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Showing 1 to 15 of 34 results Save | Export
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Xinhong Zhang; Xiangyu Wang; Jiayin Zhao; Boyan Zhang; Fan Zhang – IEEE Transactions on Education, 2024
Contribution: This study proposes a student dropout prediction model, named image convolutional and bi-directional temporal convolutional network (IC-BTCN), which makes dropout prediction for learners based on the learning clickstream data of students in massive open online courses (MOOCs) courses. Background: The MOOCs learning platform attracts…
Descriptors: MOOCs, Dropout Characteristics, Dropout Research, Predictor Variables
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Deliang Wang; Gaowei Chen – IEEE Transactions on Education, 2024
Contributions: To address the interpretability issues in artificial intelligence (AI)-powered classroom discourse models, we employ explainable AI methods to unpack classroom discourse analysis from deep learning-based models and evaluate the effects of model explanations on STEM teachers. Background: Deep learning techniques have been used to…
Descriptors: Artificial Intelligence, STEM Education, Learning Processes, Technology Uses in Education
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Leah M. Ridgway; Tom Cox – IEEE Transactions on Education, 2024
Contribution: This study uses a qualitative research method to analyze interviews where participants simplified an electric circuit while explaining their thought process. Background: Rearranging circuit diagrams is a fundamental skill in electrical and electronic engineering, yet students can struggle with unfamiliar configurations. Current…
Descriptors: Electronic Equipment, Visual Aids, Engineering Education, Undergraduate Students
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Fulya Kula; Nelly Litvak; Tracy S. Craig – IEEE Transactions on Education, 2024
The sample mean in statistics is a concept of great importance, with its properties being extensively utilized in other areas, such as computer science. This research centers on the concept of the sample mean and its characteristics in a cohort of computer engineering students undertaking a required course in statistics at a university in the…
Descriptors: Computer Science Education, Engineering Education, Learning Processes, Statistics
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Andreia Leles; Luciana Zaina; Jose Roberto Cardoso – IEEE Transactions on Education, 2024
The teaching-learning process in engineering aims to meet current societal demands and address real challenges faced by businesses and the job market. Challenge-based learning (CBL) has gained traction as an active and innovative approach in engineering education, introducing real challenges and open questions to the classroom regarding…
Descriptors: Engineering Education, Literature Reviews, Learning Processes, Problem Based Learning
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Baidal-Bustamante, Eduardo; Mora, Cesar; Alvarez-Alvarado, Manuel S. – IEEE Transactions on Education, 2023
With the advancements in information and communications technologies, new teaching approaches arise. In this context, project-based learning (PBL) and science, technology, engineering, the arts, and mathematics model (STEAM) emerge as the most popular in the education field, attributed to their efficacy on students' learning capacity. This article…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
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Samar Shailendra; Rajan Kadel; Aakanksha Sharma – IEEE Transactions on Education, 2024
Contributions: An adoption framework to include generative artificial intelligence (GenAI) in the university curriculum. It identifies and highlights the role of different stakeholders (university management, students, staff, etc.) during the adoption process. It also proposes an objective approach based upon an evaluation matrix to assess the…
Descriptors: Guidelines, Artificial Intelligence, Computer Software, Technology Uses in Education
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David Roldan-Alvarez; Francisco J. Mesa – IEEE Transactions on Education, 2024
Artificial intelligence (AI) in programming teaching is something that still has to be explored, since in this area assessment tools that allow grading the students work are the most common ones, but there are not many tools aimed toward providing feedback to the students in the process of creating their program. In this work a small sized…
Descriptors: Intelligent Tutoring Systems, Grading, Artificial Intelligence, Feedback (Response)
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Salehi, Ozlem; Seskir, Zeki; Tepe, Ilknur – IEEE Transactions on Education, 2022
Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a field emanating from physics and utilizes quantum programming as an educational tool to reinforce the learning…
Descriptors: Computer Science Education, Quantum Mechanics, Computation, Teaching Methods
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Guimaraes, Leovani Marcial; da Silva Lima, Renato – IEEE Transactions on Education, 2023
Contribution: This article presents a novel approach that demonstrates how students' learning can be improved by increasing classroom adherence to active learning (AL) application, in a typical engineering education (EE) environment. It does that by using classroom observation protocol data and student assessment grades analyzed by a statistical…
Descriptors: Engineering Education, Teaching Methods, Active Learning, Outcomes of Education
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Alma Pisabarro-Marron; Carlos Vivaracho-Pascual; Esperanza Manso-Martinez; Silvia Arias-Herguedas – IEEE Transactions on Education, 2024
Contribution: A successful activity based on the scavenger hunt (SH) game is presented here. Although "serious game" in education now seems synonymous with videogame, the effectiveness of hands-on traditional games to increase student performance that, besides, they also like is defended and proved. The proposal is not focused, as is…
Descriptors: Educational Games, Higher Education, Learning Processes, Student Motivation
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Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education
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Isaac Lozano-Osorio; Sonia Ruiz-Olmedilla; Diana Perez-Marin; Maximiliano Paredes-Velasco – IEEE Transactions on Education, 2024
Contribution: A methodology based on the learning by teaching approach facilitated by a mobile learning tool for creating tutorials. A study of the impact this methodology has had on the emotional well-being of students and its correlation with academic performance has also been carried out. Background: Insufficient resources and the absence of…
Descriptors: Tutorial Programs, Vocational Education, Learning Processes, Outcomes of Education
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Routhe, Henrik Worm; Holgaard, Jette Egelund; Kolmos, Anette – IEEE Transactions on Education, 2023
Contribution: This research paper contributes to engineering education research with a framework for interdisciplinary learning outcomes based on students' experiences from participation in an interdisciplinary project for engineering students. A theoretical frame of reference is developed to analyze students' experience with interdisciplinary…
Descriptors: Outcomes of Education, Student Projects, Interdisciplinary Approach, Case Studies
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Berssanette, Joao Henrique; de Francisco, Antonio Carlos – IEEE Transactions on Education, 2022
Contribution: This article features a systematic literature review with the objective of presenting a study that reflects the current scenario of research on the cognitive load theory (CLT) in the domain of teaching and learning computer programming. Background: Computer programming is a highly cognitive skill, requiring mastering multiple…
Descriptors: Cognitive Ability, Programming, Computer Science Education, Mastery Learning
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