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Lili Yan; Chungsoo Na; Jina Kang – Journal of Science Education and Technology, 2024
Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To understand how students construct arguments and develop science knowledge during CPS, we focus on team synchrony--the extent of…
Descriptors: Persuasive Discourse, Cooperative Learning, Problem Solving, Science Education
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Abdullah Abdul Halim; Noor Dayana Abd Halim – LUMAT: International Journal on Math, Science and Technology Education, 2024
The COVID-19 pandemic has necessitated the adoption of online learning methods worldwide, including in Malaysia. The Ministry of Education (MoE) in Malaysia has recognized the importance of online learning due to the implementation of Movement Control Order (MCO). However, the limitations of online learning, such as reduced interaction between…
Descriptors: Creative Thinking, Thinking Skills, Electronic Learning, Foreign Countries
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Suparti Suparti; Milawati Milawati; Abdul Kholiq – Educational Process: International Journal, 2025
Background/purpose: This study aims to analyze the application and impact of dynamic assessment as an enhancement of deep learning in writing narratives for elementary school students. The main focus is DA can improve the quality of the learning process and outcomes through intervention, feedback, and reflective revision. Materials/methods: This…
Descriptors: Elementary School Students, Grade 6, Alternative Assessment, Writing Instruction
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Meishar-Tal, Hagit; Kesler, Avital – Interactive Learning Environments, 2023
This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating…
Descriptors: Elementary School Students, Grade 4, Learning Problems, Computer Games
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Zuowei Wang; Tenaha O'Reilly; Michael Flor; Beata Beigman Klebanov; Kelly Bruce – Reading Research Quarterly, 2025
With only about a third of students in US public schools achieving the NAEP Proficient level, many educators believe students are not getting enough reading practice. However, how much reading practice is enough? This study quantifies the relationship between the amount of book reading and the expected number of words learned. We collected 45…
Descriptors: Novels, Childrens Literature, Reading Achievement, Recreational Reading
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Dwi Yulianti; Herpratiwi – Journal of Education and Learning (EduLearn), 2024
This study aims to develop a science, environment, technology, and society (SETS)-based learning module to enhance critical thinking skills among elementary school students. Employing a research and development (R&D) approach adapting the Borg and Gall model, this module is designed to enrich the learning process of natural and social sciences…
Descriptors: Learning Modules, Critical Thinking, Thinking Skills, Elementary School Students
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Hardi Sigus; Kaja Mädamürk – Discover Education, 2025
Word problems are frequently taught in shallow contexts, where students primarily use procedural knowledge to solve problems and struggle to transfer their learning to real-life situations. This study examines how extra-mathematical knowledge and motivation may enhance the learning process. The study involved 345 fifth-grade students (51.2% male)…
Descriptors: Student Motivation, Numeracy, Knowledge Level, Mathematics Education
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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Tabbetha Harrison – ProQuest LLC, 2024
The purpose of this quantitative, causal-comparative, non-experimental study was to determine if there is a difference in reading self-efficacy and perceived learning among fourth- and fifth-grade inner city students who participated in experiential learning and those that did not participate in experiential learning. Experiential learning is…
Descriptors: Experiential Learning, Self Efficacy, Literacy, Elementary School Students
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Jihoon Kang; Jina Kim – Journal of Baltic Science Education, 2024
While existing studies have underscored the educational benefits of generating explanatory hypotheses (EHs) in response to unexpected outcomes, empirical research on the underlying mechanisms driving their effectiveness in science learning remains limited. Thus, this study aimed to empirically examine the effectiveness of generating an EH for…
Descriptors: Science Instruction, Learning Processes, Protocol Analysis, Scientific Concepts
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Yoppy Wahyu Purnomo; Antika Asri Julaikah; Galuh Candra Aprilia Hapsari; Rina Cahyani Oktavia; Rizki Muhammad Ikhsan – Mathematics Teaching Research Journal, 2024
Textbooks are one of the main resources for teaching and learning mathematics. This study examines the presentation of angle topics in 4th-grade mathematics textbooks in Indonesia and Singapore. The analysis focused on the general characteristics of the textbook and the nature of the mathematical tasks presented. The results showed that Indonesian…
Descriptors: Comparative Analysis, Comparative Education, Textbooks, Mathematics Instruction
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Jialing Zeng; Peng Zhang; Junyi Zhou; Junjie Shang; John B. Black – Educational Technology Research and Development, 2025
Current literature indicates the significance of embodied scaffoldings in enhancing the effectiveness of interactive learning technologies for STEM conceptual learning and relevant cognitive skill development. However, there is limited research on pedagogical approaches for integrating mixed embodied scaffoldings in learning with interactive…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Learning Processes, STEM Education
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Yun Dai – Education and Information Technologies, 2025
There is a growing consensus that AI literacy requires a holistic lens, including not only technical knowledge and skills but also social and ethical considerations. Yet, providing holistic AI education for upper-primary students remains challenging due to the abstract and complex nature of AI and a lack of pedagogical experiences in schools.…
Descriptors: Integrated Activities, Holistic Approach, Artificial Intelligence, Computer Science Education
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H. Chin; C. M. Chew – Educational Psychology, 2025
Despite the importance of parallelism concept in understanding advanced geometric concepts, past studies have constantly reported poor mastery of this concept. To pinpoint students' current states in the progression of parallelism concept acquisition, this study aimed to profile students' knowledge states and model their learning pathways.…
Descriptors: Cognitive Measurement, Diagnostic Tests, Knowledge Level, Learning Processes
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Adijaya, Made Aryawan; Widiana, I Wayan; Agung Parwata, I Gusti Lanang; Suwela Antara, I Gede Wahyu – International Journal of Educational Methodology, 2023
The implementation of learning activities in schools has not provided opportunities or encouragement for students in developing their procedural knowledge. This research aimed to test the effectiveness of developing Bloom's Taxonomy revision-oriented learning activities to grade IV elementary learners' procedural knowledge capabilities and…
Descriptors: Taxonomy, Learning Activities, Elementary School Students, Grade 6
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