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Kashif Ahmad; Waleed Iqbal; Ammar El-Hassan; Junaid Qadir; Driss Benhaddou; Moussa Ayyash; Ala Al-Fuqaha – IEEE Transactions on Learning Technologies, 2024
As education constitutes an essential development standard for individuals and societies, researchers have been exploring the use of artificial intelligence (AI) in this domain and have embedded the technology within it through a myriad of applications. In order to provide a detailed overview of the efforts, this article pays particular attention…
Descriptors: Artificial Intelligence, Education, Technology, Learning Experience
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Flor A. Bravo; John J. Paez – IEEE Transactions on Learning Technologies, 2023
Multiagent systems (MAS) have been demonstrated to be a useful tool for addressing complex problems by breaking them down into simpler tasks. In this article, we explore the potential of the MAS approach for designing educational robotics learning experiences. Specifically, we aim to identify the pedagogical possibilities and technical…
Descriptors: Robotics, Technology Uses in Education, Learning Experience, Teaching Methods
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Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
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Chang Cai; Gaoxia Zhu; Min Ma – Education and Information Technologies, 2025
Interdisciplinary learning requires students to integrate knowledge and methods from different disciplines, prompting advanced skills development and knowledge construction by connecting diverse subjects. Artificial Intelligence (AI), with its rich information base and abilities to track learning and provide personalized support, has the potential…
Descriptors: Artificial Intelligence, Technology Uses in Education, Interdisciplinary Approach, Influence of Technology
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Luke K. Fryer – Frontline Learning Research, 2025
GenAI (Generative Artificial Intelligence) will have a growing role within formal education. What should that role be? How do we treat GenAIs as an opportunity to enhance and reenergise teaching and learning? This theoretical article suggests that answers to these questions should start with our foundational psychological theories about what…
Descriptors: Artificial Intelligence, Technology Uses in Education, Psychological Needs, Competence
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David M. Rehfeld; Payton DeMeyer; Abby Kugler; Kristin Pelczarski – Teaching and Learning in Communication Sciences & Disorders, 2025
Simulated learning experiences (SLEs) are becoming increasingly popular in communication sciences and disorders (CSD) training programs. This pilot study examines the relative effectiveness of delivering a SLE via standard computer or using virtual reality headsets for a more immersive learning experience. Seventy undergraduate CSD students were…
Descriptors: Communication Disorders, Undergraduate Students, Listening Skills, Skill Development
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Lily Gao; María Eugenia López-Pérez; Iguácel Melero-Polo; Andreea Trifu – Studies in Higher Education, 2024
Chatbots have transformed educational practices, and ChatGPT represents a significant development in this domain. However, more research is needed to determine how user perceptions influence the overall user experience with ChatGPT. To address this gap, this study investigates the role of ChatGPT, a revolutionary artificial intelligence --…
Descriptors: Learning Experience, Artificial Intelligence, Technology Uses in Education, Usability
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Peter Onu; Anup Pradhan; Charles Mbohwa – Education and Information Technologies, 2024
Metaverse, a virtual shared space integrating augmented reality and virtual reality technologies, is often hailed as the "Internet of the future" for its potential to revolutionize online communication, collaboration, learning, and work. However, despite its promising strategic and business applications, there is a dearth of empirical…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Barriers
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Ratna Zuarni Ramli; Wan Zakiyatussariroh Wan Husin; Ahmed M. S. Elaklouk; Noraidah Sahari Ashaari – Interactive Learning Environments, 2024
Emerging technologies such as augmented reality are impacting the field of education, it can be seen in the attention given to technology, specifically augmented reality. Systematic reviews on research related to learning through augmented reality aim to find gaps of augmented reality in learning. However, there is a limited number of systematic…
Descriptors: Computer Simulation, Usability, Research Reports, Rating Scales
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Bokolo Anthony Jr. – Technology, Knowledge and Learning, 2024
Institutions of higher education are implementing Blended Learning (BL) approaches to supplement traditional courses in enhancing students' learning experiences. However, only fewer studies have examined BL acceptance based on the determinants that influence students' perception towards BL integration in improving learning performance.…
Descriptors: Blended Learning, Higher Education, Technology Uses in Education, Academic Achievement
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Xiaoquan Pan; Ling Lin – Educational Technology Research and Development, 2025
In the wake of network technology and with the flourishing development of online learning, online presence is beginning to be conceptualized as a pivotal determinant affecting students' cognitive and learning behaviors in the online landscapes. However, how online presence influences students' technology-enhanced language learning experience…
Descriptors: Undergraduate Students, College English, Second Language Learning, English (Second Language)
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Colby Tofel-Grehl; Tyler Hansen; Candace Penrod; Marc Ellis – Journal of Science Education and Technology, 2025
This scoping review explores the intersection of climate change education and technology usage in the classroom. We conducted a scoping review of 93 articles to ascertain what, if any, trends exist across this body of scholarship. Findings indicate that technology serves to provide learners with refutation experiences for accepting and making…
Descriptors: Technology Uses in Education, Climate, Environmental Education, Data Science
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Amir Haj-Bolouri; Jesse Katende; Matti Rossi – Journal of Workplace Learning, 2024
Purpose: The reemergence of immersive virtual technology (IVR) provides both opportunities and challenges for workplace learning (WPL). The purpose of this study is to explore and develop knowledge about how gamification influences the WPL experience by addressing two research questions: "RQ1." What characterizes a gamified immersive…
Descriptors: Safety Education, Computer Simulation, Technology Uses in Education, Workplace Learning
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Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
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Yitong Jiang; Supachai Sinyabuth – International Journal of Education and Literacy Studies, 2025
In the context of globalization, the design of educational spaces necessitates not only a consideration of local cultures but also the capacity for cross-cultural communication. Deeply ingrained in educational space design, cultural sensitivity and a global perspective are instrumental in cultivating learners' international outlooks, global…
Descriptors: Foreign Countries, Nonschool Educational Programs, Educational Facilities, Educational Facilities Design
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