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Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
Peter Onu; Anup Pradhan; Charles Mbohwa – Education and Information Technologies, 2024
Metaverse, a virtual shared space integrating augmented reality and virtual reality technologies, is often hailed as the "Internet of the future" for its potential to revolutionize online communication, collaboration, learning, and work. However, despite its promising strategic and business applications, there is a dearth of empirical…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Barriers
Ismaila Temitayo Sanusi; Kissinger Sunday; Solomon Sunday Oyelere; Jarkko Suhonen; Henriikka Vartiainen; Markku Tukiainen – Computer Science Education, 2024
Background and context: Researchers have been investigating ways to demystify machine learning for students from kindergarten to twelfth grade (K-12) levels. As little evidence can be found in the literature, there is a need for additional research to understand and facilitate the learning experience of children while also considering the African…
Descriptors: Artificial Intelligence, Foreign Countries, Elementary Secondary Education, Interaction
Ismail Thamarasseri; Divya Martin – Journal on School Educational Technology, 2024
In the 21st century, teaching strategies, curriculum, and ways of presenting subject matter changed dramatically from kindergarten to higher education. The unprecedented global pandemic brought the concept of hybrid learning to the fore, although it had been in existence for over a decade. Hybrid learning is an approach to teaching and learning…
Descriptors: Blended Learning, Learning Processes, Teaching Methods, Learner Engagement
Ilana Ram; Sara Harris; Ido Roll – International Journal of Artificial Intelligence in Education, 2024
Personalization in education describes instruction that is tailored to learners' interests, attributes, or background and can be applied in various ways, one of which is through choice. In choice-based personalization, learners choose topics or resources that fit them the most. Personalization may be especially important (and under-used) with…
Descriptors: MOOCs, Individualized Instruction, Student Interests, Active Learning
Qi Li; Die Wang; Weilong Xiao; Yingying Tang; Qi Sun; Binghai Sun; Zhishan Hu – npj Science of Learning, 2024
Studies have found that flipped classroom teaching (FT) improves learning compared to lecture-based teaching (LT). However, whether the structured teacher-student interaction--the key feature of FT--plays an essential role in enhancing learning remains unclear, as do its neural underpinnings. Here, we compared three teaching conditions: FT with a…
Descriptors: Flipped Classroom, Teacher Student Relationship, Brain Hemisphere Functions, College Students
Ratna Zuarni Ramli; Wan Zakiyatussariroh Wan Husin; Ahmed M. S. Elaklouk; Noraidah Sahari Ashaari – Interactive Learning Environments, 2024
Emerging technologies such as augmented reality are impacting the field of education, it can be seen in the attention given to technology, specifically augmented reality. Systematic reviews on research related to learning through augmented reality aim to find gaps of augmented reality in learning. However, there is a limited number of systematic…
Descriptors: Computer Simulation, Usability, Research Reports, Rating Scales
Julie Rattray – Higher Education: The International Journal of Higher Education Research, 2024
Higher education is facing increasing calls to engage in a process of intellectual decolonisation. This process necessitates that we take time to consider both the content of our curriculum and the pedagogic practices used to facilitate its understanding. Drawing on discussions of both intellectual decolonisation and its underpinning principles of…
Descriptors: Higher Education, Power Structure, Decolonization, Justice
Corson, Jordan – Teachers College Press, 2023
Countless reforms and interventions have sought to improve academic outcomes for immigrant-origin students, with labels like "at-risk" rushing forth to solve the "dropout crisis." And yet, even in culturally and linguistically affirmative environments, youth still fall to the margins. Using research from a newcomer school…
Descriptors: Immigrants, Urban Schools, Student Experience, Leisure Time
Heemskerk, Christina; Strand, Steve; Malmberg, Lars-Erik – British Journal of Educational Psychology, 2023
Aim: We investigated the dose--response relationship between acute physical activity (PA) intensity during physical education (PE) lessons (dose), and task behaviour and learning experiences in the classroom after PE (response), and mediation effects of acute PA on-task behaviour via learning experiences. Method: A total of 78 children…
Descriptors: Physical Activity Level, Physical Education, Learning Experience, Task Analysis
Schinkel, Anders; Wolbert, Lynne; Pedersen, Jan B.W.; de Ruyter, Doret J. – Studies in Philosophy and Education, 2023
Various authors see human flourishing as the overarching aim to which education should contribute. We ask whether fostering "wonder" can help education attain this aim. We discuss two possibilities: firstly, it may be that having a sense of wonder as adults (possibly fostered by and/or refined due to education) contributes to flourishing…
Descriptors: Educational Philosophy, Individual Development, Student Interests, Learning Experience
Thorburn, Malcolm; Stolz, Steven A. – Studies in Philosophy and Education, 2023
This paper utilises selective writings by John Dewey and Maurice Merleau-Ponty as the conceptual basis for considering how an enhanced synergistic focus on habit and embodiment could support practice gains in schools. The paper focuses on Dewey's belief that established habits can help students to incorporate experiences into evaluations of…
Descriptors: Educational Philosophy, Educational Practices, Habituation, Human Body
Carmi, Tal; Tamir, Eran – European Journal of Teacher Education, 2023
Teachers' professional learning is a desired goal, which contributes to the improvement of educational outcomes. Some claim it can take place on the job, specifically when teachers co-teach with and mentor student-teachers. Nevertheless, only little is known regarding student-teachers' role in shaping the learning experience of mentor-teachers. We…
Descriptors: Student Teachers, Student Role, Learning Experience, Mentors
Gregory Scott Garner – ProQuest LLC, 2023
There is growing consensus that data-informed decision-making through human-centered inquiry and design process results in improved outcomes for designed artifacts. Among the latest trends is a group of tools and processes loosely assimilated under the umbrella term, "design thinking." These "designerly ways of knowing" are…
Descriptors: Feedback (Response), Models, Design, Cognitive Processes