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Showing 1 to 15 of 108 results Save | Export
Miranda, John Paul P.; Yambao, Jaymark A.; Marcelo, Jhon Asley M.; Gonzales, Christopher Robert N.; Mungcal, Vee-jay T.; Baluyut, Robine J. – Online Submission, 2021
Purpose: The focus of the study is to develop a 3D engine assembly simulation learning module to address the lack of equipment in one senior high school in the Philippines. Method: The study used mixed-method to determine the considerations needed in developing an application for educational use particularly among laboratory/practical subjects…
Descriptors: Computer Simulation, Manufacturing, Engines, High School Students
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Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
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Admiraal, Wilfried; Post, Lysanne; Guo, Pengyue; Saab, Nadira; Makinen, Sari; Rainio, Ohto; Vuori, Johanna; Bourgeois, Jacky; Kortuem, Gerd; Danford, Gerard – International Journal of Technology in Education and Science, 2019
One promising way to cope with changing requirements from the labor market in the domain of Science, Technology, Engineering and Mathematics (STEM), but also to keep the field up to date, to start innovations and to advance the STEM domain as such is the use of student labs. In these labs, students work together in small groups imitating…
Descriptors: STEM Education, Higher Education, Learning Laboratories, Interdisciplinary Approach
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Educational Technology, Social Media, Electronic Learning
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
Fisher, Julia Freeland; Bushko, Katrina; White, Jenny – Clayton Christensen Institute for Disruptive Innovation, 2017
The WISE Report from the Clayton Christensen Institute explores perspectives on the blended learning process through the institute's comprehensive surveys of the three countries. This report touches on a number of school-based efforts to implement educational technology, focusing on whether, and how, a sample of brick-and-mortar schools in Brazil,…
Descriptors: Foreign Countries, Blended Learning, Barriers, Educational Technology
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Technology Uses in Education, Secondary School Students
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Crichton, Susan – Electronic Journal of e-Learning, 2014
At a time of substantial change, globalization, and ubiquitous access to information, educators struggle to change even the most basic aspects of their classrooms. This is especially true for those in challenging contexts where many perpetuate the "mind numbing" practice of rote instruction. This paper describes a collaborative…
Descriptors: Partnerships in Education, Foreign Countries, Educational Innovation, Creativity
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
This white paper describes instructional approaches that apply to successful teaching with the Smithsonian "Learning Lab." After defining its use of terms such as "deeper learning" and "authentic resources" the authors review the research basis of three broad approaches that support integrating digital resources into…
Descriptors: Learning Laboratories, Teaching Methods, Educational Technology, Technology Integration
Koh, Kyungwon; Abbas, June – Journal of Education for Library and Information Science, 2015
An increasing number of libraries and museums provide transformative learning spaces, often called "Learning Labs" and "Makerspaces." These spaces invite users to explore traditional and digital media, interact with mentors and peers, and engage in creative projects. For these spaces and programs to be sustainable, it is…
Descriptors: Librarians, Library Personnel, Interviews, Higher Education
Phillips, Andrea; Kaufman, Julia H.; Pane, John F.; Lee, Emma; Bogart, Andy – RAND Corporation, 2019
This report presents findings from RAND's evaluation of the Appalachian Renaissance Initiative (ARI) in 17 districts totaling 99 kindergarten-12th grade schools within the Kentucky Valley Educational Cooperative (KVEC). The initiative took place from the 2014-2015 through 2017-2018 academic years. The evaluation examined various aspects of ARI…
Descriptors: Elementary Secondary Education, Program Implementation, Program Effectiveness, Academic Achievement
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Weal, M. J.; Michaelides, D. T.; Page, K.; De Roure, D. C.; Monger, E.; Gobbi, M. – IEEE Transactions on Learning Technologies, 2012
Skills-based learning environments are used to promote the acquisition of practical skills as well as decision making, communication, and problem solving. It is important to provide feedback to the students from these sessions and observations of their actions may inform the assessment process and help researchers to better understand the learning…
Descriptors: Semantics, Documentation, Electronic Learning, Educational Technology
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Wang, RuoLan; Wiesemes, Rolf; Gibbons, Cathy – Computers & Education, 2012
As part of the Visual Learning Lab's initiative of promoting visual learning supported through technologies in Higher Education, this VLL funded study explored part-time mature doctoral students' use and perceptions of a mobile device in support of their research activities. The study was conducted by the Graduate School in collaboration with the…
Descriptors: Electronic Learning, Visual Learning, Learning Laboratories, Educational Technology
Public Impact, 2013
This brief shows how middle and high school teachers in a Time-Technology Swap school model, with or without Multi-Classroom Leaders, may earn more while reaching more students, sustainably. In this model, students alternate between learning with teachers and working in a digital learning lab, where they learn online and engage in offline skill…
Descriptors: Secondary School Teachers, Middle School Teachers, High Schools, Teacher Salaries
Ross, Jennifer Gunberg – ProQuest LLC, 2011
Simulation is a teaching method that closely replicates reality by integrating all three learning domains: cognitive, affective, and psychomotor. Despite the widespread use of simulation in nursing education today, there is a dearth of empirical evidence supporting the use of simulation to teach psychomotor skills. Furthermore, there is no…
Descriptors: Evidence, Experimental Groups, Learning Laboratories, Statistical Analysis
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