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George Veletsianos; Nicole Johnson; Shandell Houlden – Educational Technology Research and Development, 2024
This study, originally prompted by the impact of the COVID-19 pandemic on educational practices, examined Canadian faculty members' expectations of teaching and learning modalities in the year 2026. Employing a speculative methodology and thematic analysis, interview responses of 34 faculty members led to the construction of three hypothetical…
Descriptors: Foreign Countries, College Faculty, COVID-19, Pandemics
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Manuela Glaser; Laura Hug; Stephan Werner; Stephan Schwan – Educational Technology Research and Development, 2025
The present paper examines possible benefits of spatial audio guides on learning outcomes in the spatial learning setting of an experimental exhibition and attempts to differentiate between different mechanisms underlying such an effect. In Experiment 1, we examined whether the spatial contiguity principle may be such a mechanism. A spatial audio…
Descriptors: Museums, Exhibits, Audiovisual Communications, Audiovisual Aids
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Kopcha, Theodore J.; Ocak, Ceren; Qian, Yingxiao – Educational Technology Research and Development, 2021
The purpose of this paper is twofold. We first present a methodological framework for the analysis of embodied interaction with technology captured through video recording. The framework brings together a social semiotic approach to multimodality with the philosophical and theoretical roots of embodied cognition. We then demonstrate the…
Descriptors: Children, Grade 5, Thinking Skills, Robotics
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Daryl Axelrod; Jennifer Kahn – Educational Technology Research and Development, 2024
This paper extends research that looks at the intersection of multimodal composing and maker education. We present findings from a fourth iteration of a multidisciplinary classroom design study in which high school youth made digital comics based on literary novels in an 11th grade language arts classroom in a predominantly Hispanic, low-SES,…
Descriptors: High School Students, Grade 11, Language Arts, Cartoons
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Cirkony, Connie; Tytler, Russell; Hubber, Peter – Educational Technology Research and Development, 2022
Inquiry-based representation-focused approaches in science education have shown promising outcomes when students engage in knowledge building via an active process of constructing, coordinating, and evaluating representations. To date, much of the existing research around these approaches has taken place in pre-digital classrooms, but the…
Descriptors: Science Education, Science Instruction, Inquiry, Active Learning
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Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
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Ritzhaupt, Albert D.; Pastore, Raymond; Wang, Jiahui; Davis, Robert O. – Educational Technology Research and Development, 2018
One of the strongest instructional interventions documented in educational literature is the use of feedback to influence learning outcomes. However, there is lack of empirical research specifically pertaining to the use of multimedia in the feedback message. The purpose of this research was to test whether organizational pictures and modality as…
Descriptors: Multimedia Instruction, Multimedia Materials, Feedback (Response), Reading Comprehension
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Lee, Hye Yeon; Lee, Hyeon Woo – Educational Technology Research and Development, 2018
Recently, there has been a transition from traditional paper or computer-based learning environments to smartpad-based learning environments, which are based on touch and involve various cognitive strategies such as touch operation and note taking. Accordingly, the use of smartpads can provide an effective learning environment through…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Teaching Methods
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Paek, Seungoh; Hoffman, Daniel L.; Black, John B. – Educational Technology Research and Development, 2016
The purpose of this study was to examine if student understanding of new material could be promoted by manipulating the perceptual factors experienced at the time of learning. It was hypothesized that the thematic relevance of perceptual factors would be a significant contributor to learner understanding. To test this hypothesis, one hundred…
Descriptors: Elementary School Students, Grade 1, Grade 2, Multimedia Instruction
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de Oliveira Neto, Jose Dutra; Huang, Wenhao David; de Azevedo Melli, NĂ¡dia Cristina – Educational Technology Research and Development, 2015
Implementing online technologies alone cannot ensure learning. A verified approach is needed to optimize the pedagogical effect of online learning. Previous studies have suggested that the application of the modality principle in multimedia design improves the efficiency of learning by reducing cognitive load. Nevertheless, this design approach…
Descriptors: Foreign Countries, Electronic Learning, Instructional Design, Multimedia Instruction
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Leslie, Kimberley Crompton; Low, Renae; Jin, Putai; Sweller, John – Educational Technology Research and Development, 2012
Two experiments using the science topics of Magnetism and Light were conducted with younger learners (Year 5) who had no prior knowledge of the topics, and older learners (Year 6) who had studied the topics previously. Half of the learners were presented the information in auditory form only while the other half were presented the auditory…
Descriptors: Expertise, Prior Learning, Redundancy, Age Differences
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Arnone, Marilyn P.; Small, Ruth V.; Chauncey, Sarah A.; McKenna, H. Patricia – Educational Technology Research and Development, 2011
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new…
Descriptors: Personality Traits, Research Methodology, Learning Modalities, Learner Engagement
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Fiorella, Logan; Vogel-Walcutt, Jennifer J.; Schatz, Sae – Educational Technology Research and Development, 2012
Effectively presenting complex material is a crucial component of instructional design within simulation-based training (SBT) environments. One approach to facilitate the acquisition of higher-order knowledge is to embed instructional strategies within the systems themselves. Currently, however, there are few established guidelines to inform…
Descriptors: Feedback (Response), Instructional Design, Thinking Skills, Decision Making
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Dickey, Michele D. – Educational Technology Research and Development, 2006
The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in…
Descriptors: Instructional Design, Computer Assisted Instruction, Problem Solving, Educational Technology