NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Schulte, Paige L. – Social Studies and the Young Learner, 2005
Total Physical Response (TPR), developed by James Asher, is defined as a teaching technique whereby a learner responds to language input with body motions. Performing a chant or the game "Robot" is an example of a TPR activity, where the teacher commands her robots to do some task in the classroom. Acting out stories and giving imperative commands…
Descriptors: Motion, Teaching Methods, Kinesthetic Methods, Elementary Education
Peer reviewed Peer reviewed
Hillis, Michael R.; Eschenbach, John F. von – Social Studies and the Young Learner, 1996
Proposes using instructional games as a means of reaching students with varying learning styles. Describes several games involving problem solving, role playing, and simulations. The games incorporate aspects of Sternberg's theory that intelligence can be conceptualized as analytic, creative, or practical. (MJP)
Descriptors: Cognitive Development, Cognitive Style, Educational Games, Educational Strategies
Peer reviewed Peer reviewed
Green, Vicki A. – Social Studies and the Young Learner, 1996
Recalls a week-long field study trip to a reconstructed historic site, Barkerville, British Columbia. Ten years later the participants remembered the experience. The students overwhelmingly agreed that the experience sparked their imagination and created a real connection to the historical past. Includes brief excerpts from the interviews. (MJP)
Descriptors: Class Activities, Cognitive Processes, Cultural Activities, Cultural Centers
Peer reviewed Peer reviewed
Negron, Elsy; Ricklin, Leslie Perfect – Social Studies and the Young Learner, 1996
Recounts the case of a learning disabled sixth grader mainstreamed into a social studies class. Describes a variety of instructional strategies and activities that capitalize on the student's strengths to facilitate learning. These include critical thinking maps, semantic maps, simulations, and kinesthetic learning. (MJP)
Descriptors: Cognitive Development, Cognitive Mapping, Cognitive Style, Creative Activities