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Showing 1 to 15 of 411 results Save | Export
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Adele H. T. Kam; Irfan N. Umar – Journal of Computing in Higher Education, 2024
Research in gamified learning is still needed to expound how gamification may be employed to realistically yield positive effects on learning motivation. It is essential to evaluate whether gamification can foster autonomous forms of motivation, such as intrinsic motivation, which has been related to learning persistence and performance quality,…
Descriptors: Gamification, Learning Activities, Learning Motivation, Game Based Learning
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Maciej Rys – Innovations in Education and Teaching International, 2024
Hackathon has been growing and taking various industries by storm thanks to its flexibility and ability to fit into them. It has been proven successful and helpful in solving different IT and non-IT challenges. They also serve as an intriguing educational and networking tool, encouraging people to pursue innovative studies and activities. However,…
Descriptors: Educational Innovation, Problem Solving, Attendance, Learning Motivation
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Andreas Lachner; Heike Russ; Nicolas Hübner; Leonie Sibley; Katharina Scheiter – Educational Psychology Review, 2025
Non-interactive teaching, in which students explain previously learned content to a non-present peer, is a generative learning activity that has gained increasing attention in recent years. While meta-analyses indicate small-to-moderate benefits, findings have been inconsistent, suggesting that its effectiveness depends on contextual factors.…
Descriptors: Learning Processes, Student Characteristics, Teaching Methods, Learning Activities
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Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
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Fa Zhang; Yuyan Xia; Yu Wang; Jinglu Liu; Jie Xia; Chin-Chih Chen – Education and Information Technologies, 2025
Open universities can improve learning outcomes and overall satisfaction among adult learners by addressing and enhancing online learning motivation. By applying latent profile analysis (N = 494) and adult learner interviews (n = 16), this mixed methods study aimed to better understand adult learners' motivation profiles in online learning…
Descriptors: Adult Students, Adult Learning, Electronic Learning, Learning Motivation
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Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
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Juming Jiang; Luke K. Fryer – Journal of Computer Assisted Learning, 2024
Background: The COVID-19 pandemic has greatly impacted education, necessitating alternative methods to traditional face-to-face teaching. This dramatic change, in tandem with increasing awareness of the metaverse--a virtual reality (VR) world wherein humanity might learn, work and socialise--has made a clear need for a better understanding of the…
Descriptors: Computer Simulation, Computer Uses in Education, Influence of Technology, Learning Motivation
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Enilda Romero-Hall – Distance Learning, 2024
This paper focuses on an intersectional feminism approach to writing assignments in which students served as co-creators of knowledge engaged in the development of an open-access book titled "Motivation in Learning, Training, and Development: A Collection of Essays," while enrolled in the "Principles of Learner Motivation"…
Descriptors: Books, Writing Assignments, Graduate Students, Feminism
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Chia-Ju Lin; Hsin-Yu Lee; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
In STEM hands-on learning activities, collaboration with group members can be a significant motivator for students' engagement. This research is based on the 6E Learning by DeSIGN™ model and explores the impact of incorporating reflective strategies on students' learning performance, motivation, and participation in collaborative STEM learning…
Descriptors: STEM Education, Reflection, Assistive Technology, Recognition (Psychology)
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Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
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Shu-Wei Liu; Hung-Yu Chan; Huei-Tse Hou – Educational Technology Research and Development, 2025
The current monument guide teaching has proven to have many challenges, as the learning effectiveness may be reduced by external interference in the real guide activities, and online approaches may cause the problem of insufficient interaction. This study integrated role-playing and multi-dimensional scaffolding theories to develop a remote…
Descriptors: Role Playing, Computer Games, Educational Games, Scaffolding (Teaching Technique)
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Sophie Uhing; Lisa Birnbaum; Stephan Kröner – SAGE Open, 2025
This study aimed at evaluating the explanatory value of basic psychological needs (BPN) for foreign language-related motivation and activities in a sample of higher education students and volunteers abroad. According to the self-determination theory, satisfaction of the BPN facilitates forms of motivational regulation and in turn promotes foreign…
Descriptors: Foreign Countries, Higher Education, College Students, Foreign Students
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Mehmet Diyaddin Yasar; Mustafa Erdogan; Veli Batdi; Ülkü Cinkara – European Journal of Science and Mathematics Education, 2024
The aim of this study is to reveal the effect of cooperative learning method in science education on academic achievement with mixed-meta method. For this purpose, various national and international databases were searched, and among 81 articles and 37 theses covering the period between 2001 and 2022, 46 articles and 31 theses that included…
Descriptors: Cooperative Learning, Teaching Methods, Science Education, Positive Attitudes
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Wei Chen; Lijia Lin; Weiguo Pang – Education and Information Technologies, 2025
A video lesson with generative learning activities has the potential to improve learning by engaging learners. However, existing literature regarding designing and implementing an interactive video lesson is insufficient. In the present study, we aimed to investigate: a) whether the use of the summarizing strategy would benefit learning via video…
Descriptors: Learning Processes, Video Technology, Learning Activities, Writing Skills
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Chun-Ying Chen – ACM Transactions on Computing Education, 2025
This study examined the effects of worked examples with different explanation types and novices' motivation on cognitive load, and how this subsequently influenced their programming problem-solving performance. Given the study's emphasis on both instructional approaches and learner motivation, the Cognitive Theory of Multimedia Learning served as…
Descriptors: Models, Learning Motivation, Cognitive Processes, Difficulty Level
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