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Yang, Xiaozhe; Cheng, Pei-Yu; Lin, Lin; Huang, Yueh Min; Ren, Youqun – Journal of Educational Computing Research, 2019
The creativity of the brain is usually measured by one's creative behavior or activity. This study explores connections between an individual's creative behavior and his or her creative brain by asking each participant to design an open-ended virtual product in an integrated system consisting of virtual reality and brainwaves. The results show a…
Descriptors: Creativity, Creative Thinking, Brain, Attention
Wang, Xue; Mayer, Richard E.; Zhou, Pu; Lin, Lin – Journal of Educational Psychology, 2021
This study examined the impacts of 2 different graphic organizers (filled-in graphic organizers and interactive graphic organizers) on middle school students' learning processes, outcomes, experiences, and preferences. In Experiment 1, 60 students were assigned to read a short expository passage in 1 of 3 conditions: text-only, filled-in graphic…
Descriptors: Electronic Learning, Instructional Materials, Visual Aids, Instructional Effectiveness
Yang, Xiaozhe; Lin, Lin; Wen, Yi; Cheng, Pei-Yu; Yang, Xue; An, Yunjo – Educational Technology & Society, 2020
This study examined how three auditory lectures delivered at different speeds -- normal (1.0x), fast (1.5x) and very fast (3.0x) speeds -- affected the graduate students' attention, cognitive load, and learning that were assessed by pre- and post-comprehension tests, cognitive-load questionnaire, and Electroencephalography (EEG) device. The…
Descriptors: Cognitive Ability, Graduate Students, Attention Control, Lecture Method
Cockerham, Deborah; Lin, Lin; Ndolo, Sharon; Schwartz, Marc – Education and Information Technologies, 2021
Health and safety concerns during the COVID-19 pandemic required many face-to-face United States schools to suddenly shut their doors, moving classes to virtual learning environments. Amidst concerns of technology overuse, adolescents across the country saw dramatic increases in both personal screen time use and social isolation as they learned to…
Descriptors: Student Attitudes, Online Courses, Well Being, COVID-19
McLeod, Julie; Lin, Lin – Computers & Education, 2010
This paper is the first of its series that studies the power children have in game-play and examines its implications for teaching and learning. As a start, the paper describes a framework of power based on a synthesis of various types of power underlined in literature. The paper then looks into the power issue through observation and interviews…
Descriptors: Play, Games, Classification, Children
Lin, Lin; Cranton, Patricia – Teaching in Higher Education, 2005
The purpose of this paper is to explore the journey of the scholarship student as he or she becomes a responsible scholar. We present three narratives, each one providing a different lens through which we view the journey of the scholarship student. We use transformative learning (as expounded by Mezirow) as a framework to discuss this transition,…
Descriptors: Transformative Learning, Scholarship, Student Motivation, Higher Education