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Chichekian, Tanya; Trudeau, Joel; Jawhar, Tawfiq – Journal of Science Education and Technology, 2022
This study examined the effects of an Arduino microrobot activity on college students' interest in robotics through three specific objectives: (1) determining how students' conceptual understanding regarding the basics of microcomputing and computer programming changes after engaging in an engineering robotics learning module, (2) assessing the…
Descriptors: College Students, Student Interests, Robotics, Engineering Education
Wu, Ji-Wei; Tseng, Judy C. R.; Hwang, Gwo-Jen – Educational Technology & Society, 2015
Inquiry-Based Learning (IBL) is an effective approach for promoting active learning. When inquiry-based learning is incorporated into instruction, teachers provide guiding questions for students to actively explore the required knowledge in order to solve the problems. Although the World Wide Web (WWW) is a rich knowledge resource for students to…
Descriptors: Foreign Countries, Inquiry, Active Learning, Intelligent Tutoring Systems
Bryfczynski, Samuel Paul – ProQuest LLC, 2012
This dissertation describes a novel intelligent tutoring system, BeSocratic, which aims to help fill the gap between simple multiple-choice systems and free-response systems. BeSocratic focuses on targeting questions that are free-form in nature yet defined to the point which allows for automatic evaluation and analysis. The system includes a set…
Descriptors: Intelligent Tutoring Systems, Multiple Choice Tests, Feedback (Response), Questioning Techniques
Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
Kabicher, Sonja; Derntl, Michael; Motschnig-Pitrik, Renate – Journal of Educational Multimedia and Hypermedia, 2009
This paper addresses the challenges resulting from the design and implementation of a modular, flexible curriculum of computer science. It is intended to share the processes and structures that are being employed in order to cooperatively approach desired qualities and qualifications. In addition, the paper shares goals, strategies, and…
Descriptors: Foreign Countries, Computer Science, Curriculum Design, Curriculum Development
Poe, D.; Venkatraman, N.; Hansen, C.; Singh, G. – IEEE Transactions on Education, 2009
There is an increasing need for an effective method of teaching bioinformatics. Increased progress and availability of computer-based tools for educating students have led to the implementation of a computer-based system for teaching bioinformatics as described in this paper. Bioinformatics is a recent, hybrid field of study combining elements of…
Descriptors: Biology, Statistics, Computer Science, Interdisciplinary Approach
Pierre, J. W.; Tuffner, F. K.; Anderson, J. R.; Whitman, D. L.; Ula, A. H. M. S.; Kubichek, R. F.; Wright, C. H. G.; Barrett, S. F.; Cupal, J. J.; Hamann, J. C. – IEEE Transactions on Education, 2009
This paper describes a one-credit laboratory course for freshmen majoring in electrical and computer engineering (ECE). The course is motivational in nature and exposes the students to a wide range of areas of electrical and computer engineering. The authors believe it is important to give freshmen a broad perspective of what ECE is all about, and…
Descriptors: Introductory Courses, Problem Based Learning, Computer Science, Engineering
Elnagar, Ashraf; Lulu, Leena – Computers & Education, 2007
We introduce an effective computer aided learning visual tool (CALVT) to teach graph-based applications. We present the robot motion planning problem as an example of such applications. The proposed tool can be used to simulate and/or further to implement practical systems in different areas of computer science such as graphics, computational…
Descriptors: Motion, Robotics, Graduate Students, Computer Science
Schonberger, Richard J. – Educational Technology, 1975
Descriptors: Computer Oriented Programs, Computer Science, Educational Technology, Instructional Systems
Rheinboldt, Werner C. – 1980
This material contains two units which view applications of computer science. The first of these examines Horner's scheme; and is designed to instruct the user on how to apply both this scheme and related algorithms. The second unit aims for student understanding of standard bisection, secant, and Newton methods of root finding and appreciation of…
Descriptors: Algorithms, College Mathematics, Computer Programs, Computer Science
Motter, Wendell L. – 1980
It is noted that there are some integrals which cannot be evaluated by determining an antiderivative, and these integrals must be subjected to other techniques. Numerical integration is one such method; it provides a sum that is an approximate value for some integral types. This module's purpose is to introduce methods of numerical integration and…
Descriptors: Calculus, College Mathematics, Computer Science, Computer Science Education
Peterson, Dave – 1990
This learning module for a secondary electronics course contains two lessons that teachers can use to help students do the following: (1) access an Apple II computer with a PZ-90 interface to read input ports and send information to output ports with the aid of a computer program; and (2) demonstrate the use and relationship of binary numbers in…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Science, Computer Science Education
De Bruyne, John – 1989
This learning module for a high school course in graphic communications is designed to introduce students to the Aldus Page Maker 3.0 software for desktop publishing. The module activities allow students to use the software to prepare a two-page publication. The six sections of the module are the following: module objectives, content outline,…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Oriented Programs, Computer Science
Mao, Leii – 1990
This instructional guide, one of a series developed by the Technical Education Advancement Modules (TEAM) project, is a 16-hour introduction to plant floor operations. The guide is designed to develop the following competencies: (1) understanding the characteristics and components of personal computer (PC) networks; (2) computer networking…
Descriptors: Adult Education, Adult Programs, Computer Networks, Computer Oriented Programs
Pawlowicz, Bruce; Johnson, Tom – 1989
This learning module for a high school architectural drafting course introduces students to the use of Claris CAD (Computer Aided Drafting) to develop a floor plan. The six sections of the module are the following: module objectives, content outline, teaching methods, student activities, resource list, and evaluation (pretest, posttest). Student…
Descriptors: Architectural Drafting, Behavioral Objectives, Classroom Techniques, Computer Assisted Design
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