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Abdulaziz A. Alfayez – Educational Technology & Society, 2024
This study investigated the potential impact of Internet connection quality and device compatibility on learners' adoption of Massive Open Online Courses (MOOCs) by employing the Technology Acceptance Model as a framework. A descriptive cross-sectional research design was applied to data collected from 1,587 learners, followed by a two-way…
Descriptors: Internet, Handheld Devices, Computers, MOOCs
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Yanan Shen; Habibah Ab Jalil; Rahimah Jamaluddin – Educational Technology & Society, 2025
Digital gameplay and digital multimodal composition (DMC) are promising multimodal literacy practices. Nevertheless, research on their incorporation in literacy classrooms to foster students' multimodal literacy skills is lacking. This qualitative case study explored how two groups of Chinese adolescents used multimodal literacy in digital…
Descriptors: Foreign Countries, Adolescents, Multiple Literacies, Digital Literacy
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Changhao Liang; Izumi Horikoshi; Rwitajit Majumdar; Brendan Flanagan; Hiroaki Ogata – Educational Technology & Society, 2023
Data-driven platforms with rich data and learning analytics applications provide immense opportunities to support collaborative learning such as algorithmic group formation systems based on learning logs. However, teachers can still get overwhelmed since they have to manually set the parameters to create groups and it takes time to understand the…
Descriptors: Automation, Grouping (Instructional Purposes), Groups, Student Characteristics
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Pérez-Marín, Diana; Paredes-Velasco, Maximiliano; Pizarro, Celeste – Educational Technology & Society, 2022
In this paper, a multi-mode digital teaching approach is proposed based on the use of the VARK (Visual, Aural, Read/Write, Kinaesthetic) model where students have different styles (one or more) that improve their learning (face-to-face and online). Our research question is on the effectiveness of this approach in terms of learning efficacy and…
Descriptors: Instructional Effectiveness, Educational Technology, Technology Uses in Education, Videoconferencing
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Chen, Zhi-Hong; Chen, Sherry Y.; Chien, Chih-Hao – Educational Technology & Society, 2017
Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities disseminate information in different ways. On the other hand, cognitive styles affect how people process information. Accordingly, the study presented…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Educational Games
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Hsieh, Sheng-Wen – Educational Technology & Society, 2011
This study designed a chatbot system, Confucius, as a MSN virtual learning companion to examine how specific application design variables within educational software affect the learning process of subjects as defined by the cognitive continuum of field-dependent and field-independent learners. 104 college students participated in a 12 week…
Descriptors: Cognitive Style, Learning Modalities, College Students, Science Education
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Yang, Der-Ching; Li, Mao-Neng – Educational Technology & Society, 2013
The purpose of this study was to examine the relative effectiveness of two different learning modes; namely, a computer animation self-directed learning approach and a paper version of the self-directed learning approach, to 5th-graders' number sense development. Two 5th-grade classes, 30 students each, were selected from a public elementary…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Mathematics, Instructional Effectiveness
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Guan, Ying-Hua – Educational Technology & Society, 2009
This study investigated the effects of multimedia presentations on the efficiency of learning scientific information (i.e. information on basic anatomy of human brains and their functions, the definition of cognitive psychology, and the structure of human memory). Experiment 1 investigated whether the modality effect could be observed when the…
Descriptors: Cognitive Psychology, Multimedia Instruction, Information Processing, Scientific and Technical Information
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Liu, Ming-Chou; Wang, Jhen-Yu – Educational Technology & Society, 2010
Theme-based learning (TBL) refers to learning modes which adopt the following sequence: (a) finding the theme; (b) finding a focus of interest based on the theme; (c) finding materials based on the focus of interest; (d) integrating the materials to establish shared knowledge; (e) publishing and sharing the integrated knowledge. We have created an…
Descriptors: Foreign Countries, Concept Mapping, Elementary School Students, Cognitive Style
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Hastie, Megan; Chen, Nian-Shing; Kuo, Yen-Hung – Educational Technology & Society, 2007
This paper investigates the correlation between the quality of instructional design and learning outcomes for early childhood students in the online synchronous cyber classroom. Today's generation of e-learners has access to highly engaging and well-designed multi-media synchronous classrooms. However little data exists on what constitutes…
Descriptors: Best Practices, Guides, Demonstration Programs, Instructional Design