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Showing 1 to 15 of 47 results Save | Export
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Jaildo Tavares Pequeno; Benjamim Fonseca; Joaquim Bernardino Oliveira Lopes – International Journal of Technology and Design Education, 2024
This work aims to identify teaching and learning practices in practical classes of Computer Network Technology courses, which promote the use of the Physical Laboratory (PL) as an epistemic tool to improve learning in epistemic terms. Content analysis of Multimodal Narrations (MN) of three classes by two teachers were used. An MN aggregates and…
Descriptors: Epistemology, Learning Processes, Mediation Theory, Computer Science Education
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Pelin Efilti; Koray Gelmez – International Journal of Technology and Design Education, 2024
In the field of design, empathy, which is often addressed in design research and practice, has also become an essential aspect of design education. It is both one of the core components of learning processes and a foundation for teaching activities. This paper aims to explore and discuss the impacts of empathy on learning and teaching in the…
Descriptors: Empathy, Teaching Methods, Learning Processes, Literature Reviews
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Zhongya Zhang; Tilde Bekker; Panos Markopoulos; Helle Marie Skovbjerg – International Journal of Technology and Design Education, 2024
Design-Based Learning (DBL) is a pedagogical approach where learning is situated in the context of design activities that are typically carried out in groups. During collaborative design inquiry, reflection is of vital importance for learning from design experience. The paper presents a research-through-design study with the intention to generate…
Descriptors: Design, Teaching Methods, Cooperative Learning, Inquiry
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Fernando Veiga; Alain Gil-Del-Val; Edurne Iriondo; Urko Eslava – International Journal of Technology and Design Education, 2025
This paper presents the experimental work developed to measure the learning process through concept map analysis. The development of a concept map is requested by the students for each chapter or theme of the subject. As a result, maps from engineering courses have been analyzed. The measurements carried out consider several parameters, such as…
Descriptors: College Students, Engineering Education, Concept Mapping, Learning Processes
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Miranda, Constanza; Goñi, Julian; Sotomayor, Trinidad – International Journal of Technology and Design Education, 2022
Today, engineers are expected to face challenges that involve complicated social elements related to new technological developments and their adoption. In this scenario, there needs to be a renewed attention to the instilment of general epistemic beliefs that facilitate multidisciplinary collaboration and the incorporation of social science…
Descriptors: Undergraduate Students, Engineering Education, Foreign Countries, Epistemology
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Weng, Chunmeng; Chen, Congying; Ai, Xianfeng – International Journal of Technology and Design Education, 2023
This paper illustrates the design-based learning (DBL) approach to promoting the deep learning of students and improving the quality of teaching in engineering design education. We performed three aspects of research with students in a typical educational activity. The first study investigated students' deep learning before and after the DBL…
Descriptors: Learning Processes, Teaching Methods, Educational Quality, Design
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Norström, Per; Hallström, Jonas – International Journal of Technology and Design Education, 2023
The common purpose of models is to provide simplified representations of other phenomena. Depending on type, they are suitable for communication, documentation, prognostication, problem solving, and more. Various types of models, such as drawings, mock-ups, flow charts, and mathematical formulae, are important tools in engineering work. An…
Descriptors: Secondary School Students, Engineering Education, Technology Education, Models
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Scott Thorne; Nathan Mentzer; Scott Bartholomew; Greg J. Strimel – International Journal of Technology and Design Education, 2024
In design courses, reviewing how others have solved design problems or completed projects is common practice and often encouraged by educators. Using student work as examples can provide context for assessment criteria and help students approach new design problems. While studies have explored the use of exemplars in various disciplines, little…
Descriptors: Design, Engineering Education, Learning Motivation, Self Efficacy
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Hein, Carola; van Dooren, Elise – International Journal of Technology and Design Education, 2020
Historical investigation anchors architectural and urban practice. Analyzing two sets of questionnaires distributed in different class settings, this paper explores two questions: how do design students currently learn about architectural history, and how do they translate this knowledge into their design practice? First, tentative conclusions are…
Descriptors: Teaching Methods, Foreign Countries, Urban Planning, Architectural Education
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Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming
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Wing-Leung Yeung; Oi-Lam Ng – International Journal of Technology and Design Education, 2024
This paper reports a design and implementation of a STEM enrichment programme infused with affective elements designed for Hong Kong students. Specifically, it features a design-thinking approach to develop solutions to a self-selected problem addressing the United Nations Sustainable Development Goals. Around 30 upper primary school (grades 5 to…
Descriptors: STEM Education, Enrichment Activities, Foreign Countries, Elementary School Students
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Qu, Jing Ru; Fok, Ping Kwan – International Journal of Technology and Design Education, 2022
This research focuses on student-robot interaction in the learning environment of robotics education (RE) and attempts to explore how it cultivates students' computational thinking (CT). Different from child-robot interactions as investigated in the social robot field, student-robot (S-R) interactions focus mainly on the process of interaction…
Descriptors: Robotics, Teaching Methods, Student Role, Thinking Skills
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Fasso, Wendy; Knight, Bruce Allen – International Journal of Technology and Design Education, 2020
Makerspaces are increasingly popular in K-12 schools, particularly when associated with STEM learning. Many schools are successfully entering the makerspace arena. Others face significant barriers in ideating their design, often resorting to tinkering, or the purchase of commercial kits as resources. At the heart of a makerspace is its intent, as…
Descriptors: Self Concept, Entrepreneurship, Cultural Background, Elementary Secondary Education
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Niiranen, Sonja – International Journal of Technology and Design Education, 2021
Many studies have shown how practical learning and the hands-on activities help students to conceptualize technological knowledge and develop their intellectual processes. Researchers have also pointed out that a variety of cognitive skills and higher-order thinking skills can be nurtured through their application to a practical context. Learning…
Descriptors: Technological Literacy, Technology Education, Handicrafts, Experiential Learning
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Kumar, Jeya Amantha; Silva, Paula Alexandra; Prelath, Renugha – International Journal of Technology and Design Education, 2021
Studio-based learning (SBL) is a teaching and learning methodology that combines different learning pedagogies such as social constructivist, problem-based, and active learning to mimic real-world working experience. Traditionally, SBL is practised in architecture and art programmes, however there is a growing number of research in other areas…
Descriptors: Undergraduate Students, Foreign Countries, Teaching Methods, Studio Art
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