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Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
Martin, Andrew J. – Educational Psychology Review, 2023
Motivation and instruction are two major substantive domains in educational psychology. Theory and research relevant to each of these domains tend to be diffuse and fragmented. This presents challenges for scholars and practitioners seeking to implement parsimonious and cohesive approaches to help students to learn. This review articulates a…
Descriptors: Literature Reviews, Learning Motivation, Educational Psychology, Educational Strategies
Peter Claudius Osei; David F. Bjorklund – Educational Psychology Review, 2024
The complexity of modern societies necessitates that children learn highly abstract material, such as mathematics, which often conflicts with behavioral goals that are innately motivating. For instance, children's educational success is generally evaluated based on their individual achievements, while humans are motivated to learn by engaging in…
Descriptors: Self Determination, Systems Approach, Learning Processes, Physiology
Chukwuemeka Aloysius Metu; José M. Marbán; Estefanía Espina – Journal of Research and Advances in Mathematics Education, 2025
A growth mindset is the belief that one's intellect and abilities may develop through effort. This mindset suggests that intelligence is not fixed but adaptable. With the continuous growth in literature on the growth mindset in mathematics, there is a need to investigate the current trends from a bibliometric perspective. To meet this need, the…
Descriptors: Bibliometrics, Mathematics Instruction, Mathematics Achievement, Achievement Gap
Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
Johnmarshall Reeve; Geetanjali Basarkod; Hye-Ryen Jang; Rafael Gargurevich; Hyungshim Jang; Sung Hyeon Cheon – Educational Psychology Review, 2025
Students involve themselves in learning activities multidimensionally, including behaviorally, cognitively, emotionally, and agentically. This multidimensional involvement predicts important outcomes, but it is also possible that each type of engagement might have its own specialized purpose or function. To investigate this possibility, we…
Descriptors: Meta Analysis, Learner Engagement, Academic Achievement, Social Support Groups
Maike Trautner; Carola Grunschel; Malte Schwinger – Educational Psychology Review, 2025
Learners' attempts to regulate their own motivation for studying in the face of tedious or difficult tasks is an important aspect of self-regulated learning. Therefore, motivation regulation has received increasing attention over the past few years, resulting in numerous publications using different definitions of the construct, samples,…
Descriptors: Self Control, Learning Motivation, College Students, Student Attitudes
Chunqi Li; Lishi Liang; Luke K. Fryer; Alex Shum – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite the emergence of relevant empirical studies, most of the existing reviews have only investigated the holistic impact of gamification. No previous…
Descriptors: Higher Education, Gamification, Evidence Based Practice, Learning Motivation
Tiina Törmänen; Elina Ketonen; Emma Lehtoaho; Marjo Turunen; Kateryna Zabolotna; Tatiana Shubina; Hanna Järvenoja – Educational Psychology Review, 2025
Recent academic motivation research has shifted towards understanding the situation-specific and process-sensitive nature of motivation. This shift has initiated discussions on methodological advancements to capture dynamic changes in motivation as they occur in authentic learning contexts. However, these studies have not been systematically…
Descriptors: Student Motivation, Situated Learning, Learning Motivation, Independent Study
Abdullah Alamer; Esmaeel Saeedy Robat; Majid Elahi Shirvan; Richard Ryan – Educational Psychology Review, 2025
In this meta-analysis, we examined the average correlations (weighted for sample size and corrected for measurement error) between the varied types of motivation specified within self-determination theory (SDT) and second language (L2) achievement. We also conducted moderator analyses to explore whether these relationships are influenced by age,…
Descriptors: Self Determination, Language Acquisition, Meta Analysis, Second Language Learning
Wong Sing Yun; Sarimah Surianshah – International Journal of Technology in Education, 2024
The emergence of innovative artificial intelligence (AI) technologies, such as ChatGPT, which was just released in November 2022, has the potential to significantly transform the current state of education. Put another way, learning is changing as a result of chatbots' personalized assistance, group discussions and collaborations, evaluations of…
Descriptors: Bibliometrics, Computer Software, Artificial Intelligence, Technology Uses in Education
Yanfei Shen; Lili Chu; Song Yang; Xueli Zhang; Zhonggen Yu – International Journal of Web-Based Learning and Teaching Technologies, 2024
Since the outbreak of the pandemic in 2019, pandemic prevention and control has gradually become normal, and internet-based massive open online courses (MOOCs) have become widely available. Aiming to give an insight into learner engagement, motivation, and learning performance in MOOCs in the post-pandemic time, this study reviewed 52 articles…
Descriptors: MOOCs, Learning Motivation, Pandemics, COVID-19
Muhammad Ashraf Fauzi; Zuria Akmal Saad; Muhammad Ariff Aripin; Noraina Mazuin Sapuan – Journal of Computer Assisted Learning, 2025
Background Study: Gamification is an effective and interactive approach to engaging students in teaching and learning. As digital technology develops, higher education institutions (HEIs) must embrace and keep pace with gamification for interactive teaching and learning approaches. Objective: The purpose of this study is to review gamification in…
Descriptors: State of the Art Reviews, Gamification, Game Based Learning, Bibliometrics
Juming Jiang; Luke K. Fryer – Journal of Computer Assisted Learning, 2024
Background: The COVID-19 pandemic has greatly impacted education, necessitating alternative methods to traditional face-to-face teaching. This dramatic change, in tandem with increasing awareness of the metaverse--a virtual reality (VR) world wherein humanity might learn, work and socialise--has made a clear need for a better understanding of the…
Descriptors: Computer Simulation, Computer Uses in Education, Influence of Technology, Learning Motivation
Hallinger, Philip – Review of Educational Research, 2023
The goals of this bibliometric review of the Review of Educational Research were to gain insights into the evolution of the journal and identify its key contributions to the education literature. Bibliographic data associated with the full set of 3,022 review articles published in RER from 1931 through 2021 were exported from Scopus for…
Descriptors: Periodicals, Educational Research, Bibliometrics, Instruction