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Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games
Kelli M. Slunt – Journal of Chemical Education, 2022
A qualitative sugar identification laboratory was adapted from a hands-on experiment to a virtual "choose your own adventure" experience where students select virtual experiments to conduct on samples of known and unknown carbohydrates. Students select positive and negative controls for each qualitative test and compare results from the…
Descriptors: Science Laboratories, Science Experiments, Computer Simulation, Learning Management Systems
Philip Slobodsky; Mariana Durcheva – International Journal for Technology in Mathematics Education, 2023
The mode of assessment is one of the most important factors influencing learning. E-assessment usually includes only checking the final answer, thus limiting teacher's ability to check the complete solution, and it does not allow inclusion of math proofs problems that constitute an important part of math content. The e-assessment module of Halomda…
Descriptors: Mathematics Instruction, Learning Processes, Algebra, Validity
Audrey Kate Eagle – ProQuest LLC, 2024
This dissertation in practice investigated and addressed the issue of low faculty engagement with instructional design support (IDS) office support services at a regional comprehensive university in the United States. The Performance Improvement/Human Performance Technology (PI/HPT) model used in this study is a practitioner-based performance…
Descriptors: Instructional Design, Universities, College Faculty, Models
Liu, Fang; Zhao, Liang; Zhao, Jiayi; Dai, Qin; Fan, Chunlong; Shen, Jun – IEEE Transactions on Learning Technologies, 2022
Educational process mining is now a promising method to provide decision-support information for the teaching-learning process via finding useful educational guidance from the event logs recorded in the learning management system. Existing studies mainly focus on mining students' problem-solving skills or behavior patterns and intervening in…
Descriptors: Data Use, Learning Management Systems, Problem Solving, Learning Processes
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Hai Li; Wanli Xing; Chenglu Li; Wangda Zhu; Simon Woodhead – Journal of Learning Analytics, 2025
Knowledge tracing (KT) is a method to evaluate a student's knowledge state (KS) based on their historical problem-solving records by predicting the next answer's binary correctness. Although widely applied to closed-ended questions, it lacks a detailed option tracing (OT) method for assessing multiple-choice questions (MCQs). This paper introduces…
Descriptors: Mathematics Tests, Multiple Choice Tests, Computer Assisted Testing, Problem Solving
Prupis, Sheri L. – ProQuest LLC, 2023
Drawing on Freire's Engaged Pedagogy as a theoretical framework, I investigated the manifestation of dialogical relationships between faculty and students in fully asynchronous online courses. Employing a post-intentional phenomenological methodology, I examined how students and faculty held varying expectations for relationships in asynchronous…
Descriptors: Learning Management Systems, Problem Solving, Teacher Student Relationship, Asynchronous Communication
Nicholas Gorgievski; Thomas DeFranco – Investigations in Mathematics Learning, 2024
In most mathematics textbooks, each lesson is followed by a set of homework problems in one of two ways -- blocked practice and mixed practice. Additionally, most mathematics textbooks rely on a common learning strategy called overlearning, that is, mastering a skill and continuing to practice this same skill. This study investigated the effects…
Descriptors: Calculus, Mathematics Instruction, Mathematics Achievement, Scores
Kirk P. Vanacore; Ji-Eun Lee; Alena Egorova; Erin Ottmar – Grantee Submission, 2023
To meet the goal of understanding students' complex learning processes and maximizing their learning outcomes, the field of learning analytics delves into the myriad of data captured as students use computer assisted learning platforms. Although many platforms associated with learning analytics focus on students' performance, performance on…
Descriptors: Learning Analytics, Outcomes of Education, Problem Solving, Learning Processes
Yasuyuki Nakamura – International Association for Development of the Information Society, 2023
STACK is an online testing system that can automatically assess mathematical formulae. When working with STACK on a smartphone, inputting mathematical formulae is time-consuming; therefore, to solve this problem a mathematical formula input interface for smartphones has been developed based on the flick operation. However, since the time of…
Descriptors: Usability, Mathematics Instruction, Mathematical Formulas, Telecommunications
Karen Jo Johnson – ProQuest LLC, 2020
The purpose of this study was to determine the effects of a simulation with worked examples on the creation of episodic memories and the troubleshooting ability of maintenance technician students. Previous research shows that domain knowledge, conceptual knowledge, strategic knowledge, and episodic memories are all required to successfully…
Descriptors: Simulation, Problem Solving, Memory, Troubleshooting
Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
Teeraporn Plailek; Teeraphat Kitjarak; Weerayuth Plailek – Higher Education Studies, 2023
Creative problem-solving ability is one of the important skills that need to be developed within learners through appropriate and supportive learning experiences. This research aims to: (1) assess the students' creative problem-solving abilities after engaging in HyFlex learning combined with project-based learning; (2) evaluate the students'…
Descriptors: Problem Solving, Creativity, Active Learning, Student Projects