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Shuzhen Chen; Lichao Ma – European Journal of Education, 2025
Given that the relationship between academic atmosphere and doctoral students creativity has not yet fully reached consensus in diverse cultural contexts, this study seeks to unpack how collaborative and competitive academic atmospheres matter for the scientific creativity of doctoral students, as well as their influencing mechanisms and…
Descriptors: Competition, Doctoral Students, Educational Environment, Scientific Research
Nicole Kasbary; Aghnar Haymour – Hungarian Educational Research Journal, 2025
Project-based learning (PJBL) emerges as an instructional teaching method promoting collaboration, critical thinking, and problem-solving skills among students. This pedagogical approach facilitates active engagement by forming student groups to collaboratively create and develop projects, thus, encouraging the exploration of diverse perspectives…
Descriptors: Foreign Countries, Teacher Attitudes, Student Projects, Active Learning
Shugang Li; Kexin Peng; Boyi Zhu; Fang Liu – Education and Information Technologies, 2025
In the digital age, online learning platforms utilizing advanced technologies such as artificial intelligence can provide more diverse and abundant educational resources compared to offline learning environments. However, online learners still face emotional expression and inertia trap problems. Knowledge co-creation virtual teachers (KCVTs) can…
Descriptors: Technology Uses in Education, Artificial Intelligence, Electronic Learning, Web Based Instruction
Kuo, Tsung-Hsien; Tien, Han-Kuang – Journal of Workplace Learning, 2022
Purpose: This study aims to establish a new model that elucidates the mechanism behind the long-term effects of creativity training. Previous studies have only explored influential positive factors when examining the transfer mechanism of creativity training. However, the transfer mechanism must encompass the negative factors of creative abrasion…
Descriptors: Creativity, Creative Development, Training, Learning Motivation
Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
Chen, Tan-I; Lin, Shih-Kai; Chung, Hung-Chang – Journal of Baltic Science Education, 2023
The combination of education and robots is becoming an increasingly important issue. Although researchers have conducted some studies on educational robotics in STEM education at the undergraduate level, no research examined the effects of gamified educational robotics on participants' motivation and creativity. Therefore, this study examines the…
Descriptors: College Students, Foreign Countries, STEM Education, Robotics
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
The Design and Development of a Magic-Based Teaching Method in Facilitating Creative Design Thinking
Tong Li; Lawrence E. McCalla – International Journal of Designs for Learning, 2020
This design case introduces a design and development process of using magic performance as a method to facilitate students' creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically,…
Descriptors: Creative Teaching, Creative Thinking, Design, Creativity
Sudheendran K. – Higher Education for the Future, 2024
The paper explores the efforts of Kerala to align its undergraduate education with global standards and competence through the introduction of the Four-Year Undergraduate Programme (FYUGP) in the realm of curriculum reforms. The paper highlights the significance of curriculum reforms in the context of transforming the State of Kerala into a…
Descriptors: Undergraduate Study, Educational Change, College Curriculum, Teaching Methods
Kerimbayev, Nurassyl; Nurym, Nurdaulet; Akramova, Aliya; Abdykarimova, Saule – Education and Information Technologies, 2023
In the previous study the work experience on organization of teaching Robotics to secondary school students at school lessons and in study groups was introduced. This study which was conducted within 2019 and 2021 covered the period of distant learning caused by COVID-19 pandemic and even post-pandemic period, when a part of school students…
Descriptors: Educational Technology, Technology Uses in Education, Computation, Thinking Skills
Taheri, Morteza; Motealleh, Sharareh; Younesi, Jalil – Journal of Workplace Learning, 2022
Purpose: Past research shows that workplace fun has a positive effect on informal learning, however, the role of individual and organizational mediating variables in this relation has not been studied much. This study aims to examine the role of management support, motivation to learn and learning opportunity in the relationship between workplace…
Descriptors: Work Environment, Play, Workplace Learning, Informal Education
Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
Lage-Gómez, Carlos; Ros, Germán – Gifted Education International, 2023
The study analyses the relationship between transdisciplinary integration, creativity and student motivation in three STEAM projects. It has been carried out over 3 years in a programme for gifted students. 152 students (11-12 years old), five teachers and four external professionals participated. The projects included a variety of scientific,…
Descriptors: Elementary School Students, Gifted, Gifted Education, STEM Education
Pedersen, Ida Friestad; Haavold, Per Øystein – International Journal of Mathematical Education in Science and Technology, 2023
In this paper, we investigate the learning experiences, beliefs and motivations of students in classes where the mathematics teachers have received support for using inquiry-based learning activities. Data were collected from 248 students in the age-range 11-16 using electronic questionnaires. Our results show that key features of inquiry-based…
Descriptors: Student Attitudes, Inquiry, Active Learning, Mathematics Instruction
Birknerová, Zuzana; Tej, Juraj; Vrábliková, Mária – International Journal of Instruction, 2022
Currently is necessary to identify own way of cognition and information processing, so called the cognitive style, which is connected with learning style. Contribution contains theoretical information about many typologies of learning styles (e.g.. according to brain hemispheres dominance, intelligence, learning motivation, etc.) and research is…
Descriptors: Management Development, Correlation, Schemata (Cognition), Cognitive Style