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Ellinor Hultmark; Susanne Engström; Annica Gullberg – Design and Technology Education, 2024
Learning to reason in the design process is enclosed in the process of learning to design. Hence, in this study, we explore teacher-student interactions with the aim of describing teachers' support strategies in relation to enacted reasoning in the design process in secondary school technology education in Sweden. The study deploys social cultural…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Design, Technology Education
Miroslava Petrova; Claas Kuhnen – Design and Technology Education, 2025
Integration of Artificial Intelligence (AI) in the design process is a growing area of research interest. Three years after its public launch in 2022, AI has already established itself as the most disruptive tool revolutionizing how designers conceptualize, iterate and innovate. As AI technologies continue to evolve, it is pertinent that design…
Descriptors: Artificial Intelligence, Computer Software, International Cooperation, Institutional Cooperation
Saarinen, Auli; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – Design and Technology Education, 2021
This paper analyses the longitudinal use of electronic portfolios (hereafter ePortfolios) in craft studies across six years (2013-18). Eight comprehensive school students participated in the study, tracing their craft process activities via photos, narratives, and tapings from the third to the ninth grade. The data involved self-assessment by the…
Descriptors: Foreign Countries, Elementary School Students, Portfolios (Background Materials), Educational Technology
The AI Generative Text-to-Image Creative Learning Process: An Art and Design Educational Perspective
Tore Andre Ringvold; Ingri Strand; Peter Haakonsen; Kari Saasen Strand – Design and Technology Education, 2024
In today's constantly changing world technological developments in artificial intelligence (AI) can induce educational visions of both utopia and dystopia. New technologies and communication platforms can provide new forms and possibilities of learning. Creating an image has historically mostly been a human process of using knowledge and…
Descriptors: Artificial Intelligence, Computer Software, Design, Teaching Methods
Niiranen, Sonja; Ikonen, Pasi; Rissanen, Timo; Rasinen, Aki – Design and Technology Education, 2020
The approaches of learning by doing and making have always been inherent components of Finnish craft and technology education. Craft is a practical subject that involves many hands-on activities during which students actively practice experimentation, investigation, invention, problem-solving and designing skills. The same ideology is utilised in…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Student Attitudes, Foreign Countries
Garcia-Moran, Emmanuel; Esqueda, Donovan; Solis-Cordova, Jose De Jesus; Villagomez, Luis; Morano, Hector; Ramirez, Rafael – Design and Technology Education, 2021
Online laboratories are widely used in higher engineering education and due to the COVID-19 pandemic, they have taken on an even greater relevance. At Tecnologico de Monterrey, Mexico, well-established techniques such as Problem-Based Learning (PBL), Project-Oriented Learning (POL) and Research-Based Learning (RBL) have been implemented over the…
Descriptors: Online Courses, Engineering Education, Problem Based Learning, Teaching Methods
Bang, Anne Louise; Friis, Silje Alberthe Kamille; Gelting, Anne Katrine Gøtzsche – Design and Technology Education, 2015
This paper set out to investigate "how design students learn from visualising theory in design education." The exploration rests on the assumption that the application of tools and techniques from design practice supports design students with an entrance to the theoretical part of the field. The paper is based on teaching experiences…
Descriptors: Design, Visualization, Teaching Methods, Feedback (Response)
Tessier, Virginie; Aubry-Boyer, Marie-Pier – Design and Technology Education, 2021
Critique in design education is redefining itself, but its primary aim still focuses on offering and receiving feedback on workshop projects. The global pandemic has forced teachers to adapt their methods for online workshops. The following paper questions how design critique has changed teaching and learning experiences, focusing on the…
Descriptors: Criticism, Design, Workshops, Feedback (Response)
Schaeffer, Jennie Andersson; Palmgren, Marianne – Design and Technology Education, 2017
In information design education, we strive to find methods that provide students with opportunities to explore different ways of learning and designing. We seek to support development of contextual competences that will be helpful in navigating an unknown future of design in society. A challenge in today's design education is to formulate and use…
Descriptors: Novices, Design, Teaching Methods, Context Effect
Buckley, Jeffrey; Seery, Niall – Design and Technology Education, 2018
Design activities form an extensive part of design and technology education with a link being posited within the pertinent literature between the cognitive activity of learning and the cognitive activity of design. It is therefore critical that design educators' understand the effects that design constraints can have on the learning process. This…
Descriptors: Design, Learning Processes, Student Reaction, Qualitative Research
Southall, Mary – Design and Technology Education, 2016
This paper presents findings from a research study investigating the relationship between "intended" learning and "actual" learning in Design and Technology lessons (Southall, 2015). The research focused upon the "pre active" phase of the teaching-learning process, that is the teacher's planning processes and…
Descriptors: Design, Technology, Planning, Teacher Responsibility
Thorsteinsson, Gisli; Kikkull, Andry – Design and Technology Education, 2019
This article examines the possibility of supporting craft education by incorporating knowledge students have gained via science lessons: such knowledge largely refers to the mathematics and physics taught in Estonian comprehensive schools. Results were gleaned from interviews with craft teachers in Estonia, in order to establish their attitudes to…
Descriptors: Teacher Attitudes, Handicrafts, Science Instruction, Mathematics Instruction
Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
Hurn, Karl – Design and Technology Education, 2012
It is difficult to ignore the impact that Web 2.0 and the subsequent social software revolution has had on society in general, and young people in particular. Information is exchanged and interpreted extremely quickly and in ways that were not imagined 10 years ago. Universities are struggling to keep up with this new technology, with outdated…
Descriptors: Foreign Countries, Higher Education, Web 2.0 Technologies, Influence of Technology