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Gray, Christina D.; Shafer, Daniel M. – International Journal of Christianity & Education, 2022
This study investigated the effect of humor in religious stories on a child's ability to remember, understand, and paraphrase content, as well as on enjoyment. Ages of the children were also considered. Participants watched one of two videos teaching the story of Saul's conversion found in Acts 9:1-22. Although inclusion of humor did not have a…
Descriptors: Humor, Memory, Reading Comprehension, Biblical Literature
Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
Rayne Bozeman; Robyn K. Mallett; Linas Mitchell; R. Scott Tindale – Active Learning in Higher Education, 2024
Two-phase testing assesses individual performance (phase 1) and then allows collaborative learning within small groups (phase 2). While groups typically outperform individuals, less is known about the social decision schemes that influence member collaboration. In a classroom setting, we compared individual and group performance on a standard test…
Descriptors: Testing, Group Testing, Cooperative Learning, Learning Experience
Mario de la Puente – Interactive Learning Environments, 2024
The present study investigates the impact of the educational game Sociopolis on student engagement in the context of tenth-grade social science education. Employing a mixed-methods approach, this research examines engagement behaviors quantitatively and categorically. The participant pool consists of 183 students from four public schools in…
Descriptors: Foreign Countries, Educational Games, Gamification, Game Based Learning
Joel Weijia Lai; Wei Qiu; Maung Thway; Lei Zhang; Nurabidah Binti Jamil; Chit Lin Su; Samuel S. H. Ng; Fun Siong Lim – Journal of Learning Analytics, 2025
The growing use of generative AI (GenAI) has sparked discussions regarding integrating these tools into educational settings to enrich the learning experience of teachers and students. Self-regulated learning (SRL) research is pivotal in addressing this inquiry. One prevalent manifestation of GenAI is the large-language model (LLM) chatbot,…
Descriptors: Artificial Intelligence, Computer Software, Learning Analytics, Introductory Courses
Ravikantha Prabhu; Sharun Mendonca; Pavana Kumara Bellairu; Noel Deepak Shiri – Innovations in Education and Teaching International, 2025
In response to evolving engineering education, there is a growing focus on fostering students' practical skills. This study implemented a Mini Project Based Learning (MPBL) approach within the Computer Integrated Manufacturing (CIM) course. The tasks involved SOLIDWORKS modelling, writing CNC code using CADEM seeNC Turn software, and hands-on CNC…
Descriptors: Engineering Education, Student Projects, Active Learning, Computer Uses in Education
Neha Parikh; Emily Hansen-Kiss; Walid Fakhouri; Julian N. Holland; Harold Henson; Richard Halpin – Biochemistry and Molecular Biology Education, 2024
The effectiveness of incorporating an audience response system (ARS) in improving the learning environment and student performance was assessed in a didactic biomedical science course at a large US dental school. Instructors and students were surveyed for their experiences of using Top Hat-based ARS in a multi-disciplinary biomedical science…
Descriptors: Biomedicine, Courses, Audience Response Systems, Educational Environment
Marshall, Samantha A.; Buenrostro, Patricia M. – Journal of Teacher Education, 2021
Mathematics teacher coaching is a promising but largely overlooked form of professional development (PD) for supporting mathematics teachers' learning of justice-oriented teaching. In this article, we critically review the literature to illuminate what we currently know about mathematics teacher coaching and to highlight studies' contributions and…
Descriptors: Mathematics Teachers, Inservice Teacher Education, Coaching (Performance), Instructional Effectiveness
Applebaum, Lauren R.; Price, C. Aaron; Foster, Anjylla Y. – Journal of Museum Education, 2021
Through an energy exhibit entitled Future Energy Chicago, we explore how using collaborative and competitive facilitation formats affect aspects of the energy literacy of guests. The study takes place in an interactive, hour-long museum experience led by a trained museum facilitator. Guests were assigned to attend either a collaborative or…
Descriptors: Energy, Literacy, Museums, Exhibits
Asim Cengiz – ProQuest LLC, 2022
The interest in the effectiveness of virtual education remains a major concern to academics particularly during the universal disease crisis (COVID-19). Nevertheless, there is a shortage of analyses concentrating on learners' insights in virtual physical education (PE) learning sessions. Positive correlation commonly occurs between attitudes and…
Descriptors: Secondary School Students, Physical Education, Charter Schools, Student Attitudes
Seok-Joo Kwak – ProQuest LLC, 2020
Since the beginning of the development of massive open online courses (MOOCs), these and other online learning environments have been considered as potential partial solutions to some persistent problems in higher education. These learning environments, while they have great educational value, have not been as effective as they could be, because…
Descriptors: MOOCs, Online Courses, Educational Technology, Intervention
Littrell, Megan K.; Gold, Anne U.; Koskey, Kristin L. K.; May, Toni A.; Leckey, Erin; Okochi, Christine – Journal of Research in Science Teaching, 2022
The Transformative Experience Questionnaire (TEQ) has previously been used only in formal science learning environments to examine how students' learning experiences extend beyond the classroom into their daily lives. In the present study, an example of how this tool can be useful to assess transformative experiences in an informal learning…
Descriptors: Transformative Learning, Scores, Science Instruction, Learning Experience
Stahlke, Jacqueline A.; Cranmore, Jeff – Journal of Instructional Research, 2022
The purpose of the quantitative ex post facto design of this study was to determine if, and to what extent, self-efficacy increases after the implementation of a pre-entry program for community college student athletes in Southern California. The self-efficacy theory provided the theoretical foundation to address the research questions in this…
Descriptors: Community Colleges, Student Athletes, College Athletics, Self Efficacy
Nathan Carter – ProQuest LLC, 2022
Michael Simonson's equivalency theory provided support for this study. Simonson's equivalency theory is built around the idea that while there should be different learning experiences for online and seated students, those learning experiences should be equivalent. Equivalency theory includes equivalency, learning experiences, appropriate…
Descriptors: Achievement Tests, Learning Experience, Online Courses, In Person Learning
Ratchadaporn Janudom – PASAA: Journal of Language Teaching and Learning in Thailand, 2023
This study aimed to (1) investigate students' mindsets before and after the growth mindset is instilled on them, (2) examine effects of growth mindset-based instruction on students' English learning behaviors, (3) explore effectiveness of growth mindset-based instruction on students' oral communication learning achievement, and (4) investigate…
Descriptors: Oral Language, Second Language Learning, Second Language Instruction, English (Second Language)