualization (Screenshot), or verbal instructions only,…
Descriptors: Computer Literacy, Skill Development, Retention (Psychology), Computer Uses in Education
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Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
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Celik Korkmaz, Sule; Karatepe, Cigdem – Novitas-ROYAL (Research on Youth and Language), 2018
The present study aimed to investigate the effects of multisensory language teaching on 4th graders' achievement in English reading skills. Two intact groups were selected for the treatment: a control group which was taught through mainstream education, and an experimental group which was taught through MSLT including a variety of pictorial,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
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Sivasankar, A.; Mohanasundaram, K. – International Journal of Web-Based Learning and Teaching Technologies, 2014
While alternate modes of delivery in education are assuming importance, it is imperative to train the pre service teachers to use the web resources to maximise learning experience. This paper attempts to study the inquisitive nature of student teachers of south India to use the e resources named as e quest. This experimental study uses blended…
Descriptors: Blended Learning, Teacher Education, Preservice Teachers, Learning Experience
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Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
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Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
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Muñoz, Liz; Cruz, Josefina Santa – Electronic Journal of Research in Educational Psychology, 2016
Introduction: The aim of this work was to determine whether the type of feedback given by the preschool teacher during class impacts the children's metacognitive control. For this purpose, the children's behavior was analyzed while teachers provided feedback during collaborative learning sessions. Method: A quasi-experimental, cross-sectional…
Descriptors: Cognitive Development, Preschool Education, Preschool Children, Feedback (Response)
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Franco-Mariscal, Antonio Joaquín; Oliva-Martínez, José María; Blanco-López, Ángel; España-Ramos, Enrique – Journal of Chemical Education, 2016
In this paper, the characteristics and results of a teaching unit based on the use of educational games to learn the idea of chemical elements and their periodic classification in secondary education are analyzed. The method is aimed at Spanish students aged 15-16 and consists of 24 1-h sessions. The results obtained on implementing the teaching…
Descriptors: Classification, Educational Games, Secondary School Curriculum, Chemistry
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Hunt-Ruiz, Heidi; Watson, Scott B. – SRATE Journal, 2015
The purpose of this study was to investigate the impact of an early fieldwork experience on preservice teachers' mathematics efficacy beliefs. This quasi-experimental study included 127 preservice teachers from two community colleges who were enrolled in mathematics for teachers' two-course sequence. The Personal Mathematics Teaching Efficacy…
Descriptors: Preservice Teachers, Field Experience Programs, Self Efficacy, Mathematics Instruction
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Van Sickle, Jenna – Journal of the Scholarship of Teaching and Learning, 2016
In a college algebra course that used flipped/inverted pedagogy, students achieved learning outcomes at a significantly higher rate, as evidenced by results on the final exam. At the same time, student perception on a number of measures decreased significantly, including how interested students were in the course and whether the instructor…
Descriptors: Student Centered Learning, Student Attitudes, Teaching Methods, College Mathematics
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