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European University Association, 2024
This report presents the findings of the 2023 EUA Learning & Teaching Thematic Peer Group "Development and strategic benefits of learning and teaching centres", beginning with a presentation of the centres represented in the group and proceeding by presenting a virtuous cycle model for the continuous advancement of centres.…
Descriptors: Teacher Centers, Learning Laboratories, Foreign Countries, Universities
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
Zelha Tunç-Pekkan; Rukiye Didem Taylan – International Journal of Mathematical Education in Science and Technology, 2024
To provide quality mathematics education for disadvantaged groups of middle school students and continue to offer quality practicum experience to future teachers during the COVID 19 outbreak, we founded the Online Laboratory School. This school was free and open to public school students: 130 middle school students throughout Turkey attended for a…
Descriptors: Electronic Learning, Learning Laboratories, Public Schools, Mathematics Education
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness