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Jiangyu Zhu; Zhengfei Yang; Yongqi Yin; Weiming Fang – Biochemistry and Molecular Biology Education, 2025
The rapid growth of online education has created opportunities to integrate multimedia learning tools into complex scientific disciplines like food biotechnology. This study aimed to develop and evaluate supplementary online course modules on gene expression analysis, protein engineering tools, and fermentation genomics for undergraduate food…
Descriptors: Multimedia Instruction, Biotechnology, Food, Curriculum Development
Marioara Pascu – Cogent Education, 2024
This study explored the relationship between students' learning styles and their learning process through Kahoot in developing competencies within a target group of 89 high school students from Technical College "Dimitrie Ghika", Romania. Initially, the students' learning styles were identified using Reid's VAK model. As a second step,…
Descriptors: Cognitive Style, Learning Management Systems, Geography Instruction, Experiential Learning
Changliang Tan; Nada Dabbagh – International Journal of Web-Based Learning and Teaching Technologies, 2024
Kruskal algorithm, as a minimum spanning tree optimization analysis algorithm, has been well used in the field of industrial production to find the optimal parameters. In this study, an interactive teaching platform based on Kruskal algorithm is built based on the ecological aesthetic education theory. Secondly, based on multiple internet of…
Descriptors: Aesthetic Education, Experiential Learning, Educational Theories, Algorithms
Robson, Robby; Ray, Fritz; Hernandez, Mike; Blake-Plock, Shelly; Casey, Cliff; Hoyt, Will; Owens, Kevin; Hoffman, Michael; Goldberg, Benjamin – International Educational Data Mining Society, 2022
The context for this paper is the "Synthetic Training Environment Experiential Learning -- Readiness" (STEEL-R) project [1], which aims to estimate individual and team competence using data collected from synthetic, semi-synthetic, and live scenario-based training exercises. In STEEL-R, the "Generalized Intelligent Framework for…
Descriptors: Experiential Learning, Mathematical Models, Vignettes, Decision Making
Edwin Mwosa Kivuti; Dennis Kaburu; Kennedy Odhiambo Ogada – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper provides an approach to providing QOE enhancement for a multifaceted learning platform that includes streamed media content. We demonstrate how the QOE of a multifaceted platform can be enhanced using the Lighthouse tool. The Lighthouse tool helped improve the page load speed by 75%. We also demonstrate how the playback quality of the…
Descriptors: Multimedia Instruction, Electronic Learning, Experiential Learning, Video Technology
Warner, Robert P.; Ricks, Meagan; Schmalz, Dorothy L. – Schole: A Journal of Leisure Studies and Recreation Education, 2022
Online courses have become common in leisure studies and recreation education university programs, yet little is known about online instruction in this field, especially in courses about human diversity. Therefore, the purpose of this paper is (1) to discuss literature relevant to online courses about human diversity broadly, and in a leisure…
Descriptors: Online Courses, Leisure Time, Recreational Activities, Diversity
Yeo, Narelle; Fuller, Brad; Kenway, Simon – Journal of University Teaching and Learning Practice, 2023
This research considers the synchronous creation of a faculty meta-ensemble emergent in the pivot to online music ensembles in 2021. The unit of study outline for Music Ensemble Performance mandates live ensembles in a Kolb-inspired experiential learning model, seemingly impossible to achieve in a pandemic. Eric Ries advocates for necessary change…
Descriptors: Instructional Design, Delivery Systems, Music Education, Music Activities
Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
Oyedele, Adesegun; Goenner, Emily; Alba Aguilar, Maria Guadalupe; Scarlett, Robert H. – Journal of Marketing Education, 2023
The purpose of this study was to fill the gaps in the literature in terms of understanding how marketing and international entrepreneurship educators have responded to the impact of the pandemic on experiential learning pedagogy in developing countries. To address these gaps in the literature, this article conceptualizes a Classroom-run Virtual…
Descriptors: Experiential Learning, Marketing, Teaching Methods, Computer Simulation
Theo Bastiaens, Editor – Association for the Advancement of Computing in Education, 2024
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Brussels,…
Descriptors: Educational Technology, Foreign Countries, Elementary Secondary Education, Electronic Learning